blob: c203972e2b3a2f390291ec0818e4f1560c78b875 [file] [log] [blame] [raw]
package li.cil.oc.util
import java.nio.ByteBuffer
import cpw.mods.fml.common.FMLCommonHandler
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.gameevent.TickEvent.ClientTickEvent
import net.minecraft.client.Minecraft
import net.minecraft.client.audio.SoundCategory
import org.lwjgl.BufferUtils
import org.lwjgl.openal.{AL10, Util}
import scala.collection.mutable
/**
* This class contains the logic used by computers' internal "speakers".
* It can generate square waves with a specific frequency and duration
* and will play them through OpenAL, acquiring sources as necessary.
* Tones that have finished playing are disposed automatically in the
* tick handler.
*/
object Audio {
private def sampleRate = 8000
private val sources = mutable.Set.empty[Source]
private def volume = Minecraft.getMinecraft.gameSettings.getSoundLevel(SoundCategory.BLOCKS)
def play(x: Float, y: Float, z: Float, frequencyInHz: Int, durationInMilliseconds: Int) {
val distanceBasedGain = math.max(0, 1 - Minecraft.getMinecraft.thePlayer.getDistance(x, y, z) / 12).toFloat
val gain = distanceBasedGain * volume
if (gain > 0) {
val sampleCount = durationInMilliseconds * sampleRate / 1000
val data = BufferUtils.createByteBuffer(sampleCount)
val step = frequencyInHz / sampleRate.toFloat
var offset = 0f
for (sample <- 0 until sampleCount) {
val angle = 2 * math.Pi * offset
// We could sort of fake the square wave with a little less
// computational effort, but until somebody complains let's
// go with the fourier series! We leave out the 4 / Pi because
// it's just an approximation and we avoid clipping like this.
val value = (0 to 6).map(k => math.sin((1 + k * 2) * angle) / (1 + k * 2)).sum * Byte.MaxValue
// val tmp = math.sin(angle) * Byte.MaxValue
// val value = math.signum(tmp) * 0.99 + tmp * 0.01
offset += step
if (offset > 1) offset -= 1
data.put(value.toByte)
}
data.rewind()
sources.synchronized(sources += new Source(x, y, z, data, gain))
}
}
def update() {
sources.synchronized(sources --= sources.filter(_.checkFinished))
// Clear error stack.
AL10.alGetError()
}
private class Source(val x: Float, y: Float, z: Float, val data: ByteBuffer, val gain: Float) {
// Clear error stack.
AL10.alGetError()
val (source, buffer) = {
val buffer = AL10.alGenBuffers()
Util.checkALError()
try {
AL10.alBufferData(buffer, AL10.AL_FORMAT_MONO8, data, sampleRate)
Util.checkALError()
val source = AL10.alGenSources()
Util.checkALError()
try {
AL10.alSourceQueueBuffers(source, buffer)
Util.checkALError()
AL10.alSource3f(source, AL10.AL_POSITION, x, y, z)
AL10.alSourcef(source, AL10.AL_GAIN, gain * 0.3f)
Util.checkALError()
AL10.alSourcePlay(source)
Util.checkALError()
(source, buffer)
}
catch {
case t: Throwable =>
AL10.alDeleteSources(source)
throw t
}
}
catch {
case t: Throwable =>
AL10.alDeleteBuffers(buffer)
throw t
}
}
def checkFinished = AL10.alGetSourcei(source, AL10.AL_SOURCE_STATE) != AL10.AL_PLAYING && {
AL10.alDeleteSources(source)
AL10.alDeleteBuffers(buffer)
true
}
}
FMLCommonHandler.instance.bus.register(this)
@SubscribeEvent
def onTick(e: ClientTickEvent) {
update()
}
}