blob: bb21a2f9fc0e24534a758f14868bf8ca483cdacd [file] [log] [blame] [raw]
package li.cil.oc.common.block
import java.util
import cpw.mods.fml.common.Optional
import li.cil.oc.common.tileentity
import li.cil.oc.util.Tooltip
import li.cil.oc.{Localization, Settings}
import mcp.mobius.waila.api.{IWailaConfigHandler, IWailaDataAccessor}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.util.AxisAlignedBB
import net.minecraft.world.{IBlockAccess, World}
import net.minecraftforge.common.ForgeDirection
import org.lwjgl.opengl.GL11
class Keyboard(val parent: SpecialDelegator) extends SpecialDelegate {
val unlocalizedName = "Keyboard"
var icon: Icon = null
override def tooltipLines(stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean) {
tooltip.addAll(Tooltip.get(unlocalizedName))
}
@Optional.Method(modid = "Waila")
override def wailaBody(stack: ItemStack, tooltip: util.List[String], accessor: IWailaDataAccessor, config: IWailaConfigHandler) {
val node = accessor.getNBTData.getCompoundTag(Settings.namespace + "keyboard").getCompoundTag("node")
if (node.hasKey("address")) {
tooltip.add(Localization.Analyzer.Address(node.getString("address")).toString)
}
}
override def icon(side: ForgeDirection) = Some(icon)
override def registerIcons(iconRegister: IconRegister) = {
icon = iconRegister.registerIcon(Settings.resourceDomain + ":keyboard")
}
override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
override def hasTileEntity = true
override def createTileEntity(world: World) = Some(new tileentity.Keyboard(world.isRemote))
override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) =
world.isBlockSolidOnSide(x + side.offsetX, y + side.offsetY, z + side.offsetZ, side.getOpposite) &&
(world.getBlockTileEntity(x + side.offsetX, y + side.offsetY, z + side.offsetZ) match {
case screen: tileentity.Screen => screen.facing != side.getOpposite
case _ => true
})
override def isNormalCube(world: World, x: Int, y: Int, z: Int) = false
override def opacity(world: World, x: Int, y: Int, z: Int) = 0
override def updateBounds(world: IBlockAccess, x: Int, y: Int, z: Int) =
world.getBlockTileEntity(x, y, z) match {
case keyboard: tileentity.Keyboard => parent.setBlockBounds(computeBounds(keyboard.pitch, keyboard.yaw))
case _ => super.updateBounds(world, x, y, z)
}
override def itemBounds() {
parent.setBlockBounds(computeBounds(ForgeDirection.NORTH, ForgeDirection.WEST))
}
override def preItemRender() {
GL11.glTranslatef(-0.75f, 0, 0)
GL11.glScalef(1.5f, 1.5f, 1.5f)
}
private def computeBounds(pitch: ForgeDirection, yaw: ForgeDirection) = {
val (forward, up) = pitch match {
case side@(ForgeDirection.DOWN | ForgeDirection.UP) => (side, yaw)
case _ => (yaw, ForgeDirection.UP)
}
val side = forward.getRotation(up)
val sizes = Array(7f / 16f, 4f / 16f, 7f / 16f)
val x0 = -up.offsetX * sizes(1) - side.offsetX * sizes(2) - forward.offsetX * sizes(0)
val x1 = up.offsetX * sizes(1) + side.offsetX * sizes(2) - forward.offsetX * 0.5f
val y0 = -up.offsetY * sizes(1) - side.offsetY * sizes(2) - forward.offsetY * sizes(0)
val y1 = up.offsetY * sizes(1) + side.offsetY * sizes(2) - forward.offsetY * 0.5f
val z0 = -up.offsetZ * sizes(1) - side.offsetZ * sizes(2) - forward.offsetZ * sizes(0)
val z1 = up.offsetZ * sizes(1) + side.offsetZ * sizes(2) - forward.offsetZ * 0.5f
AxisAlignedBB.getBoundingBox(
math.min(x0, x1) + 0.5f, math.min(y0, y1) + 0.5f, math.min(z0, z1) + 0.5f,
math.max(x0, x1) + 0.5f, math.max(y0, y1) + 0.5f, math.max(z0, z1) + 0.5f)
}
override def neighborBlockChanged(world: World, x: Int, y: Int, z: Int, blockId: Int) =
world.getBlockTileEntity(x, y, z) match {
case keyboard: tileentity.Keyboard if canPlaceBlockOnSide(world, x, y, z, keyboard.facing.getOpposite) => // Can stay.
case _ =>
parent.dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0)
world.setBlockToAir(x, y, z)
}
override def rightClick(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) =
adjacencyInfo(world, x, y, z) match {
case Some((keyboard, screen, sx, sy, sz, facing)) => screen.rightClick(world, sx, sy, sz, player, facing, 0, 0, 0)
case _ => super.rightClick(world, x, y, z, player, side, hitX, hitY, hitZ)
}
def adjacentScreen(world: World, x: Int, y: Int, z: Int) =
adjacencyInfo(world, x, y, z) match {
case Some((_, _, sx, sy, sz, _)) => world.getBlockTileEntity(sx, sy, sz) match {
case screen: tileentity.Screen => Some(screen)
case _ => None
}
case _ => None
}
def adjacencyInfo(world: World, x: Int, y: Int, z: Int) =
world.getBlockTileEntity(x, y, z) match {
case keyboard: tileentity.Keyboard =>
val (sx, sy, sz) = (
x + keyboard.facing.getOpposite.offsetX,
y + keyboard.facing.getOpposite.offsetY,
z + keyboard.facing.getOpposite.offsetZ)
Delegator.subBlock(world, sx, sy, sz) match {
case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, keyboard.facing.getOpposite))
case _ =>
// Special case #1: check for screen in front of the keyboard.
val forward = keyboard.facing match {
case ForgeDirection.UP | ForgeDirection.DOWN => keyboard.yaw
case _ => ForgeDirection.UP
}
val (sx, sy, sz) = (
x + forward.offsetX,
y + forward.offsetY,
z + forward.offsetZ)
Delegator.subBlock(world, sx, sy, sz) match {
case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, forward))
case _ if keyboard.facing != ForgeDirection.UP && keyboard.facing != ForgeDirection.DOWN =>
// Special case #2: check for screen below keyboards on walls.
val (sx, sy, sz) = (
x - forward.offsetX,
y - forward.offsetY,
z - forward.offsetZ)
Delegator.subBlock(world, sx, sy, sz) match {
case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, forward.getOpposite))
case _ => None
}
case _ => None
}
}
case _ => None
}
override protected val validRotations_ = null
}