|  | package ic2.api.energy.event; | 
|  |  | 
|  | import ic2.api.energy.tile.IEnergyTile; | 
|  |  | 
|  | /** | 
|  | * Event announcing terminated energy tiles. | 
|  | * | 
|  | * This event notifies subscribers of unloaded energy tiles, e.g. after getting | 
|  | * unloaded through the chunk they are in or after being destroyed by the | 
|  | * player or another block pick/destruction mechanism. | 
|  | * | 
|  | * Every energy tile which wants to get disconnected from the IC2 Energy | 
|  | * Network has to either post this event or alternatively call | 
|  | * EnergyNet.removeTileEntity(). | 
|  | * | 
|  | * You may use this event to build a static representation of energy tiles for | 
|  | * your own energy grid implementation if you need to. It's not required if you | 
|  | * always lookup energy paths on demand. | 
|  | * | 
|  | * See ic2/api/energy/usage.txt for an overall description of the energy net api. | 
|  | */ | 
|  | public class EnergyTileUnloadEvent extends EnergyTileEvent { | 
|  | public EnergyTileUnloadEvent(IEnergyTile energyTile) { | 
|  | super(energyTile); | 
|  | } | 
|  | } | 
|  |  |