| package li.cil.oc.client.gui |
| |
| import java.util |
| |
| import li.cil.oc.Localization |
| import li.cil.oc.client.Textures |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.common.container |
| import li.cil.oc.common.tileentity |
| import net.minecraft.client.gui.GuiButton |
| import net.minecraft.entity.player.InventoryPlayer |
| import org.lwjgl.opengl.GL11 |
| |
| class Case(playerInventory: InventoryPlayer, val computer: tileentity.Case) extends DynamicGuiContainer(new container.Case(playerInventory, computer)) { |
| protected var powerButton: ImageButton = _ |
| |
| def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T]) |
| |
| protected override def actionPerformed(button: GuiButton) { |
| if (button.id == 0) { |
| ClientPacketSender.sendComputerPower(computer, !computer.isRunning) |
| } |
| } |
| |
| override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) { |
| powerButton.toggled = computer.isRunning |
| super.drawScreen(mouseX, mouseY, dt) |
| } |
| |
| override def initGui() { |
| super.initGui() |
| powerButton = new ImageButton(0, guiLeft + 70, guiTop + 33, 18, 18, Textures.guiButtonPower, canToggle = true) |
| add(buttonList, powerButton) |
| } |
| |
| override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) = { |
| super.drawGuiContainerForegroundLayer(mouseX, mouseY) |
| GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS) // Me lazy... prevents NEI render glitch. |
| fontRendererObj.drawString( |
| Localization.localizeImmediately(computer.getInventoryName), |
| 8, 6, 0x404040) |
| if (powerButton.func_146115_a) { |
| val tooltip = new java.util.ArrayList[String] |
| tooltip.add(if (computer.isRunning) Localization.Computer.TurnOff else Localization.Computer.TurnOn) |
| copiedDrawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj) |
| } |
| GL11.glPopAttrib() |
| } |
| |
| override def drawSecondaryBackgroundLayer() { |
| GL11.glColor3f(1, 1, 1) // Required under Linux. |
| mc.renderEngine.bindTexture(Textures.guiComputer) |
| drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize) |
| } |
| |
| override def doesGuiPauseGame = false |
| } |