blob: 8f92ab193bc9eee5bdbf664f9506afd3202afe20 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Settings
import li.cil.oc.api
import li.cil.oc.api.network.Analyzable
import li.cil.oc.api.network.SidedEnvironment
import li.cil.oc.util.ExtendedNBT._
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.ForgeDirection
class Keyboard extends traits.Environment with traits.Rotatable with traits.ImmibisMicroblock with SidedEnvironment with Analyzable {
override def validFacings = ForgeDirection.VALID_DIRECTIONS
val keyboard = {
val keyboardItem = api.Items.get("keyboard").createItemStack(1)
api.Driver.driverFor(keyboardItem, getClass).createEnvironment(keyboardItem, this)
}
override def node = keyboard.node
def hasNodeOnSide(side: ForgeDirection) =
side == facing.getOpposite || side == forward || (isOnWall && side == forward.getOpposite)
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override def canConnect(side: ForgeDirection) = hasNodeOnSide(side)
override def sidedNode(side: ForgeDirection) = if (hasNodeOnSide(side)) node else null
// Override automatic analyzer implementation for sided environments.
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(node)
// ----------------------------------------------------------------------- //
override def canUpdate = false
override def readFromNBTForServer(nbt: NBTTagCompound) {
super.readFromNBTForServer(nbt)
if (isServer) {
keyboard.load(nbt.getCompoundTag(Settings.namespace + "keyboard"))
}
}
override def writeToNBTForServer(nbt: NBTTagCompound) {
super.writeToNBTForServer(nbt)
if (isServer) {
nbt.setNewCompoundTag(Settings.namespace + "keyboard", keyboard.save)
}
}
// ----------------------------------------------------------------------- //
private def isOnWall = facing != ForgeDirection.UP && facing != ForgeDirection.DOWN
private def forward = if (isOnWall) ForgeDirection.UP else yaw
}