blob: 835abb7cfab94893489b975def85ef834abafed5 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.OpenComputers
import li.cil.oc.common.{GuiType, tileentity}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.{AxisAlignedBB, Vec3}
import net.minecraft.world.{IBlockAccess, World}
import net.minecraftforge.common.ForgeDirection
class Robot(val parent: SpecialDelegator) extends Computer with SpecialDelegate {
val unlocalizedName = "Robot"
var moving = new ThreadLocal[Option[tileentity.Robot]] {
override protected def initialValue = None
}
override def createTileEntity(world: World) = {
moving.get match {
case Some(robot) => Some(robot)
case _ => Some(new tileentity.Robot(world.isRemote))
}
}
// ----------------------------------------------------------------------- //
override def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = false
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
override def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 0
override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
// ----------------------------------------------------------------------- //
override def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = {
val bounds = parent.getCollisionBoundingBoxFromPool(world, x, y, z)
bounds.offset(x, y, z)
if (bounds.isVecInside(origin)) null
else super.collisionRayTrace(world, x, y, z, origin, direction)
}
override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) {
world.getBlockTileEntity(x, y, z) match {
case robot: tileentity.Robot =>
val bounds = AxisAlignedBB.getBoundingBox(0.1, 0.1, 0.1, 0.9, 0.9, 0.9)
if (robot.isAnimatingMove) {
val remaining = robot.animationTicksLeft.toDouble / robot.animationTicksTotal.toDouble
bounds.offset(
-robot.moveDirection.offsetX * remaining,
-robot.moveDirection.offsetY * remaining,
-robot.moveDirection.offsetZ * remaining)
}
parent.setBlockBounds(bounds)
case _ => super.setBlockBoundsBasedOnState(world, x, y, z)
}
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer,
side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
if (!player.isSneaking) {
if (!world.isRemote) {
player.openGui(OpenComputers, GuiType.Robot.id, world, x, y, z)
}
true
}
else false
}
override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) {
if (moving.get.isEmpty) {
super.onBlockPreDestroy(world, x, y, z)
}
}
}