blob: ed36587b7f33067cf40d1a7186ec8d32e4f18122 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.common.tileentity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.{IBlockAccess, World}
import net.minecraftforge.common.ForgeDirection
class RobotAfterimage(val parent: SpecialDelegator) extends SpecialDelegate {
val unlocalizedName = "RobotAfterimage"
override val showInItemList = false
override def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int) = {
super.breakBlock(world, x, y, z, blockId)
findMovingRobot(world, x, y, z) match {
case Some(robot) => world.setBlockToAir(robot.x, robot.y, robot.z)
case _ =>
}
}
override def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 0
override def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = false
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = {
findMovingRobot(world, x, y, z) match {
case Some(robot) =>
val block = robot.getBlockType
block.setBlockBoundsBasedOnState(world, robot.x, robot.y, robot.z)
parent.setBlockBounds(
block.getBlockBoundsMinX.toFloat + robot.moveDirection.offsetX,
block.getBlockBoundsMinY.toFloat + robot.moveDirection.offsetY,
block.getBlockBoundsMinZ.toFloat + robot.moveDirection.offsetZ,
block.getBlockBoundsMaxX.toFloat + robot.moveDirection.offsetX,
block.getBlockBoundsMaxY.toFloat + robot.moveDirection.offsetY,
block.getBlockBoundsMaxZ.toFloat + robot.moveDirection.offsetZ)
case _ => // throw new Exception("Robot afterimage without a robot found. This is a bug!")
}
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
findMovingRobot(world, x, y, z) match {
case Some(robot) => robot.getBlockType.onBlockActivated(world, robot.x, robot.y, robot.z, player, side.ordinal, hitX, hitY, hitZ)
case _ => world.setBlockToAir(x, y, z)
}
}
private def findMovingRobot(world: IBlockAccess, x: Int, y: Int, z: Int): Option[tileentity.Robot] = {
for (side <- ForgeDirection.VALID_DIRECTIONS) {
val (rx, ry, rz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ)
world.getBlockTileEntity(rx, ry, rz) match {
case robot: tileentity.Robot if robot.isAnimatingMove && robot.moveDirection == side => return Some(robot)
case _ =>
}
}
None
}
}