| package li.cil.oc.util |
| |
| import java.io.File |
| import java.io.FileInputStream |
| import java.io.FileOutputStream |
| import java.nio.channels.Channels |
| |
| import com.google.common.base.Strings |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.Settings |
| import li.cil.oc.server.machine.Machine |
| import li.cil.oc.util.ExtendedLuaState._ |
| import li.cil.repack.com.naef.jnlua |
| import li.cil.repack.com.naef.jnlua.LuaState |
| import li.cil.repack.com.naef.jnlua.NativeSupport.Loader |
| import org.apache.commons.lang3.SystemUtils |
| |
| import scala.util.Random |
| |
| /** |
| * Factory singleton used to spawn new LuaState instances. |
| * |
| * This is realized as a singleton so that we only have to resolve shared |
| * library references once during initialization and can then re-use the |
| * already loaded ones. |
| */ |
| object LuaStateFactory { |
| // ----------------------------------------------------------------------- // |
| // Initialization |
| // ----------------------------------------------------------------------- // |
| |
| /** Set to true in initialization code below if available. */ |
| private var haveNativeLibrary = false |
| |
| private var currentLib = "" |
| |
| private val libraryName = { |
| if (!Strings.isNullOrEmpty(Settings.get.forceNativeLib)) Settings.get.forceNativeLib |
| |
| else if (SystemUtils.IS_OS_FREE_BSD && Architecture.IS_OS_X64) "native.64.bsd.so" |
| else if (SystemUtils.IS_OS_FREE_BSD && Architecture.IS_OS_X86) "native.32.bsd.so" |
| |
| else if (SystemUtils.IS_OS_LINUX && Architecture.IS_OS_ARM) "native.32.arm.so" |
| else if (SystemUtils.IS_OS_LINUX && Architecture.IS_OS_X64) "native.64.so" |
| else if (SystemUtils.IS_OS_LINUX && Architecture.IS_OS_X86) "native.32.so" |
| |
| else if (SystemUtils.IS_OS_MAC && Architecture.IS_OS_X64) "native.64.dylib" |
| else if (SystemUtils.IS_OS_MAC && Architecture.IS_OS_X86) "native.32.dylib" |
| |
| else if (SystemUtils.IS_OS_WINDOWS && Architecture.IS_OS_X64) "native.64.dll" |
| else if (SystemUtils.IS_OS_WINDOWS && Architecture.IS_OS_X86) "native.32.dll" |
| |
| else null |
| } |
| |
| def isAvailable = haveNativeLibrary |
| |
| val is64Bit = Architecture.IS_OS_X64 |
| |
| // Register a custom library loader with JNLua. We have to trigger |
| // library loads through JNLua to ensure the LuaState class is the |
| // one loading the library and not the other way around - the native |
| // library also references the LuaState class, and if it is loaded |
| // that way, it will fail to access native methods in its static |
| // initializer, because the native lib will not have been completely |
| // loaded at the time the initializer runs. |
| jnlua.NativeSupport.getInstance().setLoader(new Loader { |
| def load() { |
| System.load(currentLib) |
| } |
| }) |
| |
| // Since we use native libraries we have to do some work. This includes |
| // figuring out what we're running on, so that we can load the proper shared |
| // libraries compiled for that system. It also means we have to unpack the |
| // shared libraries somewhere so that we can load them, because we cannot |
| // load them directly from a JAR. |
| def init() { |
| if (libraryName == null) { |
| return |
| } |
| |
| if (SystemUtils.IS_OS_WINDOWS && !Settings.get.alwaysTryNative) { |
| if (SystemUtils.IS_OS_WINDOWS_XP) { |
| OpenComputers.log.warn("Sorry, but Windows XP isn't supported. I'm afraid you'll have to use a newer Windows. I very much recommend upgrading your Windows, anyway, since Microsoft has stopped supporting Windows XP in April 2014.") |
| return |
| } |
| |
| if (SystemUtils.IS_OS_WINDOWS_2003) { |
| OpenComputers.log.warn("Sorry, but Windows Server 2003 isn't supported. I'm afraid you'll have to use a newer Windows.") |
| return |
| } |
| } |
| |
| val libraryUrl = classOf[Machine].getResource("/assets/" + Settings.resourceDomain + "/lib/" + libraryName) |
| if (libraryUrl == null) { |
| OpenComputers.log.warn(s"Native library with name '$libraryName' not found.") |
| return |
| } |
| |
| val tmpLibName = "OpenComputersMod-" + OpenComputers.Version + "-" + libraryName |
| val tmpBasePath = if (Settings.get.nativeInTmpDir) { |
| val path = System.getProperty("java.io.tmpdir") |
| if (path == null) "" |
| else if (path.endsWith("/") || path.endsWith("\\")) path |
| else path + "/" |
| } |
| else "" |
| val tmpLibFile = new File(tmpBasePath + tmpLibName) |
| |
| // If the file, already exists, make sure it's the same we need, if it's |
| // not disable use of the natives. |
| if (tmpLibFile.exists()) { |
| var matching = true |
| try { |
| val inCurrent = libraryUrl.openStream() |
| val inExisting = new FileInputStream(tmpLibFile) |
| var inCurrentByte = 0 |
| var inExistingByte = 0 |
| do { |
| inCurrentByte = inCurrent.read() |
| inExistingByte = inExisting.read() |
| if (inCurrentByte != inExistingByte) { |
| matching = false |
| inCurrentByte = -1 |
| inExistingByte = -1 |
| } |
| } |
| while (inCurrentByte != -1 && inExistingByte != -1) |
| inCurrent.close() |
| inExisting.close() |
| } |
| catch { |
| case _: Throwable => |
| matching = false |
| } |
| if (!matching) { |
| // Try to delete an old instance of the library, in case we have an update |
| // and deleteOnExit fails (which it regularly does on Windows it seems). |
| // Note that this should only ever be necessary for dev-builds, where the |
| // version number didn't change (since the version number is part of the name). |
| try { |
| tmpLibFile.delete() |
| } |
| catch { |
| case t: Throwable => // Ignore. |
| } |
| if (tmpLibFile.exists()) { |
| OpenComputers.log.warn(s"Could not update native library '${tmpLibFile.getName}'!") |
| } |
| } |
| } |
| |
| // Copy the file contents to the temporary file. |
| try { |
| val in = Channels.newChannel(libraryUrl.openStream()) |
| try { |
| val out = new FileOutputStream(tmpLibFile).getChannel |
| try { |
| out.transferFrom(in, 0, Long.MaxValue) |
| tmpLibFile.deleteOnExit() |
| // Set file permissions more liberally for multi-user+instance servers. |
| tmpLibFile.setReadable(true, false) |
| tmpLibFile.setWritable(true, false) |
| tmpLibFile.setExecutable(true, false) |
| } |
| finally { |
| out.close() |
| } |
| } |
| finally { |
| in.close() |
| } |
| } |
| catch { |
| // Java (or Windows?) locks the library file when opening it, so any |
| // further tries to update it while another instance is still running |
| // will fail. We still want to try each time, since the files may have |
| // been updated. |
| // Alternatively, the file could not be opened for reading/writing. |
| case t: Throwable => // Nothing. |
| } |
| // Try to load the lib. |
| currentLib = tmpLibFile.getAbsolutePath |
| try { |
| new jnlua.LuaState().close() |
| OpenComputers.log.info(s"Found a compatible native library: '${tmpLibFile.getName}'.") |
| haveNativeLibrary = true |
| } |
| catch { |
| case t: Throwable => |
| if (Settings.get.logFullLibLoadErrors) { |
| OpenComputers.log.trace(s"Could not load native library '${tmpLibFile.getName}'.", t) |
| } |
| else { |
| OpenComputers.log.trace(s"Could not load native library '${tmpLibFile.getName}'.") |
| } |
| tmpLibFile.delete() |
| } |
| } |
| |
| init() |
| |
| if (!haveNativeLibrary) { |
| OpenComputers.log.warn("Unsupported platform, you won't be able to host games with persistent computers.") |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // Factory |
| // ----------------------------------------------------------------------- // |
| |
| def createState(): Option[LuaState] = { |
| if (!haveNativeLibrary) return None |
| |
| try { |
| val state = |
| if (Settings.get.limitMemory) new jnlua.LuaState(Int.MaxValue) |
| else new jnlua.LuaState() |
| try { |
| // Load all libraries. |
| state.openLib(jnlua.LuaState.Library.BASE) |
| state.openLib(jnlua.LuaState.Library.BIT32) |
| state.openLib(jnlua.LuaState.Library.COROUTINE) |
| state.openLib(jnlua.LuaState.Library.DEBUG) |
| state.openLib(jnlua.LuaState.Library.ERIS) |
| state.openLib(jnlua.LuaState.Library.MATH) |
| state.openLib(jnlua.LuaState.Library.STRING) |
| state.openLib(jnlua.LuaState.Library.TABLE) |
| state.pop(8) |
| |
| if (!Settings.get.disableLocaleChanging) { |
| state.openLib(jnlua.LuaState.Library.OS) |
| state.getField(-1, "setlocale") |
| state.pushString("C") |
| state.call(1, 0) |
| state.pop(1) |
| } |
| |
| // Prepare table for os stuff. |
| state.newTable() |
| state.setGlobal("os") |
| |
| // Kill compat entries. |
| state.pushNil() |
| state.setGlobal("unpack") |
| state.pushNil() |
| state.setGlobal("loadstring") |
| state.getGlobal("math") |
| state.pushNil() |
| state.setField(-2, "log10") |
| state.pop(1) |
| state.getGlobal("table") |
| state.pushNil() |
| state.setField(-2, "maxn") |
| state.pop(1) |
| |
| // Remove some other functions we don't need and are dangerous. |
| state.pushNil() |
| state.setGlobal("dofile") |
| state.pushNil() |
| state.setGlobal("loadfile") |
| |
| state.getGlobal("math") |
| |
| // We give each Lua state it's own randomizer, since otherwise they'd |
| // use the good old rand() from C. Which can be terrible, and isn't |
| // necessarily thread-safe. |
| val random = new Random |
| state.pushScalaFunction(lua => { |
| val r = random.nextDouble() |
| lua.getTop match { |
| case 0 => lua.pushNumber(r) |
| case 1 => |
| val u = lua.checkNumber(1) |
| lua.checkArg(1, 1 <= u, "interval is empty") |
| lua.pushNumber(math.floor(r * u) + 1) |
| case 2 => |
| val l = lua.checkNumber(1) |
| val u = lua.checkNumber(2) |
| lua.checkArg(2, l <= u, "interval is empty") |
| lua.pushNumber(math.floor(r * (u - l + 1)) + l) |
| case _ => throw new IllegalArgumentException("wrong number of arguments") |
| } |
| 1 |
| }) |
| state.setField(-2, "random") |
| |
| state.pushScalaFunction(lua => { |
| random.setSeed(lua.checkNumber(1).toLong) |
| 0 |
| }) |
| state.setField(-2, "randomseed") |
| |
| // Pop the math table. |
| state.pop(1) |
| |
| return Some(state) |
| } |
| catch { |
| case t: Throwable => |
| OpenComputers.log.warn("Failed creating Lua state.", t) |
| state.close() |
| } |
| } |
| catch { |
| case _: UnsatisfiedLinkError => |
| OpenComputers.log.error("Failed loading the native libraries.") |
| case t: Throwable => |
| OpenComputers.log.warn("Failed creating Lua state.", t) |
| } |
| None |
| } |
| |
| // Inspired by org.apache.commons.lang3.SystemUtils |
| object Architecture { |
| val OS_ARCH = try System.getProperty("os.arch") catch { |
| case ex: SecurityException => null |
| } |
| |
| val IS_OS_ARM = isOSArchMatch("arm") |
| |
| val IS_OS_X86 = isOSArchMatch("x86") || isOSArchMatch("i386") |
| |
| val IS_OS_X64 = isOSArchMatch("x86_64") || isOSArchMatch("amd64") |
| |
| private def isOSArchMatch(archPrefix: String): Boolean = OS_ARCH != null && OS_ARCH.startsWith(archPrefix) |
| } |
| |
| } |