| package li.cil.oc.client.renderer |
| |
| import cpw.mods.fml.common.eventhandler.SubscribeEvent |
| import li.cil.oc.Settings |
| import li.cil.oc.api |
| import li.cil.oc.client.Textures |
| import li.cil.oc.util.BlockPosition |
| import li.cil.oc.util.ExtendedBlock._ |
| import li.cil.oc.util.ExtendedWorld._ |
| import li.cil.oc.util.RenderState |
| import net.minecraft.client.Minecraft |
| import net.minecraft.client.renderer.OpenGlHelper |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.util.MovingObjectPosition.MovingObjectType |
| import net.minecraftforge.client.event.DrawBlockHighlightEvent |
| import net.minecraftforge.common.util.ForgeDirection |
| import org.lwjgl.opengl.GL11 |
| |
| import scala.util.Random |
| |
| object HighlightRenderer { |
| private val random = new Random() |
| |
| lazy val tablet = api.Items.get("tablet") |
| |
| @SubscribeEvent |
| def onDrawBlockHighlight(e: DrawBlockHighlightEvent): Unit = { |
| val hitInfo = e.target |
| if (hitInfo.typeOfHit == MovingObjectType.BLOCK && api.Items.get(e.currentItem) == tablet) { |
| val world = e.player.getEntityWorld |
| val blockPos = BlockPosition(hitInfo.blockX, hitInfo.blockY, hitInfo.blockZ, world) |
| val isAir = world.isAirBlock(blockPos) |
| if (!isAir) { |
| val block = world.getBlock(blockPos) |
| block.setBlockBoundsBasedOnState(blockPos) |
| val bounds = block.getSelectedBoundingBoxFromPool(blockPos).getOffsetBoundingBox(-blockPos.x, -blockPos.y, -blockPos.z) |
| val sideHit = ForgeDirection.getOrientation(hitInfo.sideHit) |
| val playerPos = e.player.getPosition(e.partialTicks) |
| val renderPos = blockPos.offset(-playerPos.xCoord, -playerPos.yCoord, -playerPos.zCoord) |
| |
| GL11.glPushMatrix() |
| GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) |
| RenderState.makeItBlend() |
| Minecraft.getMinecraft.renderEngine.bindTexture(Textures.blockHologram) |
| |
| OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, 1, 0) |
| GL11.glColor4f(0.0F, 1.0F, 0.0F, 0.4F) |
| |
| GL11.glTranslated(renderPos.xCoord, renderPos.yCoord, renderPos.zCoord) |
| GL11.glScaled(1.002, 1.002, 1.002) |
| |
| if (Settings.get.hologramFlickerFrequency > 0 && random.nextDouble() < Settings.get.hologramFlickerFrequency) { |
| val (sx, sy, sz) = (1 - math.abs(sideHit.offsetX), 1 - math.abs(sideHit.offsetY), 1 - math.abs(sideHit.offsetZ)) |
| GL11.glScaled(1 + random.nextGaussian() * 0.01, 1 + random.nextGaussian() * 0.001, 1 + random.nextGaussian() * 0.01) |
| GL11.glTranslated(random.nextGaussian() * 0.01 * sx, random.nextGaussian() * 0.01 * sy, random.nextGaussian() * 0.01 * sz) |
| } |
| |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| sideHit match { |
| case ForgeDirection.UP => |
| t.addVertexWithUV(bounds.maxX, bounds.maxY + 0.002, bounds.maxZ, bounds.maxZ * 16, bounds.maxX * 16) |
| t.addVertexWithUV(bounds.maxX, bounds.maxY + 0.002, bounds.minZ, bounds.minZ * 16, bounds.maxX * 16) |
| t.addVertexWithUV(bounds.minX, bounds.maxY + 0.002, bounds.minZ, bounds.minZ * 16, bounds.minX * 16) |
| t.addVertexWithUV(bounds.minX, bounds.maxY + 0.002, bounds.maxZ, bounds.maxZ * 16, bounds.minX * 16) |
| case ForgeDirection.DOWN => |
| t.addVertexWithUV(bounds.maxX, bounds.minY - 0.002, bounds.minZ, bounds.minZ * 16, bounds.maxX * 16) |
| t.addVertexWithUV(bounds.maxX, bounds.minY - 0.002, bounds.maxZ, bounds.maxZ * 16, bounds.maxX * 16) |
| t.addVertexWithUV(bounds.minX, bounds.minY - 0.002, bounds.maxZ, bounds.maxZ * 16, bounds.minX * 16) |
| t.addVertexWithUV(bounds.minX, bounds.minY - 0.002, bounds.minZ, bounds.minZ * 16, bounds.minX * 16) |
| case ForgeDirection.EAST => |
| t.addVertexWithUV(bounds.maxX + 0.002, bounds.maxY, bounds.minZ, bounds.minZ * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.maxX + 0.002, bounds.maxY, bounds.maxZ, bounds.maxZ * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.maxX + 0.002, bounds.minY, bounds.maxZ, bounds.maxZ * 16, bounds.minY * 16) |
| t.addVertexWithUV(bounds.maxX + 0.002, bounds.minY, bounds.minZ, bounds.minZ * 16, bounds.minY * 16) |
| case ForgeDirection.WEST => |
| t.addVertexWithUV(bounds.minX - 0.002, bounds.maxY, bounds.maxZ, bounds.maxZ * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.minX - 0.002, bounds.maxY, bounds.minZ, bounds.minZ * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.minX - 0.002, bounds.minY, bounds.minZ, bounds.minZ * 16, bounds.minY * 16) |
| t.addVertexWithUV(bounds.minX - 0.002, bounds.minY, bounds.maxZ, bounds.maxZ * 16, bounds.minY * 16) |
| case ForgeDirection.SOUTH => |
| t.addVertexWithUV(bounds.maxX, bounds.maxY, bounds.maxZ + 0.002, bounds.maxX * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.minX, bounds.maxY, bounds.maxZ + 0.002, bounds.minX * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.minX, bounds.minY, bounds.maxZ + 0.002, bounds.minX * 16, bounds.minY * 16) |
| t.addVertexWithUV(bounds.maxX, bounds.minY, bounds.maxZ + 0.002, bounds.maxX * 16, bounds.minY * 16) |
| case _ => |
| t.addVertexWithUV(bounds.minX, bounds.maxY, bounds.minZ - 0.002, bounds.minX * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.maxX, bounds.maxY, bounds.minZ - 0.002, bounds.maxX * 16, bounds.maxY * 16) |
| t.addVertexWithUV(bounds.maxX, bounds.minY, bounds.minZ - 0.002, bounds.maxX * 16, bounds.minY * 16) |
| t.addVertexWithUV(bounds.minX, bounds.minY, bounds.minZ - 0.002, bounds.minX * 16, bounds.minY * 16) |
| } |
| t.draw() |
| |
| GL11.glPopAttrib() |
| GL11.glPopMatrix() |
| } |
| } |
| } |
| } |