| package li.cil.oc.api.component; |
| |
| import cpw.mods.fml.relauncher.Side; |
| import cpw.mods.fml.relauncher.SideOnly; |
| import li.cil.oc.api.Persistable; |
| import li.cil.oc.api.network.ManagedEnvironment; |
| import net.minecraft.entity.player.EntityPlayer; |
| |
| /** |
| * This interface implements functionality for displaying and manipulating |
| * text, like screens and robots. An implementation can be obtained via the |
| * screens' item driver. |
| * <p/> |
| * This allows re-using the built-in screen logic in third-party code without |
| * access to the internals of OC. |
| * <p/> |
| * To get an instance of the buffer component, use its item driver, e.g.: |
| * <pre> |
| * final ItemStack stack = li.cil.oc.api.Items.get("screen1").createItemStack(1); |
| * final TextBuffer buffer = (TextBuffer) li.cil.oc.api.Driver.driverFor(stack).createEnvironment(stack, this); |
| * </pre> |
| */ |
| public interface TextBuffer extends ManagedEnvironment, Persistable { |
| /** |
| * Controls how much energy the buffer will consume per tick. |
| * <p/> |
| * This is <em>not</em> necessarily the actual amount consumed per tick, |
| * instead it is a base value that cost is based on, incorporating a few |
| * other factors. This is the cost a tier one screen will consume if every |
| * character is lit (non-black). Larger buffers (i.e. buffers with a higher |
| * maximum resolution) cost proportionally more. |
| * <p/> |
| * Note that this amount of energy is not necessarily subtracted each tick, |
| * instead every n ticks, n times the amount of energy it costs to run the |
| * buffer will be consumed, where n is configurable in the OC config. |
| * <p/> |
| * This defaults to OC's built-in default value. |
| * |
| * @param value the base energy cost per tick. |
| * @see #getEnergyCostPerTick() |
| */ |
| void setEnergyCostPerTick(double value); |
| |
| /** |
| * Get the energy cost per tick. |
| * |
| * @return the base energy cost per tick. |
| * @see #setEnergyCostPerTick(double) |
| */ |
| double getEnergyCostPerTick(); |
| |
| /** |
| * Set whether the buffer is powered on. |
| * <p/> |
| * For example, screens can be powered on and off by sending a redstone |
| * pulse into them, in addition to their component API. |
| * |
| * @param value whether the buffer should be on or not. |
| * @see #getPowerState() |
| */ |
| void setPowerState(boolean value); |
| |
| /** |
| * Get the current power state. |
| * |
| * @return whether the buffer is powered on. |
| * @see #setPowerState(boolean) |
| */ |
| boolean getPowerState(); |
| |
| /** |
| * Sets the maximum resolution supported by this buffer. |
| * |
| * @param width the maximum horizontal resolution, in characters. |
| * @param height the maximum vertical resolution, in characters. |
| */ |
| void setMaximumResolution(int width, int height); |
| |
| /** |
| * Get the maximum horizontal size of the buffer. |
| */ |
| int getMaximumWidth(); |
| |
| /** |
| * Get the maximum vertical size of the buffer. |
| */ |
| int getMaximumHeight(); |
| |
| /** |
| * Set the 'aspect ratio' of the buffer. |
| * <p/> |
| * Not to be confused with the maximum resolution of the buffer, this |
| * refers to the 'physical' size of the buffer's container. For multi- |
| * block screens, for example, this is the number of horizontal and |
| * vertical blocks. |
| * |
| * @param width the horizontal size of the physical representation. |
| * @param height the vertical size of the physical representation. |
| */ |
| void setAspectRatio(double width, double height); |
| |
| /** |
| * Get the aspect ratio of the buffer. |
| * <p/> |
| * Note that this is in fact <tt>width / height</tt>. |
| * |
| * @see #setAspectRatio(double, double) |
| */ |
| double getAspectRatio(); |
| |
| /** |
| * Set the buffer's active resolution. |
| * |
| * @param width the horizontal resolution. |
| * @param height the vertical resolution. |
| * @return <tt>true</tt> if the resolution changed. |
| */ |
| boolean setResolution(int width, int height); |
| |
| /** |
| * Get the current horizontal resolution. |
| * |
| * @see #setResolution(int, int) |
| */ |
| int getWidth(); |
| |
| /** |
| * Get the current vertical resolution. |
| * |
| * @see #setResolution(int, int) |
| */ |
| int getHeight(); |
| |
| /** |
| * Sets the maximum color depth supported by this buffer. |
| * <p/> |
| * Note that this is the <em>maximum</em> supported depth, lower depths |
| * will be supported, too. So when setting this to four bit, one bit will |
| * be supported, too. When setting this to eight bit, four and one bit |
| * will be supported, also. |
| * |
| * @param depth the maximum color depth of the buffer. |
| */ |
| void setMaximumColorDepth(ColorDepth depth); |
| |
| /** |
| * Get the maximum color depth supported. |
| */ |
| ColorDepth getMaximumColorDepth(); |
| |
| /** |
| * Set the active color depth for this buffer. |
| * |
| * @param depth the new color depth. |
| * @return <tt>true</tt> if the color depth changed. |
| */ |
| boolean setColorDepth(ColorDepth depth); |
| |
| /** |
| * Get the active color depth of this buffer. |
| */ |
| ColorDepth getColorDepth(); |
| |
| /** |
| * Set the color of the active color palette at the specified index. |
| * <p/> |
| * This will error if the current depth does not have a palette (one bit). |
| * |
| * @param index the index at which to set the color. |
| * @param color the color to set for the specified index. |
| */ |
| void setPaletteColor(int index, int color); |
| |
| /** |
| * Get the color in the active color palette at the specified index. |
| * <p/> |
| * This will error if the current depth does not have a palette (one bit). |
| * |
| * @param index the index at which to get the color. |
| * @return the color in the active palette at the specified index. |
| */ |
| int getPaletteColor(int index); |
| |
| /** |
| * Set the active foreground color, not using a palette. |
| * |
| * @param color the new foreground color. |
| * @see #setForegroundColor(int, boolean) |
| */ |
| void setForegroundColor(int color); |
| |
| /** |
| * Set the active foreground color. |
| * <p/> |
| * If the value is not from the palette, the actually stored value may |
| * differ from the specified one, as it is converted to the buffer's |
| * current color depth. |
| * <p/> |
| * For palette-only color formats (four bit) the best fit from the palette |
| * is chosen, if the value is not from the palette. |
| * |
| * @param color the color or palette index. |
| * @param isFromPalette <tt>true</tt>if <tt>color</tt> specifies a palette index. |
| */ |
| void setForegroundColor(int color, boolean isFromPalette); |
| |
| /** |
| * The active foreground color. |
| */ |
| int getForegroundColor(); |
| |
| /** |
| * <tt>true</tt> if the foreground color is from the color palette, meaning |
| * the value returned from {@link #getForegroundColor()} is the color |
| * palette index. |
| */ |
| boolean isForegroundFromPalette(); |
| |
| /** |
| * Set the active background color, not using a palette. |
| * |
| * @param color the new background color. |
| * @see #setBackgroundColor(int, boolean) |
| */ |
| void setBackgroundColor(int color); |
| |
| /** |
| * Set the active background color. |
| * <p/> |
| * If the value is not from the palette, the actually stored value may |
| * differ from the specified one, as it is converted to the buffer's |
| * current color depth. |
| * <p/> |
| * For palette-only color formats (four bit) the best fit from the palette |
| * is chosen, if the value is not from the palette. |
| * |
| * @param color the color or palette index. |
| * @param isFromPalette <tt>true</tt>if <tt>color</tt> specifies a palette index. |
| */ |
| void setBackgroundColor(int color, boolean isFromPalette); |
| |
| /** |
| * The active background color. |
| */ |
| int getBackgroundColor(); |
| |
| /** |
| * <tt>true</tt> if the background color is from the color palette, meaning |
| * the value returned from {@link #getBackgroundColor()} is the color |
| * palette index. |
| */ |
| boolean isBackgroundFromPalette(); |
| |
| /** |
| * Copy a portion of the text buffer. |
| * <p/> |
| * This will copy the area's text and colors. |
| * |
| * @param column the starting horizontal index of the area to copy. |
| * @param row the starting vertical index of the area to copy. |
| * @param width the width of the area to copy. |
| * @param height the height of the area to copy. |
| * @param horizontalTranslation the horizontal offset, relative to the starting column to copy the are to. |
| * @param verticalTranslation the vertical offset, relative to the starting row to copy the are to. |
| */ |
| void copy(int column, int row, int width, int height, int horizontalTranslation, int verticalTranslation); |
| |
| /** |
| * Fill a portion of the text buffer. |
| * <p/> |
| * This will set the area's colors to the currently active ones. |
| * |
| * @param column the starting horizontal index of the area to fill. |
| * @param row the starting vertical index of the area to fill. |
| * @param width the width of the area to fill. |
| * @param height the height of the area to fill. |
| * @param value the character to fill the area with. |
| */ |
| void fill(int column, int row, int width, int height, char value); |
| |
| /** |
| * Write a string into the text buffer. |
| * <p/> |
| * This will apply the currently active colors to the changed area. |
| * |
| * @param column the starting horizontal index to write at. |
| * @param row the starting vertical index to write at. |
| * @param value the string to write. |
| * @param vertical <tt>true</tt> if the string should be written vertically instead of horizontally. |
| */ |
| void set(int column, int row, String value, boolean vertical); |
| |
| /** |
| * Get the character in the text buffer at the specified location. |
| * |
| * @param column the horizontal index. |
| * @param row the vertical index. |
| * @return the character at that index. |
| */ |
| char get(int column, int row); |
| |
| /** |
| * Get the character in the text buffer at the specified location. |
| * |
| * @param column the horizontal index. |
| * @param row the vertical index. |
| * @return the foregound color at that index. |
| */ |
| int getForegroundColor(int column, int row); |
| |
| /** |
| * Whether the foreground color of the text buffer at the specified |
| * location if from the color palette. |
| * |
| * @param column the horizontal index. |
| * @param row the vertical index. |
| * @return whether the foreground at that index is from the palette. |
| */ |
| boolean isForegroundFromPalette(int column, int row); |
| |
| /** |
| * Get the background color of the text buffer at the specified location. |
| * |
| * @param column the horizontal index. |
| * @param row the vertical index. |
| * @return the background color at that index. |
| */ |
| int getBackgroundColor(int column, int row); |
| |
| /** |
| * Whether the background color of the text buffer at the specified |
| * location if from the color palette. |
| * |
| * @param column the horizontal index. |
| * @param row the vertical index. |
| * @return whether the background at that index is from the palette. |
| */ |
| boolean isBackgroundFromPalette(int column, int row); |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Renders the <em>text</em> displayed on the buffer. |
| * <p/> |
| * You are responsible for setting up the actual context and applying any |
| * transformations necessary to properly position and scale the text before |
| * calling this. The text should be rendered on a black background. |
| * <p/> |
| * You can use this to either render the text in a GUI or in the world. |
| * |
| * @return <tt>true</tt> if the displayed content changed since the last |
| * call to this method. |
| */ |
| @SideOnly(Side.CLIENT) |
| boolean renderText(); |
| |
| /** |
| * The natural width of the rendered text. |
| * <p/> |
| * This is the width of the complete text buffer, in pixels. In other |
| * words, this is the width of the buffer in chars times the actual width |
| * of a single char in pixels. |
| * |
| * @return the total width of the rendered buffer, in pixels. |
| */ |
| @SideOnly(Side.CLIENT) |
| int renderWidth(); |
| |
| /** |
| * The natural height of the rendered text. |
| * <p/> |
| * This is the height of the complete text buffer, in pixels. In other |
| * words, this is the height of the buffer in chars times the actual height |
| * of a single char in pixels. |
| * |
| * @return the total height of the rendered buffer, in pixels. |
| */ |
| @SideOnly(Side.CLIENT) |
| int renderHeight(); |
| |
| /** |
| * Set whether the contents of the buffer should currently be rendered. |
| * <p/> |
| * Note that this is automatically overwritten when the buffer's power |
| * state changes, i.e. when it runs out of power or gets back power. |
| * |
| * @param enabled whether the text buffer should be rendered. |
| */ |
| @SideOnly(Side.CLIENT) |
| void setRenderingEnabled(boolean enabled); |
| |
| /** |
| * Gets whether the contents of the buffer should currently be rendered. |
| * |
| * @see #setRenderingEnabled(boolean) |
| */ |
| @SideOnly(Side.CLIENT) |
| boolean isRenderingEnabled(); |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Signals a key down event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will trigger a message that will be picked up by |
| * keyboards, which will then cause a signal in attached machines. |
| * |
| * @param character the character of the pressed key. |
| * @param code the key code of the pressed key. |
| * @param player the player that pressed the key. Pass <tt>null</tt> on the client side. |
| */ |
| void keyDown(char character, int code, EntityPlayer player); |
| |
| /** |
| * Signals a key up event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will trigger a message that will be picked up by |
| * keyboards, which will then cause a signal in attached machines. |
| * |
| * @param character the character of the released key. |
| * @param code the key code of the released key. |
| * @param player the player that released the key. Pass <tt>null</tt> on the client side. |
| */ |
| void keyUp(char character, int code, EntityPlayer player); |
| |
| /** |
| * Signals a clipboard paste event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will trigger a message that will be picked up by |
| * keyboards, which will then cause a signal in attached machines. |
| * |
| * @param value the text that was pasted. |
| * @param player the player that pasted the text. Pass <tt>null</tt> on the client side. |
| */ |
| void clipboard(String value, EntityPlayer player); |
| |
| /** |
| * Signals a mouse button down event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will cause a signal in attached machines. |
| * |
| * @param x the horizontal coordinate of the mouse, in characters. |
| * @param y the vertical coordinate of the mouse, in characters. |
| * @param button the button of the mouse that was pressed. |
| * @param player the player that pressed the mouse button. Pass <tt>null</tt> on the client side. |
| */ |
| void mouseDown(int x, int y, int button, EntityPlayer player); |
| |
| /** |
| * Signals a mouse drag event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will cause a signal in attached machines. |
| * |
| * @param x the horizontal coordinate of the mouse, in characters. |
| * @param y the vertical coordinate of the mouse, in characters. |
| * @param button the button of the mouse that is pressed. |
| * @param player the player that moved the mouse. Pass <tt>null</tt> on the client side. |
| */ |
| void mouseDrag(int x, int y, int button, EntityPlayer player); |
| |
| /** |
| * Signals a mouse button release event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will cause a signal in attached machines. |
| * |
| * @param x the horizontal coordinate of the mouse, in characters. |
| * @param y the vertical coordinate of the mouse, in characters. |
| * @param button the button of the mouse that was released. |
| * @param player the player that released the mouse button. Pass <tt>null</tt> on the client side. |
| */ |
| void mouseUp(int x, int y, int button, EntityPlayer player); |
| |
| /** |
| * Signals a mouse wheel scroll event for the buffer. |
| * <p/> |
| * On the client side this causes a packet to be sent to the server. On the |
| * server side this will cause a signal in attached machines. |
| * |
| * @param x the horizontal coordinate of the mouse, in characters. |
| * @param y the vertical coordinate of the mouse, in characters. |
| * @param delta indicates the direction of the mouse scroll. |
| * @param player the player that scrolled the mouse wheel. Pass <tt>null</tt> on the client side. |
| */ |
| void mouseScroll(int x, int y, int delta, EntityPlayer player); |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Used when setting a buffer's maximum color depth. |
| */ |
| public static enum ColorDepth { |
| /** |
| * Monochrome color, black and white. |
| */ |
| OneBit, |
| |
| /** |
| * 16 color palette, defaults to Minecraft colors. |
| */ |
| FourBit, |
| |
| /** |
| * 240 colors, 16 color palette, defaults to grayscale. |
| */ |
| EightBit |
| } |
| } |