blob: 27665090c16c6264a0f6f992db8641c19f01520b [file] [log] [blame] [raw]
package li.cil.oc.integration.bloodmagic;
import WayofTime.alchemicalWizardry.api.tile.IBloodAltar;
import li.cil.oc.api.driver.NamedBlock;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
import li.cil.oc.api.network.ManagedEnvironment;
import li.cil.oc.api.prefab.DriverSidedTileEntity;
import li.cil.oc.integration.ManagedTileEntityEnvironment;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class DriverBloodAltar extends DriverSidedTileEntity {
@Override
public Class<?> getTileEntityClass() {
return IBloodAltar.class;
}
@Override
public ManagedEnvironment createEnvironment(final World world, final int x, final int y, final int z, final ForgeDirection side) {
return new Environment((IBloodAltar) world.getTileEntity(x, y, z));
}
public static final class Environment extends ManagedTileEntityEnvironment<IBloodAltar> implements NamedBlock {
public Environment(final IBloodAltar tileEntity) {
super(tileEntity, "blood_altar");
}
@Override
public String preferredName() {
return "blood_altar";
}
@Override
public int priority() {
return 0;
}
@Callback(doc = "function():number -- Get the capacity.")
public Object[] getCapacity(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getCapacity()};
}
@Callback(doc = "function():number -- Get the amount of blood currently contained by this altar.")
public Object[] getCurrentBlood(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getCurrentBlood()};
}
@Callback(doc = "function():number -- Get the current tier.")
public Object[] getTier(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getTier()};
}
@Callback(doc = "function():number -- Get the progress.")
public Object[] getProgress(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getProgress()};
}
@Callback(doc = "function():number -- Get the sacrifice multiplier.")
public Object[] getSacrificeMultiplier(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getCapacity()};
}
@Callback(doc = "function():number -- Get the self sacrifice multiplier.")
public Object[] getSelfSacrificeMultiplier(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getSelfSacrificeMultiplier()};
}
@Callback(doc = "function():number -- Get the orb multiplier.")
public Object[] getOrbMultiplier(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getOrbMultiplier()};
}
@Callback(doc = "function():number -- Get the dislocation multiplier.")
public Object[] getDislocationMultiplier(final Context context, final Arguments arguments) {
return new Object[]{tileEntity.getDislocationMultiplier()};
}
}
}