| package li.cil.oc.common.event |
| |
| import cpw.mods.fml.common.eventhandler.SubscribeEvent |
| import li.cil.oc.Settings |
| import li.cil.oc.api.event.RobotMoveEvent |
| import li.cil.oc.api.event.RobotUsedToolEvent |
| import li.cil.oc.api.internal.Robot |
| import li.cil.oc.util.BlockPosition |
| import li.cil.oc.util.ExtendedWorld._ |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| object RobotCommonHandler { |
| @SubscribeEvent |
| def onRobotApplyDamageRate(e: RobotUsedToolEvent.ApplyDamageRate) { |
| if (e.toolAfterUse.isItemStackDamageable) { |
| val damage = e.toolAfterUse.getItemDamage - e.toolBeforeUse.getItemDamage |
| if (damage > 0) { |
| val actualDamage = damage * e.getDamageRate |
| val repairedDamage = if (e.agent.player.getRNG.nextDouble() > 0.5) damage - math.floor(actualDamage).toInt else damage - math.ceil(actualDamage).toInt |
| e.toolAfterUse.setItemDamage(e.toolAfterUse.getItemDamage - repairedDamage) |
| } |
| } |
| } |
| |
| @SubscribeEvent |
| def onRobotMove(e: RobotMoveEvent.Pre): Unit = { |
| if (Settings.get.limitFlightHeight < 256) e.agent match { |
| case robot: Robot => |
| val world = robot.world |
| // TODO Allow increasing this via upgrades? |
| val maxFlyingHeight = Settings.get.limitFlightHeight |
| def isMovingDown = e.direction == ForgeDirection.DOWN |
| def hasAdjacentBlock(pos: BlockPosition) = ForgeDirection.VALID_DIRECTIONS.exists(side => world.isSideSolid(pos.offset(side), side.getOpposite)) |
| def isWithinFlyingHeight(pos: BlockPosition) = (1 to maxFlyingHeight).exists(n => !world.isAirBlock(pos.offset(ForgeDirection.DOWN, n))) |
| val startPos = BlockPosition(robot) |
| val targetPos = startPos.offset(e.direction) |
| // New movement rules as of 1.5: |
| // 1. Robots may only move if the start or target position is valid (e.g. to allow building bridges). |
| // 2. The position below a robot is always valid (can always move down). |
| // 3. Positions up to <flightHeight> above a block are valid (limited flight capabilities). |
| // 4. Any position that has an adjacent block with a solid face towards the position is valid (robots can "climb"). |
| val validMove = isMovingDown || |
| hasAdjacentBlock(startPos) || |
| hasAdjacentBlock(targetPos) || |
| isWithinFlyingHeight(startPos) |
| |
| if (!validMove) { |
| e.setCanceled(true) |
| } |
| case _ => |
| } |
| } |
| } |