blob: 30218ccb02fc5a6c7f7313f90128cde54b96460f [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import java.util.concurrent.atomic.AtomicBoolean
import li.cil.oc.api.INetworkMessage
import li.cil.oc.client.computer.{Computer => ClientComputer}
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.server.computer.IComputerEnvironment
import li.cil.oc.server.computer.{Computer => ServerComputer}
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.nbt.NBTTagCompound
class TileEntityComputer(isClient: Boolean) extends TileEntityRotatable with IComputerEnvironment with ItemComponentProxy {
def this() = this(false)
protected val computer =
if (isClient) new ClientComputer(this)
else new ServerComputer(this)
private val hasChanged = new AtomicBoolean(true)
private var isRunning = false
// ----------------------------------------------------------------------- //
// NetworkNode
// ----------------------------------------------------------------------- //
override def receive(message: INetworkMessage) = {
super.receive(message)
message.data match {
// The isRunning check is here to avoid network.connect messages being sent
// while loading a chunk (thus leading to "false" component_added signals).
case Array() if message.name == "network.connect" && isRunning =>
computer.signal("component_added", message.source.address); None
case Array() if message.name == "network.disconnect" && isRunning =>
computer.signal("component_removed", message.source.address); None
case Array(oldAddress: Integer) if message.name == "network.reconnect" && isRunning =>
computer.signal("component_changed", message.source.address, oldAddress); None
case Array(name: String, args@_*) if message.name == "signal" =>
computer.signal(name, args: _*); None
case _ => None
}
}
override protected def onReconnect() = computer.signal("address_change", address)
// ----------------------------------------------------------------------- //
// General
// ----------------------------------------------------------------------- //
def turnOn() = computer.start()
def turnOff() = computer.stop()
def isOn = computer.isRunning
def isOn_=(value: Boolean) = {
computer.asInstanceOf[ClientComputer].isRunning = value
worldObj.markBlockForRenderUpdate(xCoord, yCoord, zCoord)
this
}
override def readFromNBT(nbt: NBTTagCompound) = {
super.readFromNBT(nbt)
load(nbt.getCompoundTag("data"))
computer.load(nbt.getCompoundTag("computer"))
}
override def writeToNBT(nbt: NBTTagCompound) = {
super.writeToNBT(nbt)
val dataNbt = new NBTTagCompound
save(dataNbt)
nbt.setCompoundTag("data", dataNbt)
val computerNbt = new NBTTagCompound
computer.save(computerNbt)
nbt.setCompoundTag("computer", computerNbt)
}
override def updateEntity() = {
computer.update()
if (hasChanged.get) {
worldObj.updateTileEntityChunkAndDoNothing(xCoord, yCoord, zCoord, this)
}
if (isRunning != computer.isRunning) {
isRunning = computer.isRunning
if (network != null)
if (isRunning)
network.sendToAll(this, "computer.start")
else
network.sendToAll(this, "computer.stop")
ServerPacketSender.sendComputerState(this, isRunning)
}
}
override def validate() = {
super.validate()
if (worldObj.isRemote)
ClientPacketSender.sendComputerStateRequest(this)
}
// ----------------------------------------------------------------------- //
// Interfaces and updating
// ----------------------------------------------------------------------- //
override def isUseableByPlayer(player: EntityPlayer) =
worldObj.getBlockTileEntity(xCoord, yCoord, zCoord) == this &&
player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64
override def world = worldObj
override def markAsChanged() = hasChanged.set(true)
}