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package li.cil.oc.common
import java.util
import java.util.logging.Level
import cpw.mods.fml.common._
import cpw.mods.fml.common.network.{IConnectionHandler, Player}
import li.cil.oc._
import li.cil.oc.api.Network
import li.cil.oc.client.renderer.PetRenderer
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.tileentity.traits.power
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import li.cil.oc.util.mods.Mods
import li.cil.oc.util.{LuaStateFactory, SideTracker, mods}
import net.minecraft.client.Minecraft
import net.minecraft.entity.player.{EntityPlayer, EntityPlayerMP}
import net.minecraft.inventory.IInventory
import net.minecraft.item.ItemStack
import net.minecraft.network.packet.{NetHandler, Packet1Login}
import net.minecraft.network.{INetworkManager, NetLoginHandler}
import net.minecraft.server.MinecraftServer
import net.minecraft.tileentity.TileEntity
import net.minecraftforge.common.MinecraftForge
import net.minecraftforge.event.ForgeSubscribe
import net.minecraftforge.event.world.WorldEvent
import scala.collection.mutable
import scala.concurrent.ExecutionContext.Implicits.global
import scala.concurrent.Future
object EventHandler extends ITickHandler with IConnectionHandler with ICraftingHandler {
val pending = mutable.Buffer.empty[() => Unit]
def schedule(tileEntity: TileEntity) {
if (SideTracker.isServer) pending.synchronized {
pending += (() => Network.joinOrCreateNetwork(tileEntity))
}
}
@Optional.Method(modid = Mods.IDs.ForgeMultipart)
def schedule(tileEntity: () => TileEntity) {
if (SideTracker.isServer) pending.synchronized {
pending += (() => Network.joinOrCreateNetwork(tileEntity()))
}
}
@Optional.Method(modid = Mods.IDs.IndustrialCraft2)
def scheduleIC2Add(tileEntity: power.IndustrialCraft2Experimental) {
if (SideTracker.isServer) pending.synchronized {
pending += (() => if (!tileEntity.addedToIC2PowerGrid && !tileEntity.isInvalid) {
MinecraftForge.EVENT_BUS.post(new ic2.api.energy.event.EnergyTileLoadEvent(tileEntity.asInstanceOf[ic2.api.energy.tile.IEnergyTile]))
tileEntity.addedToIC2PowerGrid = true
})
}
}
@Optional.Method(modid = Mods.IDs.IndustrialCraft2Classic)
def scheduleIC2Add(tileEntity: power.IndustrialCraft2Classic) {
if (SideTracker.isServer) pending.synchronized {
pending += (() => if (!tileEntity.addedToIC2PowerGrid && !tileEntity.isInvalid) {
MinecraftForge.EVENT_BUS.post(new ic2classic.api.energy.event.EnergyTileLoadEvent(tileEntity.asInstanceOf[ic2classic.api.energy.tile.IEnergyTile]))
tileEntity.addedToIC2PowerGrid = true
})
}
}
def scheduleWirelessRedstone(rs: server.component.RedstoneWireless) {
if (SideTracker.isServer) pending.synchronized {
pending += (() => if (!rs.owner.isInvalid) {
mods.WirelessRedstone.addReceiver(rs)
mods.WirelessRedstone.updateOutput(rs)
})
}
}
override def getLabel = "OpenComputers Network Initialization Ticker"
override def ticks() = util.EnumSet.of(TickType.SERVER)
override def tickStart(`type`: util.EnumSet[TickType], tickData: AnyRef*) {
pending.synchronized {
val adds = pending.toArray
pending.clear()
adds
} foreach (callback => {
try callback() catch {
case t: Throwable => OpenComputers.log.log(Level.WARNING, "Error in scheduled tick action.", t)
}
})
}
override def tickEnd(`type`: util.EnumSet[TickType], tickData: AnyRef*) = {}
def playerLoggedIn(player: Player, netHandler: NetHandler, manager: INetworkManager) {
if (netHandler.isServerHandler) player match {
case p: EntityPlayerMP =>
if (!LuaStateFactory.isAvailable) {
p.sendChatToPlayer(Localization.Chat.WarningLuaFallback)
}
if (Mods.ProjectRedTransmission.isAvailable && !mods.ProjectRed.isAPIAvailable) {
p.sendChatToPlayer(Localization.Chat.WarningProjectRed)
}
if (!Settings.get.pureIgnorePower && Settings.get.ignorePower) {
p.sendChatToPlayer(Localization.Chat.WarningPower)
}
ServerPacketSender.sendPetVisibility(None, Some(p))
// Do update check in local games and for OPs.
if (!MinecraftServer.getServer.isDedicatedServer || MinecraftServer.getServer.getConfigurationManager.isPlayerOpped(p.getCommandSenderName)) {
Future {
UpdateCheck.info onSuccess {
case Some(release) => p.sendChatToPlayer(Localization.Chat.InfoNewVersion(release.tag_name))
}
}
}
case _ =>
}
}
def connectionReceived(netHandler: NetLoginHandler, manager: INetworkManager) = null
def connectionOpened(netClientHandler: NetHandler, server: String, port: Int, manager: INetworkManager) {
}
def connectionOpened(netClientHandler: NetHandler, server: MinecraftServer, manager: INetworkManager) {
}
def connectionClosed(manager: INetworkManager) {
}
def clientLoggedIn(clientHandler: NetHandler, manager: INetworkManager, login: Packet1Login) {
val player = clientHandler.getPlayer
if (player == Minecraft.getMinecraft.thePlayer) {
PetRenderer.hidden.clear()
if (Settings.get.hideOwnPet) {
PetRenderer.hidden += player.getCommandSenderName
}
ClientPacketSender.sendPetVisibility()
}
}
lazy val navigationUpgrade = api.Items.get("navigationUpgrade")
override def onCrafting(player: EntityPlayer, craftedStack: ItemStack, inventory: IInventory) = {
if (api.Items.get(craftedStack) == navigationUpgrade) {
Option(api.Driver.driverFor(craftedStack)).foreach(driver =>
for (i <- 0 until inventory.getSizeInventory) {
val stack = inventory.getStackInSlot(i)
if (stack != null && api.Items.get(stack) == navigationUpgrade) {
// Restore the map currently used in the upgrade.
val nbt = driver.dataTag(stack)
val map = ItemStack.loadItemStackFromNBT(nbt.getCompoundTag(Settings.namespace + "map"))
if (!player.inventory.addItemStackToInventory(map)) {
player.dropPlayerItemWithRandomChoice(map, false)
}
}
})
}
}
override def onSmelting(player: EntityPlayer, item: ItemStack) {}
@ForgeSubscribe
def onWorldUnload(e: WorldEvent.Unload) {
if (!e.world.isRemote) {
import scala.collection.convert.WrapAsScala._
e.world.loadedTileEntityList.collect {
case te: tileentity.traits.TileEntity => te.dispose()
}
}
}
}