| package li.cil.oc.common.container |
| |
| import li.cil.oc.common.InventorySlots |
| import li.cil.oc.common.inventory.ServerInventory |
| import net.minecraft.entity.player.{EntityPlayer, InventoryPlayer} |
| |
| class Server(playerInventory: InventoryPlayer, serverInventory: ServerInventory) extends Player(playerInventory, serverInventory) { |
| for (i <- 0 to 1) { |
| val slot = InventorySlots.server(serverInventory.tier)(getInventory.size) |
| addSlotToContainer(76, 7 + i * slotSize, slot.slot, slot.tier) |
| } |
| |
| for (i <- 0 to 1 + serverInventory.tier) { |
| val slot = InventorySlots.server(serverInventory.tier)(getInventory.size) |
| addSlotToContainer(100, 7 + i * slotSize, slot.slot, slot.tier) |
| } |
| |
| for (i <- 0 to 1 + serverInventory.tier) { |
| val slot = InventorySlots.server(serverInventory.tier)(getInventory.size) |
| addSlotToContainer(124, 7 + i * slotSize, slot.slot, slot.tier) |
| } |
| |
| for (i <- 0 to 1 + serverInventory.tier) { |
| val slot = InventorySlots.server(serverInventory.tier)(getInventory.size) |
| addSlotToContainer(148, 7 + i * slotSize, slot.slot, slot.tier) |
| } |
| |
| for (i <- 1 to serverInventory.tier) { |
| val slot = InventorySlots.server(serverInventory.tier)(getInventory.size) |
| addSlotToContainer(76, 7 + (i + 1) * slotSize, slot.slot, slot.tier) |
| } |
| |
| // Show the player's inventory. |
| addPlayerInventorySlots(8, 84) |
| |
| override def canInteractWith(player: EntityPlayer) = player == playerInventory.player |
| } |
| |