blob: fe71a93ac341fa82ddaad5c35fcac6c038b92875 [file] [log] [blame] [raw]
package li.cil.oc.client.gui
import java.util
import li.cil.oc.Settings
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.container
import li.cil.oc.common.tileentity
import net.minecraft.client.gui.GuiButton
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.util.{ResourceLocation, StatCollector}
import org.lwjgl.opengl.GL11
class Case(playerInventory: InventoryPlayer, val computer: tileentity.Case) extends DynamicGuiContainer(new container.Case(playerInventory, computer)) {
protected val computerBackground = new ResourceLocation(Settings.resourceDomain, "textures/gui/computer.png")
protected val powerIcon = new ResourceLocation(Settings.resourceDomain, "textures/gui/button_power.png")
protected var powerButton: ImageButton = _
def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T])
protected override def actionPerformed(button: GuiButton) {
if (button.id == 0) {
ClientPacketSender.sendComputerPower(computer, !computer.isRunning)
}
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {
powerButton.toggled = computer.isRunning
super.drawScreen(mouseX, mouseY, dt)
}
override def initGui() {
super.initGui()
powerButton = new ImageButton(0, guiLeft + 70, guiTop + 33, 18, 18, powerIcon, canToggle = true)
add(buttonList, powerButton)
}
override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) = {
super.drawGuiContainerForegroundLayer(mouseX, mouseY)
GL11.glPushAttrib(0xFFFFFFFF) // Me lazy... prevents NEI render glitch.
fontRenderer.drawString(
StatCollector.translateToLocal(computer.getInvName),
8, 6, 0x404040)
if (powerButton.func_82252_a) {
val tooltip = new java.util.ArrayList[String]
val which = if (computer.isRunning) "gui.Robot.TurnOff" else "gui.Robot.TurnOn"
tooltip.add(StatCollector.translateToLocal(Settings.namespace + which))
drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRenderer)
}
GL11.glPopAttrib()
}
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
super.drawGuiContainerBackgroundLayer(dt, mouseX, mouseY)
mc.renderEngine.bindTexture(computerBackground)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
}
override def doesGuiPauseGame = false
}