| package li.cil.oc.server.network |
| |
| import _root_.net.minecraft.block.Block |
| import _root_.net.minecraft.tileentity.TileEntity |
| import _root_.net.minecraft.world.{IBlockAccess, World} |
| import _root_.net.minecraftforge.common.ForgeDirection |
| import _root_.net.minecraftforge.event.ForgeSubscribe |
| import _root_.net.minecraftforge.event.world.ChunkEvent |
| import java.util.logging.Level |
| import li.cil.oc.api.network.Visibility |
| import li.cil.oc.api.{network => net} |
| import li.cil.oc.server.network.Network.Node |
| import li.cil.oc.{api, OpenComputers} |
| import scala.beans.BeanProperty |
| import scala.collection.JavaConverters._ |
| import scala.collection.mutable |
| import scala.collection.mutable.ArrayBuffer |
| |
| /** |
| * Network implementation for component networks. |
| * |
| * This network interconnects components in a geometry-agnostic fashion. It |
| * builds an internal graph of network nodes and the connections between them, |
| * and takes care of merges when adding connections, as well as net splits on |
| * node removal. |
| * |
| * It keeps the list of nodes as a lookup table for fast id->node resolving. |
| * Note that it is possible for multiple nodes to have the same ID, though. |
| */ |
| class Network private(private val nodeMap: mutable.Map[Int, ArrayBuffer[Network.Node]]) extends api.Network { |
| def this(node: net.Node) = { |
| this(mutable.Map({ |
| if (node.address < 1) |
| node.address = 1 |
| node.address -> ArrayBuffer(new Network.Node(node)) |
| })) |
| send(new Network.ConnectMessage(node), List(node)) |
| } |
| |
| nodes.foreach(_.network = Some(this)) |
| |
| def connect(nodeA: net.Node, nodeB: net.Node) = { |
| val containsA = nodeMap.get(nodeA.address).exists(_.exists(_.data == nodeA)) |
| val containsB = nodeMap.get(nodeB.address).exists(_.exists(_.data == nodeB)) |
| if (!containsA && !containsB) throw new IllegalArgumentException( |
| "At least one of the nodes must already be in this network.") |
| |
| def oldNodeA = nodeMap(nodeA.address).find(_.data == nodeA).get |
| def oldNodeB = nodeMap(nodeB.address).find(_.data == nodeB).get |
| if (containsA && containsB) { |
| // Both nodes already exist in the network but there is a new connection. |
| // This can happen if a new node sequentially connects to multiple nodes |
| // in an existing network, e.g. in a setup like so: |
| // O O Where O is an old node, and N is the new Node. It would connect |
| // O N to the node above and left to it (in no particular order). |
| if (!oldNodeA.edges.exists(_.isBetween(oldNodeA, oldNodeB))) { |
| assert(!oldNodeB.edges.exists(_.isBetween(oldNodeA, oldNodeB))) |
| Network.Edge(oldNodeA, oldNodeB) |
| true |
| } |
| // That connection already exists. |
| else false |
| } |
| // New node for this network, order the nodes and add the new one. |
| else if (containsA) add(oldNodeA, nodeB) |
| else add(oldNodeB, nodeA) |
| } |
| |
| private def add(oldNode: Network.Node, addedNode: net.Node) = { |
| // Check if the other node is new or if we have to merge networks. |
| val (newNode, sendQueue) = if (addedNode.network.isEmpty) { |
| val newNode = new Network.Node(addedNode) |
| if (nodeMap.contains(addedNode.address) || addedNode.address < 1) |
| addedNode.address = findId() |
| // Store everything with an invalid address in slot zero. |
| val address = addedNode.address match { |
| case a if a > 0 => a |
| case _ => 0 |
| } |
| // Create the message queue. The address check is purely for performance, |
| // since we can skip all that if the node is non-valid. |
| val sendQueue = mutable.Buffer.empty[(Network.Message, Iterable[net.Node])] |
| if (address > 0 && addedNode.visibility != Visibility.None) { |
| sendQueue += ((new Network.ConnectMessage(addedNode), List(addedNode) ++ nodes)) |
| nodes.foreach(node => sendQueue += ((new Network.ConnectMessage(node), List(addedNode)))) |
| } |
| nodeMap.getOrElseUpdate(address, new ArrayBuffer[Network.Node]) += newNode |
| addedNode.network = Some(this) |
| (newNode, sendQueue) |
| } |
| else { |
| // Queue any messages to avoid side effects from receivers. |
| val sendQueue = mutable.Buffer.empty[(Network.Message, Iterable[net.Node])] |
| val thisNodes = nodes.toBuffer |
| val otherNetwork = addedNode.network.get.asInstanceOf[Network] |
| val otherNodes = otherNetwork.nodes.toBuffer |
| otherNodes.foreach(node => sendQueue += ((Network.ConnectMessage(node), thisNodes))) |
| thisNodes.foreach(node => sendQueue += ((Network.ConnectMessage(node), otherNodes))) |
| |
| // Change addresses for conflicting nodes in other network. We can queue |
| // these messages because we're storing references to the nodes, so they |
| // will send the change notification to the right node even if that node |
| // also changes its address. |
| val reserved = mutable.Set(otherNetwork.nodeMap.keySet.toSeq: _*) |
| otherNodes.filter(node => nodeMap.contains(node.address)).foreach(node => { |
| val oldAddress = node.address |
| node.address = findId(reserved) |
| if (node.address != oldAddress) { |
| reserved += node.address |
| // Prepend to notify old nodes of address changes first. |
| sendQueue.+=:((Network.ReconnectMessage(node, oldAddress), otherNodes)) |
| } |
| }) |
| |
| // Add nodes from other network into this network, including invalid nodes. |
| otherNetwork.nodeMap.values.flatten.foreach(node => { |
| nodeMap.getOrElseUpdate(node.data.address, new ArrayBuffer[Network.Node]) += node |
| node.data.network = Some(this) |
| }) |
| |
| // Return the node object of the newly connected node for the next step. |
| (nodeMap(addedNode.address).find(_.data == addedNode).get, sendQueue) |
| } |
| |
| // Add the connection between the two nodes. |
| Network.Edge(oldNode, newNode) |
| |
| // Send all generated messages. |
| for ((message, nodes) <- sendQueue) send(message, nodes) |
| |
| true |
| } |
| |
| def reconnect(node: net.Node, address: Int): Boolean = { |
| if (!nodeMap.get(node.address).exists(_.exists(_.data == node))) throw new IllegalArgumentException( |
| "The node must already be in this network.") |
| |
| val oldAddress = node.address |
| if (address == oldAddress) false |
| else { |
| val otherMessage = if (address < 1) { |
| node.address = 0 |
| None |
| } |
| else { |
| // Check if there's a simple collision, if so resolve it. |
| nodeMap.get(address) match { |
| case None => |
| // No collision. |
| node.address = address |
| None |
| case Some(otherList) => |
| if (otherList.size > 1) |
| return false // Already multiple nodes with that address... |
| else { |
| // Simple collision. |
| val other = otherList.head |
| otherList -= other |
| |
| other.data.address = findId() |
| nodeMap.getOrElseUpdate(other.data.address, new mutable.ArrayBuffer[Node]) += other |
| Some((Network.ReconnectMessage(other.data, address), nodes)) |
| } |
| } |
| } |
| |
| val oldList = nodeMap(oldAddress) |
| val innerNode = oldList.remove(oldList.indexWhere(_.data == node)) |
| if (oldList.isEmpty) |
| nodeMap -= oldAddress |
| nodeMap.getOrElseUpdate(node.address, new mutable.ArrayBuffer[Node]) += innerNode |
| |
| otherMessage.foreach { |
| case (message, targets) => send(message, targets) |
| } |
| send(Network.ReconnectMessage(node, oldAddress), nodes) |
| |
| true |
| } |
| } |
| |
| def disconnect(nodeA: net.Node, nodeB: net.Node) = { |
| val containsA = nodeMap.get(nodeA.address).exists(_.exists(_.data == nodeA)) |
| val containsB = nodeMap.get(nodeB.address).exists(_.exists(_.data == nodeB)) |
| if (!containsA || !containsB) throw new IllegalArgumentException( |
| "Both of the nodes must be in this network.") |
| |
| def oldNodeA = nodeMap(nodeA.address).find(_.data == nodeA).get |
| def oldNodeB = nodeMap(nodeB.address).find(_.data == nodeB).get |
| oldNodeA.edges.find(_.isBetween(oldNodeA, oldNodeB)) match { |
| case None => false // That connection doesn't exists. |
| case Some(edge) => { |
| handleSplit(edge.remove()) |
| true |
| } |
| } |
| } |
| |
| def remove(node: net.Node) = nodeMap.get(node.address) match { |
| case None => false |
| case Some(list) => list.find(_.data == node) match { |
| case None => false |
| case Some(entry) => { |
| node.network = None |
| |
| // Removing a node may result in a net split, leaving us with multiple |
| // networks. The remove function returns all resulting networks, one |
| // of which we'll re-use for this network. For all additional ones we |
| // create new network instances. |
| handleSplit(entry.remove(), nodes => { |
| nodes.foreach(n => send(new Network.DisconnectMessage(n), List(node))) |
| send(new Network.DisconnectMessage(node), nodes) |
| }) |
| send(new Network.DisconnectMessage(node), List(node)) |
| true |
| } |
| } |
| } |
| |
| private def handleSplit(subGraphs: Seq[mutable.Map[Int, ArrayBuffer[Network.Node]]], |
| messageCallback: Iterable[net.Node] => Unit = _ => {}) = { |
| // Sending the removal messages can have side effects, so we'll keep a |
| // copy of the original list of nodes in each sub network. |
| val subNodes = subGraphs.map(_.values.flatten.map(_.data).toBuffer).toBuffer |
| |
| // We re-use this network by assigning the first sub graph to it. For |
| // all additional sub graphs (if any) we'll have to create new ones. |
| nodeMap.clear() |
| // Empty for the last node removed from a network. |
| if (!subGraphs.isEmpty) { |
| nodeMap ++= subGraphs.head |
| subGraphs.tail.foreach(new Network(_)) |
| } |
| |
| // Send removal messages. First, to the removed node itself (for its |
| // onDisconnect handler), then one for the removed node to all sub |
| // networks, for each node in the sub networks back to the removed node |
| // and if there was a net split (we have multiple networks) also for |
| // each node now longer belonging to one of the resulting sub networks. |
| for (indexA <- 0 until subNodes.length) { |
| val nodesA = subNodes(indexA) |
| for (indexB <- (indexA + 1) until subNodes.length) { |
| val nodesB = subNodes(indexB) |
| nodesA.foreach(nodeA => send(new Network.DisconnectMessage(nodeA), nodesB)) |
| nodesB.foreach(nodeB => send(new Network.DisconnectMessage(nodeB), nodesA)) |
| } |
| messageCallback(nodesA) |
| } |
| } |
| |
| def node(address: Int) = nodeMap.get(address) match { |
| case Some(list) if address > 0 => list.map(_.data).filter(_.visibility != Visibility.None).lastOption |
| case _ => None |
| } |
| |
| def nodes(reference: net.Node) = { |
| val referenceNeighbors = neighbors(reference).toSet |
| nodes.filter(node => node.visibility == Visibility.Network || referenceNeighbors.contains(node)) |
| } |
| |
| def nodes = nodeMap.filter(_._1 > 0).values.flatten.map(_.data).filter(_.visibility != Visibility.None) |
| |
| def neighbors(node: net.Node) = nodeMap.get(node.address) match { |
| case None => throw new IllegalArgumentException("Node must be in this network.") |
| case Some(list) => list.find(_.data == node) match { |
| case None => throw new IllegalArgumentException("Node must be in this network.") |
| case Some(n) => n.edges.map(_.other(n).data) |
| } |
| } |
| |
| def sendToAddress(source: net.Node, target: Int, name: String, data: Any*) = |
| nodeMap.get(target) match { |
| case None => None |
| case Some(list) => send(new Network.Message(source, name, Array(data: _*)), list.map(_.data)) |
| } |
| |
| def sendToNeighbors(source: net.Node, name: String, data: Any*) = |
| send(new Network.Message(source, name, Array(data: _*)), neighbors(source)) |
| |
| def sendToAll(source: net.Node, name: String, data: Any*) = |
| send(new Network.Message(source, name, Array(data: _*)), nodes) |
| |
| private def send(message: Network.Message, targets: Iterable[net.Node]) = |
| if (message.source.address > 0 && message.source.visibility != Visibility.None) { |
| def protectedSend(target: net.Node) = try { |
| //println("receive(" + message.name + "(" + message.data.mkString(", ") + "): " + message.source.address + ":" + message.source.name + " -> " + target.address + ":" + target.name + ")") |
| target.receive(message) |
| } catch { |
| case e: Throwable => OpenComputers.log.log(Level.WARNING, "Error in message handler", e); None |
| } |
| |
| message match { |
| case _@(Network.ConnectMessage(_) | Network.ReconnectMessage(_, _)) => |
| // Cannot be canceled but respects visibility. |
| (message.source.visibility match { |
| case Visibility.Neighbors => |
| // Note: the neighbors() call already filters out invalid nodes. |
| val neighborSet = neighbors(message.source).toSet |
| targets.filter(target => target == message.source || neighborSet.contains(target)) |
| case Visibility.Network => |
| targets.filter(_.address > 0).filter(_.visibility == Visibility.Network) |
| }).foreach(protectedSend) |
| None |
| case _@Network.DisconnectMessage(_) => |
| // Cannot be canceled but ignores visibility (because it'd be a pain to implement this otherwise). |
| targets.filter(_.address > 0).foreach(protectedSend) |
| None |
| case _ => |
| // Can be canceled but ignores visibility. |
| var result = None: Option[Array[Any]] |
| val iterator = targets.filter(_.address > 0).iterator |
| while (!message.isCanceled && iterator.hasNext) |
| protectedSend(iterator.next()) match { |
| case None => // Ignore. |
| case r => result = r |
| } |
| result |
| } |
| } else None |
| |
| private def findId(reserved: collection.Set[Int] = collection.Set.empty[Int]) = Range(1, Int.MaxValue).find( |
| address => !nodeMap.contains(address) && !reserved.contains(address)).get |
| } |
| |
| object Network extends api.detail.NetworkAPI { |
| @ForgeSubscribe |
| def onChunkUnload(e: ChunkEvent.Unload) = |
| onUnload(e.world, e.getChunk.chunkTileEntityMap.values.asScala.map(_.asInstanceOf[TileEntity])) |
| |
| @ForgeSubscribe |
| def onChunkLoad(e: ChunkEvent.Load) = |
| onLoad(e.world, e.getChunk.chunkTileEntityMap.values.asScala.map(_.asInstanceOf[TileEntity])) |
| |
| private def onUnload(w: World, tileEntities: Iterable[TileEntity]) = if (!w.isRemote) { |
| // TODO add a more efficient batch remove operation? something along the lines of if #remove > #nodes*factor remove all, re-add remaining? |
| tileEntities. |
| filter(_.isInstanceOf[net.Node]). |
| map(_.asInstanceOf[net.Node]). |
| foreach(t => t.network.foreach(_.remove(t))) |
| } |
| |
| private def onLoad(w: World, tileEntities: Iterable[TileEntity]) = if (!w.isRemote) { |
| tileEntities.foreach(t => joinOrCreateNetwork(w, t.xCoord, t.yCoord, t.zCoord)) |
| } |
| |
| def joinOrCreateNetwork(world: IBlockAccess, x: Int, y: Int, z: Int): Unit = |
| getNetworkNode(world, x, y, z) match { |
| case None => // Invalid block. |
| case Some(node) => { |
| for (side <- ForgeDirection.VALID_DIRECTIONS) { |
| getNetworkNode(world, x + side.offsetX, y + side.offsetY, z + side.offsetZ) match { |
| case None => // Ignore. |
| case Some(neighborNode) => |
| if (neighborNode.network.isDefined) { |
| neighborNode.network.foreach(_.connect(neighborNode, node)) |
| } |
| } |
| } |
| if (node.network.isEmpty) new Network(node) |
| } |
| } |
| |
| private def getNetworkNode(world: IBlockAccess, x: Int, y: Int, z: Int): Option[TileEntity with net.Node] = |
| Option(Block.blocksList(world.getBlockId(x, y, z))) match { |
| case Some(block) if block.hasTileEntity(world.getBlockMetadata(x, y, z)) => |
| world.getBlockTileEntity(x, y, z) match { |
| case tileEntity: TileEntity with net.Node => Some(tileEntity) |
| case _ => None |
| } |
| case _ => None |
| } |
| |
| private class Node(val data: net.Node) { |
| val edges = ArrayBuffer.empty[Edge] |
| |
| def remove() = { |
| edges.foreach(edge => edge.other(this).edges -= edge) |
| searchGraphs(edges.map(_.other(this))) |
| } |
| } |
| |
| private case class Edge(left: Node, right: Node) { |
| left.edges += this |
| right.edges += this |
| |
| def other(side: Node) = if (side == left) right else left |
| |
| def isBetween(a: Node, b: Node) = (a == left && b == right) || (b == left && a == right) |
| |
| def remove() = { |
| left.edges -= this |
| right.edges -= this |
| searchGraphs(List(left, right)) |
| } |
| } |
| |
| private def searchGraphs(seeds: Seq[Node]) = { |
| val seen = mutable.Set.empty[Node] |
| seeds.map(seed => { |
| if (seen.contains(seed)) { |
| // If our seed node is contained in another sub graph we have nothing |
| // to do, since we're a sub graph of that sub graph. |
| mutable.Map.empty[Int, mutable.ArrayBuffer[Node]] |
| } |
| else { |
| // Not yet processed, start growing a network from here. We're |
| // guaranteed to not find previously processed nodes, since edges |
| // are bidirectional, and we'd be in the other branch otherwise. |
| seen += seed |
| val subGraph = mutable.Map(seed.data.address -> mutable.ArrayBuffer(seed)) |
| val queue = mutable.Queue(seed.edges.map(_.other(seed)): _*) |
| while (queue.nonEmpty) { |
| val node = queue.dequeue() |
| seen += node |
| subGraph.getOrElseUpdate(node.data.address, new ArrayBuffer[Node]) += node |
| queue ++= node.edges.map(_.other(node)).filter(n => !seen.contains(n) && !queue.contains(n)) |
| } |
| subGraph |
| } |
| }) filter (_.nonEmpty) |
| } |
| |
| private class Message(@BeanProperty val source: net.Node, |
| @BeanProperty val name: String, |
| @BeanProperty val data: Array[Any] = Array()) extends net.Message { |
| var isCanceled = false |
| |
| def cancel() = isCanceled = true |
| } |
| |
| private case class ConnectMessage(override val source: net.Node) extends Message(source, "network.connect") |
| |
| private case class DisconnectMessage(override val source: net.Node) extends Message(source, "network.disconnect") |
| |
| private case class ReconnectMessage(override val source: net.Node, oldAddress: Int) extends Message(source, "network.reconnect", Array(oldAddress.asInstanceOf[Any])) |
| |
| } |