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package li.cil.oc.common.event
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import li.cil.oc.Settings
import li.cil.oc.common.item.HoverBoots
import net.minecraft.entity.player.EntityPlayer
import net.minecraftforge.common.util.FakePlayer
import net.minecraftforge.event.entity.living.LivingEvent.LivingJumpEvent
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent
import net.minecraftforge.event.entity.living.LivingFallEvent
object HoverBootsHandler {
@SubscribeEvent
def onLivingUpdate(e: LivingUpdateEvent): Unit = e.entity match {
case player: EntityPlayer if !player.isInstanceOf[FakePlayer] =>
val nbt = player.getEntityData
val hadHoverBoots = nbt.getBoolean(Settings.namespace + "hasHoverBoots")
val hasHoverBoots = !player.isSneaking && equippedArmor(player).exists(stack => stack.getItem match {
case boots: HoverBoots =>
Settings.get.ignorePower || {
if (player.onGround && !player.capabilities.isCreativeMode && player.worldObj.getTotalWorldTime % 20 == 0) {
val velocity = player.motionX * player.motionX + player.motionY * player.motionY + player.motionZ * player.motionZ
if (velocity > 0.015f) {
boots.charge(stack, -Settings.get.hoverBootMove, simulate = false)
}
}
boots.getCharge(stack) > 0
}
case _ => false
})
if (hasHoverBoots != hadHoverBoots) {
nbt.setBoolean(Settings.namespace + "hasHoverBoots", hasHoverBoots)
player.stepHeight = if (hasHoverBoots) 1f else 0.5f
}
if (hasHoverBoots && !player.onGround && player.fallDistance < 5 && player.motionY < 0) {
player.motionY *= 0.9f
}
case _ => // Ignore.
}
@SubscribeEvent
def onLivingJump(e: LivingJumpEvent): Unit = e.entity match {
case player: EntityPlayer if !player.isInstanceOf[FakePlayer] && !player.isSneaking =>
equippedArmor(player).collectFirst {
case stack if stack.getItem.isInstanceOf[HoverBoots] =>
val boots = stack.getItem.asInstanceOf[HoverBoots]
val hoverJumpCost = -Settings.get.hoverBootJump
val isCreative = Settings.get.ignorePower || player.capabilities.isCreativeMode
if (isCreative || boots.charge(stack, hoverJumpCost, simulate = true) == 0) {
if (!isCreative) boots.charge(stack, hoverJumpCost, simulate = false)
if (player.isSprinting)
player.addVelocity(player.motionX * 0.5, 0.4, player.motionZ * 0.5)
else
player.addVelocity(0, 0.4, 0)
}
}
case _ => // Ignore.
}
@SubscribeEvent
def onLivingFall(e: LivingFallEvent): Unit = if (e.distance > 3) e.entity match {
case player: EntityPlayer if !player.isInstanceOf[FakePlayer] =>
equippedArmor(player).collectFirst {
case stack if stack.getItem.isInstanceOf[HoverBoots] =>
val boots = stack.getItem.asInstanceOf[HoverBoots]
val hoverFallCost = -Settings.get.hoverBootAbsorb
val isCreative = Settings.get.ignorePower || player.capabilities.isCreativeMode
if (isCreative || boots.charge(stack, hoverFallCost, simulate = true) == 0) {
if (!isCreative) boots.charge(stack, hoverFallCost, simulate = false)
e.distance *= 0.3f
}
}
case _ => // Ignore.
}
private def equippedArmor(player: EntityPlayer) = (1 to 4).map(player.getEquipmentInSlot).filter(_ != null)
}