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package li.cil.oc.util
import appeng.api.util.DimensionalCoord
import cpw.mods.fml.common.Optional
import li.cil.oc.api.driver.EnvironmentHost
import li.cil.oc.integration.Mods
import net.minecraft.util.AxisAlignedBB
import net.minecraft.util.ChunkCoordinates
import net.minecraft.util.Vec3
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
case class BlockPosition(x: Int, y: Int, z: Int, world: Option[World]) {
def this(x: Double, y: Double, z: Double, world: Option[World] = None) = this(
math.floor(x).toInt,
math.floor(y).toInt,
math.floor(z).toInt,
world
)
def this(host: EnvironmentHost) = this(
host.xPosition,
host.yPosition,
host.zPosition,
Option(host.world))
def offset(direction: ForgeDirection) = BlockPosition(
x + direction.offsetX,
y + direction.offsetY,
z + direction.offsetZ,
world
)
def offset(x: Double, y: Double, z: Double) = Vec3.createVectorHelper(this.x + x, this.y + y, this.z + z)
def bounds = AxisAlignedBB.getBoundingBox(x, y, z, x + 1, y + 1, z + 1)
def toChunkCoordinates = new ChunkCoordinates(x, y, z)
def toVec3 = Vec3.createVectorHelper(x + 0.5, y + 0.5, z + 0.5)
}
object BlockPosition {
def apply(x: Int, y: Int, z: Int, world: World) = new BlockPosition(x, y, z, Option(world))
def apply(x: Int, y: Int, z: Int) = new BlockPosition(x, y, z, None)
def apply(x: Double, y: Double, z: Double, world: World) = new BlockPosition(x, y, z, Option(world))
def apply(x: Double, y: Double, z: Double) = new BlockPosition(x, y, z, None)
def apply(host: EnvironmentHost) = new BlockPosition(host)
@Optional.Method(modid = Mods.IDs.AppliedEnergistics2)
def apply(coord: DimensionalCoord) = new BlockPosition(coord.x, coord.y, coord.z, Option(coord.getWorld))
}