blob: 61a4fe193302c3bef548d2de0ae41d726bc061b4 [file] [log] [blame] [raw]
package li.cil.oc.api
import li.cil.oc.api.fs.{Mode, File}
import li.cil.oc.api.network.Node
import scala.language.reflectiveCalls
import li.cil.oc.api.detail.FileSystemAPI
/**
* Interface for disk driver compatible file systems.
* <p/>
* To get a network node wrapping a file system and using the default disk
* driver, use `Filesystem.asNode`. To create a file system from a JAR file
* (for example the one containing your mod) use `Filesystem.fromClass`,
* providing a class from your mod as the first parameter.
* <p/>
* Alternatively to using the factory methods for file systems in `Filesystem`
* you are free to implement this interface yourself.
*/
trait FileSystem extends Persistable {
/**
* Tests if a file or directory exists at the specified path.
* <p/>
* This function should never throw.
*
* @param path the path to check at.
* @return true if the path points to a file or directory; false otherwise.
*/
def exists(path: String): Boolean
/**
* Gets the size of a file or folder.
* <p/>
* For files this should return actual length of the file, in bytes. For
* folders it is recommended to return some value larger than zero to
* simulate the node cost (and for writable file systems to avoid users
* spawning an infinite amount of folders).
* <p/>
* If the path is invalid this should return zero. It should never throw.
*
* @param path the path to get the size for.
* @return the size of the object at the specified path.
*/
def size(path: String): Long
/**
* Tests whether the object at the specified path is a directory.
* <p/>
* If the path is invalid (i.e. there is neither a file nor a directory at
* the specified location) this should also return false. It should never
* throw.
*
* @param path the path to the object to check.
* @return true if the object is a directory; false otherwise.
*/
def isDirectory(path: String): Boolean
/**
* Gets a list of all items in the specified folder.
* <p/>
* This must return the actual object names in the specified parent folder,
* not their full path. For example, for a file at `/home/test`, when doing
* `list("/home/")` this should return `["test"]`, *not* `["/home/test"]`.
* <p/>
* Sub-folders should be returned with a trailing slash, to indicate that
* they are folders. This is primarily intended to avoid Lua programs having
* to check which of the entries are folders via calling `isFolder`, which
* would be excruciatingly slow (since each call takes one game tick).
* <p/>
* If the folder is empty this should return an empty array.
*
* @param path the path to the folder to get the contents of.
* @return an array with the names of all objects in that folder; None if
* the specified object does not exist or is not a folder.
*/
def list(path: String): Option[Array[String]]
/**
* Deletes a file or folder.
* <p/>
* This is only available for writable file systems. For read-only systems
* it should just always return false.
* <p/>
* If the specified object is a folder, it and all its contents should be
* deleted recursively.
*
* @param path the path to the file or folder to delete.
* @return true if something was deleted; false otherwise.
*/
def remove(path: String): Boolean = false
def rename(from: String, to: String): Boolean = false
/**
* Opens a file for reading or writing.
* <p/>
* This should create some internal handle to the file, based on the mode
* specified. A unique ID corresponding to that handle should be returned.
* This ID can be used in `file` to get an abstract wrapper for the handle,
* and to allow interaction with the file.
* <p/>
* It is the responsibility of the file system to restore all handles to
* their previous state when it is reloaded (game loaded for example).
*
* @param path the path to the file to open.
* @param mode the mode in which to open the file.
* @return the handle to the opened file.
* @throws FileNotFoundException if the object is not a file, or the file
* cannot be opened in the specified mode.
*/
def open(path: String, mode: Mode.Value): Long
/**
* Gets a wrapper for a file previously opened using `open`.
* <p/>
* The wrapper allows interaction with the underlying file (stream) based
* on the mode it was opened in. See the `File` interface for more details.
* <p/>
* If there is no such handle, this should return `None`, but never throw.
*
* @param handle the ID of the handle to get the wrapper for.
* @return the wrapper for that handle ID; None if the ID is invalid.
*/
def file(handle: Long): Option[File]
}
object FileSystem extends FileSystemAPI {
/**
* Creates a new file system based on a JAR file containing a class.
* <p/>
* This can be used to wrap a folder in the assets folder of your mod's JAR.
* The actual path is built like this: `"/assets/" + domain + "/" + root`.
*
* @param clazz the class whose containing JAR to wrap.
* @param domain the mod domain, usually its name.
* @param root an optional subdirectory.
* @return a file system wrapping the specified folder.
*/
def fromClass(clazz: Class[_], domain: String, root: String = "") =
instance.fold(None: Option[FileSystem])(_.fromClass(clazz, domain, root))
/**
* Creates a network node that makes the specified file system available via
* the common disk driver.
* <p/>
* This can be useful for providing some data if you don't wish to implement
* your own driver. Which will probably be most of the time. If you need
* more control over the node, implement your own, and connect this one to
* it. In that case you will have to forward any disk driver messages to the
* node, though, since it's visibility is neighbors only.
*
* @param fileSystem the file system to wrap.
* @return the network node wrapping the file system.
*/
def asNode(fileSystem: FileSystem) =
instance.fold(None: Option[Node])(_.asNode(fileSystem))
// ----------------------------------------------------------------------- //
/** Initialized in pre-init. */
private[oc] var instance: Option[FileSystemAPI] = None
}