| package li.cil.oc.common.block |
| |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.common.{GuiType, tileentity} |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.util.{AxisAlignedBB, Vec3} |
| import net.minecraft.world.{IBlockAccess, World} |
| import net.minecraftforge.common.ForgeDirection |
| |
| class Robot(val parent: SpecialDelegator) extends Computer with SpecialDelegate { |
| val unlocalizedName = "Robot" |
| |
| var moving = new ThreadLocal[Option[tileentity.Robot]] { |
| override protected def initialValue = None |
| } |
| |
| override def createTileEntity(world: World) = { |
| moving.get match { |
| case Some(robot) => Some(robot) |
| case _ => Some(new tileentity.Robot(world.isRemote)) |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def isBlockNormalCube(world: World, x: Int, y: Int, z: Int) = false |
| |
| override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false |
| |
| override def getLightOpacity(world: World, x: Int, y: Int, z: Int) = 0 |
| |
| override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = { |
| val bounds = parent.getCollisionBoundingBoxFromPool(world, x, y, z) |
| bounds.offset(x, y, z) |
| if (bounds.isVecInside(origin)) null |
| else super.collisionRayTrace(world, x, y, z, origin, direction) |
| } |
| |
| override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) { |
| world.getBlockTileEntity(x, y, z) match { |
| case robot: tileentity.Robot => |
| val bounds = AxisAlignedBB.getBoundingBox(0.1, 0.1, 0.1, 0.9, 0.9, 0.9) |
| if (robot.isAnimatingMove) { |
| val remaining = robot.animationTicksLeft.toDouble / robot.animationTicksTotal.toDouble |
| bounds.offset( |
| -robot.moveDirection.offsetX * remaining, |
| -robot.moveDirection.offsetY * remaining, |
| -robot.moveDirection.offsetZ * remaining) |
| } |
| parent.setBlockBounds(bounds) |
| case _ => super.setBlockBoundsBasedOnState(world, x, y, z) |
| } |
| } |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ) |
| if (!player.isSneaking) { |
| if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Robot.id, world, x, y, z) |
| } |
| true |
| } |
| else false |
| } |
| |
| override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int) { |
| if (moving.get.isEmpty) { |
| super.onBlockPreDestroy(world, x, y, z) |
| } |
| } |
| } |