| package li.cil.oc.client.gui |
| |
| import li.cil.oc.Config |
| import li.cil.oc.client.PacketSender |
| import li.cil.oc.common.tileentity |
| import net.minecraft.client.gui.{GuiScreen => MCGuiScreen} |
| import net.minecraft.client.renderer.GLAllocation |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.client.renderer.texture.TextureManager |
| import net.minecraft.util.ResourceLocation |
| import org.lwjgl.input.Keyboard |
| import org.lwjgl.opengl.GL11 |
| import scala.collection.mutable |
| |
| /** |
| * This GUI shows the buffer of a single screen. |
| * |
| * The window is sized to fit the contents of the buffer. If the buffer is |
| * smaller than the overall available space, the window is centered. if it is |
| * larger, the content is scaled down to fit the available space. |
| * |
| * Text and background are cached in display lists, so updateText() must be |
| * called whenever the text actually changes, otherwise there will be no change |
| * in the text displayed in the GUI. |
| */ |
| class Screen(tileEntity: tileentity.Screen) extends MCGuiScreen { |
| val screen = tileEntity.origin |
| screen.guiScreen = Some(this) |
| |
| private var (x, y, innerWidth, innerHeight, scale) = (0, 0, 0, 0, 0.0) |
| |
| private val pressedKeys = mutable.Map.empty[Int, Char] |
| |
| /** Must be called when the size of the underlying screen changes */ |
| def changeSize(w: Double, h: Double) = { |
| // Re-compute sizes and positions. |
| val totalMargin = Screen.margin + Screen.innerMargin |
| val bufferWidth = w * MonospaceFontRenderer.fontWidth |
| val bufferHeight = h * MonospaceFontRenderer.fontHeight |
| val bufferScaleX = (width / (bufferWidth + totalMargin * 2.0)) min 1 |
| val bufferScaleY = (height / (bufferHeight + totalMargin * 2.0)) min 1 |
| scale = bufferScaleX min bufferScaleY |
| innerWidth = (bufferWidth * scale).toInt |
| innerHeight = (bufferHeight * scale).toInt |
| x = (width - (innerWidth + totalMargin * 2)) / 2 |
| y = (height - (innerHeight + totalMargin * 2)) / 2 |
| |
| // Re-build display lists. |
| Screen.compileBackground(innerWidth, innerHeight) |
| Screen.compileText(scale, screen.instance.lines) |
| } |
| |
| /** Must be called whenever the buffer of the underlying screen changes. */ |
| def updateText() = Screen.compileText(scale, screen.instance.lines) |
| |
| override def handleKeyboardInput() { |
| super.handleKeyboardInput() |
| |
| val code = Keyboard.getEventKey |
| if (code != Keyboard.KEY_ESCAPE && code != Keyboard.KEY_F11) |
| if (code == Keyboard.KEY_INSERT && MCGuiScreen.isShiftKeyDown) { |
| if (Keyboard.getEventKeyState) |
| PacketSender.sendClipboard(screen, MCGuiScreen.getClipboardString) |
| } |
| else if (Keyboard.getEventKeyState) { |
| val char = Keyboard.getEventCharacter |
| PacketSender.sendKeyDown(screen, char, code) |
| pressedKeys += code -> char |
| } |
| else pressedKeys.remove(code) match { |
| case Some(char) => PacketSender.sendKeyUp(screen, char, code) |
| case _ => // Wasn't pressed while viewing the screen. |
| } |
| } |
| |
| protected override def mouseClicked(x: Int, y: Int, button: Int) { |
| super.mouseClicked(x, y, button) |
| if (button == 2) |
| PacketSender.sendClipboard(screen, MCGuiScreen.getClipboardString) |
| } |
| |
| override def initGui() = { |
| super.initGui() |
| MonospaceFontRenderer.init(mc.renderEngine) |
| Screen.init(mc.renderEngine) |
| val (w, h) = screen.instance.resolution |
| changeSize(w, h) |
| } |
| |
| override def onGuiClosed() = { |
| super.onGuiClosed() |
| screen.guiScreen = None |
| for ((code, char) <- pressedKeys) { |
| PacketSender.sendKeyUp(screen, char, code) |
| } |
| } |
| |
| override def drawScreen(mouseX: Int, mouseY: Int, dt: Float): Unit = { |
| GL11.glPushMatrix() |
| GL11.glTranslatef(x, y, 0) |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F) |
| Screen.draw() |
| GL11.glPopMatrix() |
| |
| super.drawScreen(mouseX, mouseY, dt) |
| } |
| |
| override def doesGuiPauseGame = false |
| } |
| |
| /** We cache OpenGL stuff in a singleton to avoid having to re-allocate. */ |
| object Screen { |
| val margin = 7 |
| |
| val innerMargin = 1 |
| |
| private val borders = new ResourceLocation(Config.resourceDomain, "textures/gui/borders.png") |
| |
| private var textureManager: Option[TextureManager] = None |
| |
| private var displayLists: Option[Int] = None |
| |
| private var buffer: Option[java.nio.IntBuffer] = None |
| |
| def init(tm: TextureManager) = if (!textureManager.isDefined) { |
| textureManager = Some(tm) |
| displayLists = Some(GLAllocation.generateDisplayLists(2)) |
| buffer = Some(GLAllocation.createDirectIntBuffer(2)) |
| buffer.get.put(displayLists.get) |
| buffer.get.put(displayLists.get + 1) |
| } |
| |
| def draw() = if (textureManager.isDefined) { |
| buffer.get.rewind() |
| GL11.glCallLists(buffer.get) |
| } |
| |
| private[gui] def compileBackground(bufferWidth: Int, bufferHeight: Int) = |
| if (textureManager.isDefined) { |
| val innerWidth = innerMargin * 2 + bufferWidth |
| val innerHeight = innerMargin * 2 + bufferHeight |
| |
| GL11.glNewList(displayLists.get, GL11.GL_COMPILE) |
| |
| textureManager.get.bindTexture(borders) |
| |
| // Top border (left corner, middle bar, right corner). |
| drawBorder( |
| 0, 0, margin, margin, |
| 0, 0, 7, 7) |
| drawBorder( |
| margin, 0, innerWidth, margin, |
| 7, 0, 8, 7) |
| drawBorder( |
| margin + innerWidth, 0, margin, margin, |
| 8, 0, 15, 7) |
| |
| // Middle area (left bar, screen background, right bar). |
| drawBorder( |
| 0, margin, margin, innerHeight, |
| 0, 7, 7, 8) |
| drawBorder( |
| margin, margin, innerWidth, innerHeight, |
| 7, 7, 8, 8) |
| drawBorder( |
| margin + innerWidth, margin, margin, innerHeight, |
| 8, 7, 15, 8) |
| |
| // Bottom border (left corner, middle bar, right corner). |
| drawBorder( |
| 0, margin + innerHeight, margin, margin, |
| 0, 8, 7, 15) |
| drawBorder( |
| margin, margin + innerHeight, innerWidth, margin, |
| 7, 8, 8, 15) |
| drawBorder( |
| margin + innerWidth, margin + innerHeight, margin, margin, |
| 8, 8, 15, 15) |
| |
| GL11.glEndList() |
| } |
| |
| private[gui] def compileText(scale: Double, lines: Array[Array[Char]]) = |
| if (textureManager.isDefined) { |
| GL11.glNewList(displayLists.get + 1, GL11.GL_COMPILE) |
| |
| GL11.glTranslatef(margin + innerMargin, margin + innerMargin, 0) |
| GL11.glScaled(scale, scale, 1) |
| lines.zipWithIndex.foreach { |
| case (line, i) => MonospaceFontRenderer.drawString(line, 0, i * MonospaceFontRenderer.fontHeight) |
| } |
| |
| GL11.glEndList() |
| } |
| |
| private def drawBorder(x: Double, y: Double, w: Double, h: Double, u1: Int, v1: Int, u2: Int, v2: Int) = { |
| val (u1d, u2d, v1d, v2d) = (u1 / 16.0, u2 / 16.0, v1 / 16.0, v2 / 16.0) |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| t.addVertexWithUV(x, y + h, 0, u1d, v2d) |
| t.addVertexWithUV(x + w, y + h, 0, u2d, v2d) |
| t.addVertexWithUV(x + w, y, 0, u2d, v1d) |
| t.addVertexWithUV(x, y, 0, u1d, v1d) |
| t.draw() |
| } |
| } |