blob: 2161ce71967ff57a72a44d0d31c3dd3083aa646d [file] [log] [blame] [raw]
package li.cil.oc.common.container
import li.cil.oc.common.{InventorySlots, tileentity}
import net.minecraft.entity.player.{EntityPlayer, InventoryPlayer}
class Case(playerInventory: InventoryPlayer, computer: tileentity.Case) extends Player(playerInventory, computer) {
for (i <- 0 to (if (computer.tier >= 2) 2 else 1)) {
val slot = InventorySlots.computer(computer.tier)(getInventory.size)
addSlotToContainer(98, 16 + i * slotSize, slot.slot, slot.tier)
}
for (i <- 0 to (if (computer.tier == 0) 0 else 1)) {
val slot = InventorySlots.computer(computer.tier)(getInventory.size)
addSlotToContainer(120, 16 + (i + 1) * slotSize, slot.slot, slot.tier)
}
for (i <- 0 to (if (computer.tier == 0) 0 else 1)) {
val slot = InventorySlots.computer(computer.tier)(getInventory.size)
addSlotToContainer(142, 16 + i * slotSize, slot.slot, slot.tier)
}
if (computer.tier >= 2) {
val slot = InventorySlots.computer(computer.tier)(getInventory.size)
addSlotToContainer(142, 16 + 2 * slotSize, slot.slot)
}
{
val slot = InventorySlots.computer(computer.tier)(getInventory.size)
addSlotToContainer(120, 16, slot.slot, slot.tier)
}
if (computer.tier == 0) {
val slot = InventorySlots.computer(computer.tier)(getInventory.size)
addSlotToContainer(120, 16 + 2 * slotSize, slot.slot, slot.tier)
}
// Show the player's inventory.
addPlayerInventorySlots(8, 84)
override def canInteractWith(player: EntityPlayer) =
super.canInteractWith(player) && computer.canInteract(player.getCommandSenderName)
}