blob: 063b14574fef53510752e7dc2320678b358cdd34 [file] [log] [blame] [raw]
if not term.isAvailable() then
return
end
local args, options = shell.parse(...)
if #args == 0 then
print("Usage: edit <filename>")
return
end
local filename = shell.resolve(args[1])
local readonly = options.r or fs.get(filename).isReadOnly()
if fs.isDirectory(filename) or readonly and not fs.exists(filename) then
print("file not found")
return
end
term.clear()
term.setCursorBlink(true)
local running = true
local buffer = {}
local scrollX, scrollY = 0, 0
-------------------------------------------------------------------------------
local function setStatus(value)
local w, h = component.gpu.getResolution()
component.gpu.set(1, h, text.padRight(unicode.sub(value, 1, w - 10), w - 10))
end
local function getSize()
local w, h = component.gpu.getResolution()
return w, h - 1
end
local function getCursor()
local cx, cy = term.getCursor()
return cx + scrollX, cy + scrollY
end
local function line()
local cbx, cby = getCursor()
return buffer[cby]
end
local function setCursor(nbx, nby)
local w, h = getSize()
nby = math.max(1, math.min(#buffer, nby))
local ncy = nby - scrollY
if ncy > h then
term.setCursorBlink(false)
local sy = nby - h
local dy = math.abs(scrollY - sy)
scrollY = sy
component.gpu.copy(1, 1 + dy, w, h - dy, 0, -dy)
for by = nby - (dy - 1), nby do
local str = text.padRight(unicode.sub(buffer[by], 1 + scrollX), w)
component.gpu.set(1, by - scrollY, str)
end
elseif ncy < 1 then
term.setCursorBlink(false)
local sy = nby - 1
local dy = math.abs(scrollY - sy)
scrollY = sy
component.gpu.copy(1, 1, w, h - dy, 0, dy)
for by = nby, nby + (dy - 1) do
local str = text.padRight(unicode.sub(buffer[by], 1 + scrollX), w)
component.gpu.set(1, by - scrollY, str)
end
end
term.setCursor(term.getCursor(), nby - scrollY)
nbx = math.max(1, math.min(unicode.len(line()) + 1, nbx))
local ncx = nbx - scrollX
if ncx > w then
term.setCursorBlink(false)
local sx = nbx - w
local dx = math.abs(scrollX - sx)
scrollX = sx
component.gpu.copy(1 + dx, 1, w - dx, h, -dx, 0)
for by = 1 + scrollY, math.min(h + scrollY, #buffer) do
local str = unicode.sub(buffer[by], nbx - (dx - 1), nbx)
str = text.padRight(str, dx)
component.gpu.set(1 + (w - dx), by - scrollY, str)
end
elseif ncx < 1 then
term.setCursorBlink(false)
local sx = nbx - 1
local dx = math.abs(scrollX - sx)
scrollX = sx
component.gpu.copy(1, 1, w - dx, h, dx, 0)
for by = 1 + scrollY, math.min(h + scrollY, #buffer) do
local str = unicode.sub(buffer[by], nbx, nbx + dx)
--str = text.padRight(str, dx)
component.gpu.set(1, by - scrollY, str)
end
end
term.setCursor(nbx - scrollX, nby - scrollY)
component.gpu.set(w - 9, h + 1, text.padLeft(string.format("%d,%d", nby, nbx), 10))
end
local function home()
local cbx, cby = getCursor()
setCursor(1, cby)
end
local function ende()
local cbx, cby = getCursor()
setCursor(unicode.len(line()) + 1, cby)
end
local function left()
local cbx, cby = getCursor()
if cbx > 1 then
setCursor(cbx - 1, cby)
return true -- for backspace
elseif cby > 1 then
setCursor(cbx, cby - 1)
ende()
return true -- again, for backspace
end
end
local function right(n)
n = n or 1
local cbx, cby = getCursor()
local be = unicode.len(line()) + 1
if cbx < be then
setCursor(cbx + n, cby)
elseif cby < #buffer then
setCursor(1, cby + 1)
end
end
local function up(n)
n = n or 1
local cbx, cby = getCursor()
if cby > 1 then
setCursor(cbx, cby - n)
if getCursor() > unicode.len(line()) then
ende()
end
end
end
local function down(n)
n = n or 1
local cbx, cby = getCursor()
if cby < #buffer then
setCursor(cbx, cby + n)
if getCursor() > unicode.len(line()) then
ende()
end
end
end
local function delete()
local cx, cy = term.getCursor()
local cbx, cby = getCursor()
local w, h = getSize()
if cbx <= unicode.len(line()) then
term.setCursorBlink(false)
buffer[cby] = unicode.sub(line(), 1, cbx - 1) ..
unicode.sub(line(), cbx + 1)
component.gpu.copy(cx + 1, cy, w - cx, 1, -1, 0)
local br = cbx + (w - cx)
local char = unicode.sub(line(), br, br)
if not char or unicode.len(char) == 0 then
char = " "
end
component.gpu.set(w, cy, char)
elseif cby < #buffer then
term.setCursorBlink(false)
local append = table.remove(buffer, cby + 1)
buffer[cby] = buffer[cby] .. append
component.gpu.set(cx, cy, append)
if cy < h then
component.gpu.copy(1, cy + 2, w, h - (cy + 1), 0, -1)
component.gpu.set(1, h, text.padRight(buffer[cby + (h - cy)], w))
end
setStatus("Save: [Ctrl+S] Close: [Ctrl+W]")
end
end
local function insert(value)
if not value or unicode.len(value) < 1 then
return
end
term.setCursorBlink(false)
local cx, cy = term.getCursor()
local cbx, cby = getCursor()
local w, h = getSize()
buffer[cby] = unicode.sub(line(), 1, cbx - 1) ..
value ..
unicode.sub(line(), cbx)
local len = unicode.len(value)
local n = w - (cx - 1) - len
if n > 0 then
component.gpu.copy(cx, cy, n, 1, len, 0)
end
component.gpu.set(cx, cy, value)
right(len)
setStatus("Save: [Ctrl+S] Close: [Ctrl+W]")
end
local function enter()
local cx, cy = term.getCursor()
local cbx, cby = getCursor()
local w, h = getSize()
table.insert(buffer, cby + 1, unicode.sub(buffer[cby], cbx))
buffer[cby] = unicode.sub(buffer[cby], 1, cbx - 1)
component.gpu.fill(cx, cy, w - (cx - 1), 1, " ")
if cy < h then
if cy < h - 1 then
component.gpu.copy(1, cy + 1, w, h - (cy + 1), 0, 1)
end
component.gpu.set(1, cy + 1, text.padRight(buffer[cby + 1], w))
end
setCursor(1, cby + 1)
setStatus("Save: [Ctrl+S] Close: [Ctrl+W]")
end
local controlKeyCombos = {[keyboard.keys.s]=true,[keyboard.keys.w]=true,
[keyboard.keys.c]=true,[keyboard.keys.x]=true}
local function onKeyDown(char, code)
if code == keyboard.keys.back and not readonly then
if left() then
delete()
end
elseif code == keyboard.keys.delete and not readonly then
delete()
elseif code == keyboard.keys.left then
left()
elseif code == keyboard.keys.right then
right()
elseif code == keyboard.keys.home then
home()
elseif code == keyboard.keys["end"] then
ende()
elseif code == keyboard.keys.up then
up()
elseif code == keyboard.keys.down then
down()
elseif code == keyboard.keys.pageUp then
local w, h = getSize()
up(h - 1)
elseif code == keyboard.keys.pageDown then
local w, h = getSize()
down(h - 1)
elseif code == keyboard.keys.enter and not readonly then
enter()
elseif keyboard.isControlDown() and controlKeyCombos[code] then
local cbx, cby = getCursor()
if code == keyboard.keys.s and not readonly then
local new = not fs.exists(filename)
local f, reason = io.open(filename, "w")
if f then
local chars = 0
for _, line in ipairs(buffer) do
f:write(line)
f:write("\n")
chars = chars + unicode.len(line)
end
f:close()
local format
if new then
format = [["%s" [New] %dL,%dC written]]
else
format = [["%s" %dL,%dC written]]
end
setStatus(string.format(format, fs.name(filename), #buffer, chars))
else
setStatus(reason)
end
elseif code == keyboard.keys.w or
code == keyboard.keys.c or
code == keyboard.keys.x
then
-- TODO ask to save if changed
running = false
end
elseif readonly and code == keyboard.keys.q then
running = false
elseif not keyboard.isControl(char) and not readonly then
insert(unicode.char(char))
end
end
local function onClipboard(value)
local cbx, cby = getCursor()
local start = 1
local l = value:find("\n", 1, true)
if l then
repeat
insert(string.sub(value, start, l - 1))
enter()
start = l + 1
l = value:find("\n", start, true)
until not l
end
insert(string.sub(value, start))
end
local function onClick(x, y)
setCursor(x + scrollX, y + scrollY)
end
local function onScroll(direction)
local cbx, cby = getCursor()
setCursor(cbx, cby - direction * 12)
end
-------------------------------------------------------------------------------
do
local f = io.open(filename)
if f then
local w, h = getSize()
local chars = 0
for line in f:lines() do
table.insert(buffer, line)
chars = chars + unicode.len(line)
if #buffer <= h then
component.gpu.set(1, #buffer, line)
end
end
f:close()
local format
if readonly then
format = [["%s" [readonly] %dL,%dC]]
else
format = [["%s" [New File] %dL,%dC]]
end
setStatus(string.format(format, fs.name(filename), #buffer, chars))
else
table.insert(buffer, "")
setStatus(string.format([["%s" [New File] ]], fs.name(filename)))
end
setCursor(1, 1)
end
while running do
local event, address, arg1, arg2, arg3 = event.pull()
if type(address) == "string" and component.isPrimary(address) then
local blink = true
if event == "key_down" then
onKeyDown(arg1, arg2)
elseif event == "clipboard" then
onClipboard(arg1)
elseif event == "touch" or event == "drag" then
onClick(arg1, arg2)
elseif event == "scroll" then
onScroll(arg3)
else
blink = false
end
if blink then
term.setCursorBlink(true)
term.setCursorBlink(true) -- force toggle to caret
end
end
end
term.clear()
term.setCursorBlink(false)