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package li.cil.oc.common.gui
import org.lwjgl.opengl.GL11
import li.cil.oc.common.container.ContainerComputer
import li.cil.oc.common.tileentity.TileEntityComputer
import net.minecraft.client.gui.GuiButton
import net.minecraft.client.gui.inventory.GuiContainer
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.util.ResourceLocation
import net.minecraft.util.StatCollector
class GuiComputer(inventory: InventoryPlayer, val tileEntity: TileEntityComputer) extends GuiContainer(new ContainerComputer(inventory, tileEntity)) {
val button = new GuiButton(1, 5, 4, "test")
override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) = {
//draw text and stuff here
//the parameters for drawString are: string, x, y, color
fontRenderer.drawString("Computer ", 8, 6, 4210752);
//draws "Inventory" or your regional equivalent
fontRenderer.drawString(
StatCollector.translateToLocal("oc.container.computer"),
8, ySize - 96 + 2, 4210752);
}
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) = {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.renderEngine.func_110577_a(new ResourceLocation(""));
val x = (width - xSize) / 2
val y = (height - ySize) / 2;
drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) = {
super.drawScreen(mouseX, mouseY, dt);
button.drawButton(this.mc, mouseX, mouseY)
}
override def doesGuiPauseGame = false
}