| package li.cil.oc.common.block |
| |
| import java.util |
| import java.util.Random |
| |
| import cpw.mods.fml.relauncher.Side |
| import cpw.mods.fml.relauncher.SideOnly |
| import li.cil.oc.Localization |
| import li.cil.oc.Settings |
| import li.cil.oc.common.item.data.PrintData |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.integration.util.NEI |
| import li.cil.oc.util.ExtendedAABB |
| import li.cil.oc.util.ExtendedAABB._ |
| import net.minecraft.block.Block |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.EntityLivingBase |
| import net.minecraft.entity.EnumCreatureType |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.util.AxisAlignedBB |
| import net.minecraft.util.IIcon |
| import net.minecraft.util.MovingObjectPosition |
| import net.minecraft.util.Vec3 |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| import scala.collection.convert.WrapAsJava._ |
| import scala.reflect.ClassTag |
| |
| class Print(protected implicit val tileTag: ClassTag[tileentity.Print]) extends RedstoneAware with traits.SpecialBlock with traits.CustomDrops[tileentity.Print] { |
| setLightOpacity(0) |
| setHardness(1) |
| setCreativeTab(null) |
| NEI.hide(this) |
| setBlockTextureName(Settings.resourceDomain + "GenericTop") |
| |
| // This is used when rendering to allow tinting individual shapes of models. |
| var colorMultiplierOverride: Option[Int] = None |
| // Also used in model rendering, can't use renderer's override logic because that'll disable tinting. |
| var textureOverride: Option[IIcon] = None |
| |
| @SideOnly(Side.CLIENT) |
| override def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, globalSide: ForgeDirection, localSide: ForgeDirection): IIcon = |
| textureOverride.getOrElse(super.getIcon(world, x, y, z, globalSide, localSide)) |
| |
| override def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| colorMultiplierOverride.getOrElse(super.colorMultiplier(world, x, y, z)) |
| |
| override protected def tooltipBody(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean): Unit = { |
| super.tooltipBody(metadata, stack, player, tooltip, advanced) |
| val data = new PrintData(stack) |
| data.tooltip.foreach(s => tooltip.addAll(s.lines.toIterable)) |
| } |
| |
| override protected def tooltipTail(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean): Unit = { |
| super.tooltipTail(metadata, stack, player, tooltip, advanced) |
| val data = new PrintData(stack) |
| if (data.isBeaconBase) { |
| tooltip.add(Localization.Tooltip.PrintBeaconBase) |
| } |
| if (data.emitRedstone) { |
| tooltip.add(Localization.Tooltip.PrintRedstoneLevel(data.redstoneLevel)) |
| } |
| if (data.emitLight) { |
| tooltip.add(Localization.Tooltip.PrintLightValue(data.lightLevel)) |
| } |
| } |
| |
| override def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int): Int = |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => print.data.lightLevel |
| case _ => super.getLightValue(world, x, y, z) |
| } |
| |
| override def getLightOpacity(world: IBlockAccess, x: Int, y: Int, z: Int): Int = |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print if Settings.get.printsHaveOpacity => (print.data.opacity * 4).toInt |
| case _ => super.getLightOpacity(world, x, y, z) |
| } |
| |
| override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true |
| |
| override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = isSideSolid(world, x, y, z, side) |
| |
| override def isSideSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection): Boolean = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => |
| val shapes = if (print.state) print.data.stateOn else print.data.stateOff |
| for (shape <- shapes) { |
| val bounds = shape.bounds.rotateTowards(print.facing) |
| val fullX = bounds.minX == 0 && bounds.maxX == 1 |
| val fullY = bounds.minY == 0 && bounds.maxY == 1 |
| val fullZ = bounds.minZ == 0 && bounds.maxZ == 1 |
| if (side match { |
| case ForgeDirection.DOWN => bounds.minY == 0 && fullX && fullZ |
| case ForgeDirection.UP => bounds.maxY == 1 && fullX && fullZ |
| case ForgeDirection.NORTH => bounds.minZ == 0 && fullX && fullY |
| case ForgeDirection.SOUTH => bounds.maxZ == 1 && fullX && fullY |
| case ForgeDirection.WEST => bounds.minX == 0 && fullY && fullZ |
| case ForgeDirection.EAST => bounds.maxX == 1 && fullY && fullZ |
| case _ => false |
| }) return true |
| } |
| case _ => |
| } |
| false |
| } |
| |
| override def getPickBlock(target: MovingObjectPosition, world: World, x: Int, y: Int, z: Int): ItemStack = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => print.data.createItemStack() |
| case _ => null |
| } |
| } |
| |
| override def addCollisionBoxesToList(world: World, x: Int, y: Int, z: Int, mask: AxisAlignedBB, list: util.List[_], entity: Entity): Unit = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => |
| def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T]) |
| val shapes = if (print.state) print.data.stateOn else print.data.stateOff |
| for (shape <- shapes) { |
| val bounds = shape.bounds.rotateTowards(print.facing).offset(x, y, z) |
| if (bounds.intersectsWith(mask)) { |
| add(list, bounds) |
| } |
| } |
| case _ => super.addCollisionBoxesToList(world, x, y, z, mask, list, entity) |
| } |
| } |
| |
| override protected def intersect(world: World, x: Int, y: Int, z: Int, start: Vec3, end: Vec3): MovingObjectPosition = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => |
| var closestDistance = Double.PositiveInfinity |
| var closest: Option[MovingObjectPosition] = None |
| for (shape <- if (print.state) print.data.stateOn else print.data.stateOff) { |
| val bounds = shape.bounds.rotateTowards(print.facing).offset(x, y, z) |
| val hit = bounds.calculateIntercept(start, end) |
| if (hit != null) { |
| val distance = hit.hitVec.distanceTo(start) |
| if (distance < closestDistance) { |
| closestDistance = distance |
| closest = Option(hit) |
| } |
| } |
| } |
| closest.map(hit => new MovingObjectPosition(x, y, z, hit.sideHit, hit.hitVec)).orNull |
| case _ => super.intersect(world, x, y, z, start, end) |
| } |
| } |
| |
| override protected def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int): Unit = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => setBlockBounds(if (print.state) print.boundsOn else print.boundsOff) |
| case _ => super.doSetBlockBoundsBasedOnState(world, x, y, z) |
| } |
| } |
| |
| override def setBlockBoundsForItemRender(metadata: Int): Unit = { |
| setBlockBounds(ExtendedAABB.unitBounds) |
| } |
| |
| override def canCreatureSpawn(creature: EnumCreatureType, world: IBlockAccess, x: Int, y: Int, z: Int): Boolean = true |
| |
| override def tickRate(world: World) = 20 |
| |
| override def updateTick(world: World, x: Int, y: Int, z: Int, rng: Random): Unit = { |
| if (!world.isRemote) world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => if (print.state) print.toggleState() |
| case _ => |
| } |
| } |
| |
| override def isBeaconBase(world: IBlockAccess, x: Int, y: Int, z: Int, beaconX: Int, beaconY: Int, beaconZ: Int): Boolean = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => print.data.isBeaconBase |
| case _ => false |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity(metadata: Int) = true |
| |
| override def createTileEntity(world: World, metadata: Int) = new tileentity.Print() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float): Boolean = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print => print.activate() |
| case _ => super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ) |
| } |
| } |
| |
| override protected def doCustomInit(tileEntity: tileentity.Print, player: EntityLivingBase, stack: ItemStack): Unit = { |
| super.doCustomInit(tileEntity, player, stack) |
| tileEntity.data.load(stack) |
| tileEntity.updateBounds() |
| tileEntity.world.func_147451_t(tileEntity.x, tileEntity.y, tileEntity.z) |
| } |
| |
| override protected def doCustomDrops(tileEntity: tileentity.Print, player: EntityPlayer, willHarvest: Boolean): Unit = { |
| super.doCustomDrops(tileEntity, player, willHarvest) |
| if (!player.capabilities.isCreativeMode) { |
| dropBlockAsItem(tileEntity.world, tileEntity.x, tileEntity.y, tileEntity.z, tileEntity.data.createItemStack()) |
| } |
| } |
| |
| override def breakBlock(world: World, x: Int, y: Int, z: Int, block: Block, metadata: Int): Unit = { |
| world.getTileEntity(x, y, z) match { |
| case print: tileentity.Print if print.data.emitRedstone(print.state) => |
| world.notifyBlocksOfNeighborChange(x, y, z, this) |
| for (side <- ForgeDirection.VALID_DIRECTIONS) { |
| world.notifyBlocksOfNeighborChange(x + side.offsetX, y + side.offsetY, z + side.offsetZ, this) |
| } |
| case _ => |
| } |
| super.breakBlock(world, x, y, z, block, metadata) |
| } |
| } |