| package li.cil.oc.common.block |
| |
| import li.cil.oc.common.tileentity |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.world.{IBlockAccess, World} |
| import net.minecraftforge.common.ForgeDirection |
| |
| class RobotAfterimage(val parent: SpecialDelegator) extends SpecialDelegate { |
| val unlocalizedName = "RobotAfterimage" |
| |
| override val showInItemList = false |
| |
| override def breakBlock(world: World, x: Int, y: Int, z: Int, blockId: Int) = { |
| super.breakBlock(world, x, y, z, blockId) |
| findMovingRobot(world, x, y, z) match { |
| case Some(robot) => world.setBlockToAir(robot.x, robot.y, robot.z) |
| case _ => |
| } |
| } |
| |
| override def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 0 |
| |
| override def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = false |
| |
| override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false |
| |
| override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false |
| |
| override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = { |
| findMovingRobot(world, x, y, z) match { |
| case Some(robot) => |
| val block = robot.getBlockType |
| block.setBlockBoundsBasedOnState(world, robot.x, robot.y, robot.z) |
| parent.setBlockBounds( |
| block.getBlockBoundsMinX.toFloat + robot.moveDirection.offsetX, |
| block.getBlockBoundsMinY.toFloat + robot.moveDirection.offsetY, |
| block.getBlockBoundsMinZ.toFloat + robot.moveDirection.offsetZ, |
| block.getBlockBoundsMaxX.toFloat + robot.moveDirection.offsetX, |
| block.getBlockBoundsMaxY.toFloat + robot.moveDirection.offsetY, |
| block.getBlockBoundsMaxZ.toFloat + robot.moveDirection.offsetZ) |
| case _ => // throw new Exception("Robot afterimage without a robot found. This is a bug!") |
| } |
| } |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| findMovingRobot(world, x, y, z) match { |
| case Some(robot) => robot.getBlockType.onBlockActivated(world, robot.x, robot.y, robot.z, player, side.ordinal, hitX, hitY, hitZ) |
| case _ => world.setBlockToAir(x, y, z) |
| } |
| } |
| |
| private def findMovingRobot(world: IBlockAccess, x: Int, y: Int, z: Int): Option[tileentity.Robot] = { |
| for (side <- ForgeDirection.VALID_DIRECTIONS) { |
| val (rx, ry, rz) = (x + side.offsetX, y + side.offsetY, z + side.offsetZ) |
| world.getBlockTileEntity(rx, ry, rz) match { |
| case robot: tileentity.Robot if robot.isAnimatingMove && robot.moveDirection == side => return Some(robot) |
| case _ => |
| } |
| } |
| None |
| } |
| } |