| /******************************************************************************* |
| * Copyright (c) 2009-2011 Luaj.org. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy |
| * of this software and associated documentation files (the "Software"), to deal |
| * in the Software without restriction, including without limitation the rights |
| * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| * copies of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| * THE SOFTWARE. |
| ******************************************************************************/ |
| package org.luaj.vm3.compiler; |
| |
| import java.io.IOException; |
| import java.io.InputStream; |
| import java.util.Hashtable; |
| |
| import org.luaj.vm3.Globals; |
| import org.luaj.vm3.LocVars; |
| import org.luaj.vm3.Lua; |
| import org.luaj.vm3.LuaClosure; |
| import org.luaj.vm3.LuaError; |
| import org.luaj.vm3.LuaFunction; |
| import org.luaj.vm3.LuaString; |
| import org.luaj.vm3.LuaValue; |
| import org.luaj.vm3.Prototype; |
| import org.luaj.vm3.Upvaldesc; |
| import org.luaj.vm3.lib.BaseLib; |
| |
| /** |
| * Compiler for Lua. |
| * |
| * <p> |
| * Compiles lua source files into lua bytecode within a {@link Prototype}, |
| * loads lua binary files directly into a{@link Prototype}, |
| * and optionaly instantiates a {@link LuaClosure} around the result |
| * using a user-supplied environment. |
| * |
| * <p> |
| * Implements the {@link Globals.Compiler} interface for loading |
| * initialized chunks, which is an interface common to |
| * lua bytecode compiling and java bytecode compiling. |
| * |
| * <p> |
| * The {@link LuaC} compiler is installed by default by both the |
| * {@link JsePlatform} and {@link JmePlatform} classes, |
| * so in the following example, the default {@link LuaC} compiler |
| * will be used: |
| * <pre> {@code |
| * Globals globals = JsePlatform.standardGlobals(); |
| * globals.load(new StringReader("print 'hello'"), "main.lua" ).call(); |
| * } </pre> |
| * |
| * To load the LuaC compiler manually, use the install method: |
| * <pre> {@code |
| * LuaC.install(globals); |
| * } </pre> |
| * |
| * @see LuaC#install(Globals) |
| * @see Globals#Compiler |
| * @see Globals#Loader |
| * @see LuaJC |
| * @see JsePlatform |
| * @see JmePlatform |
| * @see BaseLib |
| * @see LuaValue |
| * @see LuaCompiler |
| * @see Prototype |
| */ |
| public class LuaC extends Lua implements Globals.Compiler, Globals.Loader { |
| |
| /** A sharable instance of the LuaC compiler. */ |
| public static final LuaC instance = new LuaC(); |
| |
| /** Install the compiler so that LoadState will first |
| * try to use it when handed bytes that are |
| * not already a compiled lua chunk. |
| * @param globals the Globals into which this is to be installed. |
| */ |
| public static void install(Globals globals) { |
| globals.compiler = instance; |
| globals.loader = instance; |
| } |
| |
| protected static void _assert(boolean b) { |
| if (!b) |
| throw new LuaError("compiler assert failed"); |
| } |
| |
| public static final int MAXSTACK = 250; |
| static final int LUAI_MAXUPVAL = 0xff; |
| static final int LUAI_MAXVARS = 200; |
| static final int NO_REG = MAXARG_A; |
| |
| |
| /* OpMode - basic instruction format */ |
| static final int |
| iABC = 0, |
| iABx = 1, |
| iAsBx = 2; |
| |
| /* OpArgMask */ |
| static final int |
| OpArgN = 0, /* argument is not used */ |
| OpArgU = 1, /* argument is used */ |
| OpArgR = 2, /* argument is a register or a jump offset */ |
| OpArgK = 3; /* argument is a constant or register/constant */ |
| |
| |
| static void SET_OPCODE(InstructionPtr i,int o) { |
| i.set( ( i.get() & (MASK_NOT_OP)) | ((o << POS_OP) & MASK_OP) ); |
| } |
| |
| static void SETARG_A(int[] code, int index, int u) { |
| code[index] = (code[index] & (MASK_NOT_A)) | ((u << POS_A) & MASK_A); |
| } |
| |
| static void SETARG_A(InstructionPtr i,int u) { |
| i.set( ( i.get() & (MASK_NOT_A)) | ((u << POS_A) & MASK_A) ); |
| } |
| |
| static void SETARG_B(InstructionPtr i,int u) { |
| i.set( ( i.get() & (MASK_NOT_B)) | ((u << POS_B) & MASK_B) ); |
| } |
| |
| static void SETARG_C(InstructionPtr i,int u) { |
| i.set( ( i.get() & (MASK_NOT_C)) | ((u << POS_C) & MASK_C) ); |
| } |
| |
| static void SETARG_Bx(InstructionPtr i,int u) { |
| i.set( ( i.get() & (MASK_NOT_Bx)) | ((u << POS_Bx) & MASK_Bx) ); |
| } |
| |
| static void SETARG_sBx(InstructionPtr i,int u) { |
| SETARG_Bx( i, u + MAXARG_sBx ); |
| } |
| |
| static int CREATE_ABC(int o, int a, int b, int c) { |
| return ((o << POS_OP) & MASK_OP) | |
| ((a << POS_A) & MASK_A) | |
| ((b << POS_B) & MASK_B) | |
| ((c << POS_C) & MASK_C) ; |
| } |
| |
| static int CREATE_ABx(int o, int a, int bc) { |
| return ((o << POS_OP) & MASK_OP) | |
| ((a << POS_A) & MASK_A) | |
| ((bc << POS_Bx) & MASK_Bx) ; |
| } |
| |
| // vector reallocation |
| |
| static LuaValue[] realloc(LuaValue[] v, int n) { |
| LuaValue[] a = new LuaValue[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static Prototype[] realloc(Prototype[] v, int n) { |
| Prototype[] a = new Prototype[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static LuaString[] realloc(LuaString[] v, int n) { |
| LuaString[] a = new LuaString[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static LocVars[] realloc(LocVars[] v, int n) { |
| LocVars[] a = new LocVars[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static Upvaldesc[] realloc(Upvaldesc[] v, int n) { |
| Upvaldesc[] a = new Upvaldesc[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static LexState.Vardesc[] realloc(LexState.Vardesc[] v, int n) { |
| LexState.Vardesc[] a = new LexState.Vardesc[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static LexState.Labeldesc[] grow(LexState.Labeldesc[] v, int min_n) { |
| return v == null ? new LexState.Labeldesc[2] : v.length < min_n ? realloc(v, v.length*2) : v; |
| } |
| |
| static LexState.Labeldesc[] realloc(LexState.Labeldesc[] v, int n) { |
| LexState.Labeldesc[] a = new LexState.Labeldesc[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static int[] realloc(int[] v, int n) { |
| int[] a = new int[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static byte[] realloc(byte[] v, int n) { |
| byte[] a = new byte[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| static char[] realloc(char[] v, int n) { |
| char[] a = new char[n]; |
| if ( v != null ) |
| System.arraycopy(v, 0, a, 0, Math.min(v.length,n)); |
| return a; |
| } |
| |
| public int nCcalls; |
| Hashtable strings; |
| |
| protected LuaC() {} |
| |
| private LuaC(Hashtable strings) { |
| this.strings = strings; |
| } |
| |
| /** Compile lua source into a Prototype. |
| * @param stream InputStream representing the text source conforming to lua source syntax. |
| * @param chunkname String name of the chunk to use. |
| * @return Prototype representing the lua chunk for this source. |
| * @throws IOException |
| */ |
| public Prototype compile(InputStream stream, String chunkname) throws IOException { |
| return (new LuaC(new Hashtable())).luaY_parser(stream, chunkname); |
| } |
| |
| /** @deprecated |
| * Use Globals.load(InputString, String, String) instead, |
| * or LuaC.compil(InputStream, String) and construct LuaClosure directly. |
| */ |
| public LuaValue load(InputStream stream, String chunkname, Globals globals) throws IOException { |
| return new LuaClosure(compile(stream, chunkname), globals); |
| } |
| |
| |
| /** Parse the input */ |
| private Prototype luaY_parser(InputStream z, String name) throws IOException{ |
| LexState lexstate = new LexState(this, z); |
| FuncState funcstate = new FuncState(); |
| // lexstate.buff = buff; |
| lexstate.fs = funcstate; |
| lexstate.setinput( this, z.read(), z, (LuaString) LuaValue.valueOf(name) ); |
| /* main func. is always vararg */ |
| funcstate.f = new Prototype(); |
| funcstate.f.source = (LuaString) LuaValue.valueOf(name); |
| lexstate.mainfunc(funcstate); |
| LuaC._assert (funcstate.prev == null); |
| /* all scopes should be correctly finished */ |
| LuaC._assert (lexstate.dyd == null |
| || (lexstate.dyd.n_actvar == 0 && lexstate.dyd.n_gt == 0 && lexstate.dyd.n_label == 0)); |
| return funcstate.f; |
| } |
| |
| // look up and keep at most one copy of each string |
| public LuaString newTString(String s) { |
| return cachedLuaString(LuaString.valueOf(s)); |
| } |
| |
| // look up and keep at most one copy of each string |
| public LuaString newTString(LuaString s) { |
| return cachedLuaString(s); |
| } |
| |
| public LuaString cachedLuaString(LuaString s) { |
| LuaString c = (LuaString) strings.get(s); |
| if (c != null) |
| return c; |
| strings.put(s, s); |
| return s; |
| } |
| |
| /** |
| * This function is useless. It doesn't push to a stack nor format strings. |
| */ |
| public String pushfstring(String string) { |
| return string; |
| } |
| |
| public LuaFunction load(Prototype prototype, String chunkname, LuaValue env) throws IOException { |
| return new LuaClosure(prototype, env); |
| } |
| } |