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package li.cil.oc.common.event
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import li.cil.oc.Settings
import li.cil.oc.api.event.RobotMoveEvent
import li.cil.oc.api.event.RobotUsedToolEvent
import li.cil.oc.api.internal.Robot
import li.cil.oc.common.item.Delegator
import li.cil.oc.common.item.UpgradeHover
import li.cil.oc.util.BlockPosition
import li.cil.oc.util.ExtendedWorld._
import net.minecraftforge.common.util.ForgeDirection
object RobotCommonHandler {
@SubscribeEvent
def onRobotApplyDamageRate(e: RobotUsedToolEvent.ApplyDamageRate) {
if (e.toolAfterUse.isItemStackDamageable) {
val damage = e.toolAfterUse.getItemDamage - e.toolBeforeUse.getItemDamage
if (damage > 0) {
val actualDamage = damage * e.getDamageRate
val repairedDamage = if (e.agent.player.getRNG.nextDouble() > 0.5) damage - math.floor(actualDamage).toInt else damage - math.ceil(actualDamage).toInt
e.toolAfterUse.setItemDamage(e.toolAfterUse.getItemDamage - repairedDamage)
}
}
}
@SubscribeEvent
def onRobotMove(e: RobotMoveEvent.Pre): Unit = {
if (Settings.get.limitFlightHeight < 256) e.agent match {
case robot: Robot =>
val world = robot.world
var maxFlyingHeight = Settings.get.limitFlightHeight
(0 until robot.equipmentInventory.getSizeInventory).
map(robot.equipmentInventory.getStackInSlot).
map(Delegator.subItem).
collect { case Some(item: UpgradeHover) => maxFlyingHeight = Settings.get.upgradeFlightHeight(item.tier) }
robot.componentCount()
def isMovingDown = e.direction == ForgeDirection.DOWN
def hasAdjacentBlock(pos: BlockPosition) = ForgeDirection.VALID_DIRECTIONS.exists(side => world.isSideSolid(pos.offset(side), side.getOpposite))
def isWithinFlyingHeight(pos: BlockPosition) = (1 to maxFlyingHeight).exists(n => !world.isAirBlock(pos.offset(ForgeDirection.DOWN, n)))
val startPos = BlockPosition(robot)
val targetPos = startPos.offset(e.direction)
// New movement rules as of 1.5:
// 1. Robots may only move if the start or target position is valid (e.g. to allow building bridges).
// 2. The position below a robot is always valid (can always move down).
// 3. Positions up to <flightHeight> above a block are valid (limited flight capabilities).
// 4. Any position that has an adjacent block with a solid face towards the position is valid (robots can "climb").
val validMove = isMovingDown ||
hasAdjacentBlock(startPos) ||
hasAdjacentBlock(targetPos) ||
isWithinFlyingHeight(startPos)
if (!validMove) {
e.setCanceled(true)
}
case _ =>
}
}
}