| package li.cil.oc.common.item |
| |
| import java.util |
| |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.Settings |
| import li.cil.oc.client.KeyBindings |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.Tier |
| import li.cil.oc.common.inventory.ServerInventory |
| import li.cil.oc.util.Rarity |
| import li.cil.oc.util.Tooltip |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.world.World |
| |
| import scala.collection.mutable |
| |
| class Server(val parent: Delegator, val tier: Int) extends Delegate { |
| override val unlocalizedName = super.unlocalizedName + tier |
| |
| override protected def tooltipName = Option(super.unlocalizedName) |
| |
| override protected def tooltipData = Seq(Settings.get.terminalsPerTier(math.min(Tier.Three, tier))) |
| |
| override def rarity = Rarity.byTier(tier) |
| |
| override def maxStackSize = 1 |
| |
| private object HelperInventory extends ServerInventory { |
| def tier = Server.this.tier |
| |
| var container: ItemStack = null |
| } |
| |
| override protected def tooltipExtended(stack: ItemStack, tooltip: util.List[String]) { |
| super.tooltipExtended(stack, tooltip) |
| if (KeyBindings.showExtendedTooltips) { |
| HelperInventory.container = stack |
| HelperInventory.reinitialize() |
| val items = mutable.Map.empty[String, Int] |
| for (item <- (0 until HelperInventory.getSizeInventory).map(HelperInventory.getStackInSlot) if item != null) { |
| val itemName = item.getDisplayName |
| items += itemName -> (if (items.contains(itemName)) items(itemName) + 1 else 1) |
| } |
| if (items.size > 0) { |
| tooltip.addAll(Tooltip.get("Server.Components")) |
| for (itemName <- items.keys.toArray.sorted) { |
| tooltip.add("- " + items(itemName) + "x " + itemName) |
| } |
| } |
| } |
| } |
| |
| override def onItemRightClick(stack: ItemStack, world: World, player: EntityPlayer) = { |
| if (!player.isSneaking) { |
| // Open the GUI immediately on the client, too, to avoid the player |
| // changing the current slot before it actually opens, which can lead to |
| // desynchronization of the player inventory. |
| player.openGui(OpenComputers, GuiType.Server.id, world, 0, 0, 0) |
| player.swingItem() |
| } |
| stack |
| } |
| |
| } |