blob: ffac38a2e6aa728a99ed1dc090cbd580ad73c151 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Settings
import li.cil.oc.api.network.Analyzable
import li.cil.oc.api.network._
import li.cil.oc.util.Color
import net.minecraft.client.Minecraft
import net.minecraft.entity.Entity
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.projectile.EntityArrow
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.common.util.ForgeDirection
import scala.collection.mutable
import scala.language.postfixOps
class Screen(var tier: Int) extends traits.TextBuffer with SidedEnvironment with traits.Rotatable with traits.RedstoneAware with traits.Colored with Analyzable with Ordered[Screen] {
def this() = this(0)
// Enable redstone functionality.
_isOutputEnabled = true
override def validFacings = ForgeDirection.VALID_DIRECTIONS
// ----------------------------------------------------------------------- //
/**
* Check for multi-block screen option in next update. We do this in the
* update to avoid unnecessary checks on chunk unload.
*/
var shouldCheckForMultiBlock = true
/**
* On the client we delay connecting screens a little, to avoid glitches
* when not all tile entity data for a chunk has been received within a
* single tick (meaning some screens are still "missing").
*/
var delayUntilCheckForMultiBlock = 40
var width, height = 1
var origin = this
val screens = mutable.Set(this)
var hadRedstoneInput = false
var cachedBounds: Option[AxisAlignedBB] = None
var invertTouchMode = false
private val arrows = mutable.Set.empty[EntityArrow]
color = Color.byTier(tier)
@SideOnly(Side.CLIENT)
override def canConnect(side: ForgeDirection) = toLocal(side) != ForgeDirection.SOUTH
// Allow connections from front for keyboards, and keyboards only...
override def sidedNode(side: ForgeDirection) = if (toLocal(side) != ForgeDirection.SOUTH || world.getTileEntity(x + side.offsetX, y + side.offsetY, z + side.offsetZ).isInstanceOf[Keyboard]) node else null
// ----------------------------------------------------------------------- //
def isOrigin = origin == this
def localPosition = {
val (lx, ly, _) = project(this)
val (ox, oy, _) = project(origin)
(lx - ox, ly - oy)
}
def hasKeyboard = screens.exists(screen =>
ForgeDirection.VALID_DIRECTIONS.map(side => (side, {
val (nx, ny, nz) = (screen.x + side.offsetX, screen.y + side.offsetY, screen.z + side.offsetZ)
if (world.blockExists(nx, ny, nz)) world.getTileEntity(nx, ny, nz)
else null
})).exists {
case (side, keyboard: Keyboard) => keyboard.hasNodeOnSide(side.getOpposite)
case _ => false
})
def checkMultiBlock() {
shouldCheckForMultiBlock = true
width = 1
height = 1
origin = this
screens.clear()
screens += this
cachedBounds = None
invertTouchMode = false
}
def click(player: EntityPlayer, hitX: Double, hitY: Double, hitZ: Double): Boolean = {
// Compute absolute position of the click on the face, measured in blocks.
def dot(f: ForgeDirection) = f.offsetX * hitX + f.offsetY * hitY + f.offsetZ * hitZ
val (hx, hy) = (dot(toGlobal(ForgeDirection.EAST)), dot(toGlobal(ForgeDirection.UP)))
val tx = if (hx < 0) 1 + hx else hx
val ty = 1 - (if (hy < 0) 1 + hy else hy)
val (lx, ly) = localPosition
val (ax, ay) = (lx + tx, height - 1 - ly + ty)
// Get the relative position in the *display area* of the face.
val border = 2.25 / 16.0
if (ax <= border || ay <= border || ax >= width - border || ay >= height - border) {
return false
}
if (!world.isRemote) return true
val (iw, ih) = (width - border * 2, height - border * 2)
val (rx, ry) = ((ax - border) / iw, (ay - border) / ih)
// Make it a relative position in the displayed buffer.
val bw = origin.buffer.getWidth
val bh = origin.buffer.getHeight
val (bpw, bph) = (origin.buffer.renderWidth / iw.toDouble, origin.buffer.renderHeight / ih.toDouble)
val (brx, bry) = if (bpw > bph) {
val rh = bph.toDouble / bpw.toDouble
val bry = (ry - (1 - rh) * 0.5) / rh
if (bry <= 0 || bry >= 1) {
return true
}
(rx, bry)
}
else if (bph > bpw) {
val rw = bpw.toDouble / bph.toDouble
val brx = (rx - (1 - rw) * 0.5) / rw
if (brx <= 0 || brx >= 1) {
return true
}
(brx, ry)
}
else {
(rx, ry)
}
// Convert to absolute coordinates and send the packet to the server.
origin.buffer.mouseDown(brx * bw, bry * bh, 0, null)
true
}
def walk(entity: Entity) {
val (x, y) = localPosition
entity match {
case player: EntityPlayer if Settings.get.inputUsername =>
origin.node.sendToReachable("computer.signal", "walk", Int.box(x + 1), Int.box(height - y), player.getCommandSenderName)
case _ =>
origin.node.sendToReachable("computer.signal", "walk", Int.box(x + 1), Int.box(height - y))
}
}
def shot(arrow: EntityArrow) {
arrows.add(arrow)
}
// ----------------------------------------------------------------------- //
override def canUpdate = true
override def updateEntity() {
super.updateEntity()
if (shouldCheckForMultiBlock && ((isClient && isClientReadyForMultiBlockCheck) || (isServer && isConnected))) {
// Make sure we merge in a deterministic order, to avoid getting
// different results on server and client due to the update order
// differing between the two. This also saves us from having to save
// any multi-block specific state information.
val pending = mutable.SortedSet(this)
val queue = mutable.Queue(this)
while (queue.nonEmpty) {
val current = queue.dequeue()
val (lx, ly, lz) = project(current)
def tryQueue(dx: Int, dy: Int) {
val (nx, ny, nz) = unproject(lx + dx, ly + dy, lz)
if (world.blockExists(nx, ny, nz)) world.getTileEntity(nx, ny, nz) match {
case s: Screen if s.pitch == pitch && s.yaw == yaw && pending.add(s) => queue += s
case _ => // Ignore.
}
}
tryQueue(-1, 0)
tryQueue(1, 0)
tryQueue(0, -1)
tryQueue(0, 1)
}
// Perform actual merges.
while (pending.nonEmpty) {
val current = pending.firstKey
while (current.tryMerge()) {}
current.screens.foreach {
screen =>
screen.shouldCheckForMultiBlock = false
pending.remove(screen)
queue += screen
}
if (isClient) {
val bounds = current.origin.getRenderBoundingBox
world.markBlockRangeForRenderUpdate(bounds.minX.toInt, bounds.minY.toInt, bounds.minZ.toInt,
bounds.maxX.toInt, bounds.maxY.toInt, bounds.maxZ.toInt)
}
}
// Update visibility after everything is done, to avoid noise.
queue.foreach(screen => {
val buffer = screen.buffer
if (screen.isOrigin) {
if (isServer) {
buffer.node.asInstanceOf[Component].setVisibility(Visibility.Network)
buffer.setEnergyCostPerTick(Settings.get.screenCost * screen.width * screen.height)
buffer.setAspectRatio(screen.width, screen.height)
}
}
else {
if (isServer) {
buffer.node.asInstanceOf[Component].setVisibility(Visibility.None)
buffer.setEnergyCostPerTick(Settings.get.screenCost)
}
buffer.setAspectRatio(1, 1)
val w = buffer.getWidth
val h = buffer.getHeight
buffer.setForegroundColor(0xFFFFFF, false)
buffer.setBackgroundColor(0x000000, false)
buffer.fill(0, 0, w, h, ' ')
}
})
}
if (arrows.size > 0) {
for (arrow <- arrows) {
val hitX = arrow.posX - x
val hitY = arrow.posY - y
val hitZ = arrow.posZ - z
val hitXInner = math.abs(hitX - 0.5) < 0.45
val hitYInner = math.abs(hitY - 0.5) < 0.45
val hitZInner = math.abs(hitZ - 0.5) < 0.45
if (hitXInner && hitYInner && !hitZInner ||
hitXInner && !hitYInner && hitZInner ||
!hitXInner && hitYInner && hitZInner) {
arrow.shootingEntity match {
case player: EntityPlayer if player == Minecraft.getMinecraft.thePlayer => click(player, hitX, hitY, hitZ)
case _ =>
}
}
}
arrows.clear()
}
}
private def isClientReadyForMultiBlockCheck = if (delayUntilCheckForMultiBlock > 0) {
delayUntilCheckForMultiBlock -= 1
false
} else true
override def dispose() {
super.dispose()
screens.clone().foreach(_.checkMultiBlock())
}
override protected def onColorChanged() {
super.onColorChanged()
screens.clone().foreach(_.checkMultiBlock())
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
tier = nbt.getByte(Settings.namespace + "tier") max 0 min 2
color = Color.byTier(tier)
super.readFromNBT(nbt)
hadRedstoneInput = nbt.getBoolean(Settings.namespace + "hadRedstoneInput")
invertTouchMode = nbt.getBoolean(Settings.namespace + "invertTouchMode")
}
override def writeToNBT(nbt: NBTTagCompound) {
nbt.setByte(Settings.namespace + "tier", tier.toByte)
super.writeToNBT(nbt)
nbt.setBoolean(Settings.namespace + "hadRedstoneInput", hadRedstoneInput)
nbt.setBoolean(Settings.namespace + "invertTouchMode", invertTouchMode)
}
@SideOnly(Side.CLIENT) override
def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
invertTouchMode = nbt.getBoolean("invertTouchMode")
}
override def writeToNBTForClient(nbt: NBTTagCompound) {
super.writeToNBTForClient(nbt)
nbt.setBoolean("invertTouchMode", invertTouchMode)
}
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override def getRenderBoundingBox =
if ((width == 1 && height == 1) || !isOrigin) super.getRenderBoundingBox
else cachedBounds match {
case Some(bounds) => bounds
case _ =>
val (sx, sy, sz) = unproject(width, height, 1)
val ox = x + (if (sx < 0) 1 else 0)
val oy = y + (if (sy < 0) 1 else 0)
val oz = z + (if (sz < 0) 1 else 0)
val b = AxisAlignedBB.getBoundingBox(ox, oy, oz, ox + sx, oy + sy, oz + sz)
b.setBounds(math.min(b.minX, b.maxX), math.min(b.minY, b.maxY), math.min(b.minZ, b.maxZ),
math.max(b.minX, b.maxX), math.max(b.minY, b.maxY), math.max(b.minZ, b.maxZ))
cachedBounds = Some(b)
b
}
@SideOnly(Side.CLIENT)
override def getMaxRenderDistanceSquared = if (isOrigin) super.getMaxRenderDistanceSquared else 0
// ----------------------------------------------------------------------- //
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(origin.node)
override protected def onRedstoneInputChanged(side: ForgeDirection, oldMaxValue: Int, newMaxValue: Int) {
super.onRedstoneInputChanged(side, oldMaxValue, newMaxValue)
val hasRedstoneInput = screens.map(_.maxInput).max > 0
if (hasRedstoneInput != hadRedstoneInput) {
hadRedstoneInput = hasRedstoneInput
if (hasRedstoneInput) {
origin.buffer.setPowerState(!origin.buffer.getPowerState)
}
}
}
override def onRotationChanged() {
super.onRotationChanged()
screens.clone().foreach(_.checkMultiBlock())
}
// ----------------------------------------------------------------------- //
override def compare(that: Screen) =
if (x != that.x) x - that.x
else if (y != that.y) y - that.y
else z - that.z
// ----------------------------------------------------------------------- //
private def tryMerge() = {
val (ox, oy, oz) = project(origin)
def tryMergeTowards(dx: Int, dy: Int) = {
val (nx, ny, nz) = unproject(ox + dx, oy + dy, oz)
world.blockExists(nx, ny, nz) && (world.getTileEntity(nx, ny, nz) match {
case s: Screen if s.tier == tier && s.pitch == pitch && s.color == color && s.yaw == yaw && !screens.contains(s) =>
val (sx, sy, _) = project(s.origin)
val canMergeAlongX = sy == oy && s.height == height && s.width + width <= Settings.get.maxScreenWidth
val canMergeAlongY = sx == ox && s.width == width && s.height + height <= Settings.get.maxScreenHeight
if (canMergeAlongX || canMergeAlongY) {
val (newOrigin) =
if (canMergeAlongX) {
if (sx < ox) s.origin else origin
}
else {
if (sy < oy) s.origin else origin
}
val (newWidth, newHeight) =
if (canMergeAlongX) (width + s.width, height)
else (width, height + s.height)
val newScreens = screens ++ s.screens
for (screen <- newScreens) {
screen.width = newWidth
screen.height = newHeight
screen.origin = newOrigin
screen.screens ++= newScreens // It's a set, so there won't be duplicates.
screen.cachedBounds = None
}
true
}
else false // Cannot merge.
case _ => false
})
}
tryMergeTowards(0, height) || tryMergeTowards(0, -1) || tryMergeTowards(width, 0) || tryMergeTowards(-1, 0)
}
private def project(t: Screen) = {
def dot(f: ForgeDirection, s: Screen) = f.offsetX * s.x + f.offsetY * s.y + f.offsetZ * s.z
(dot(toGlobal(ForgeDirection.EAST), t), dot(toGlobal(ForgeDirection.UP), t), dot(toGlobal(ForgeDirection.SOUTH), t))
}
private def unproject(x: Int, y: Int, z: Int) = {
def dot(f: ForgeDirection) = f.offsetX * x + f.offsetY * y + f.offsetZ * z
(dot(toLocal(ForgeDirection.EAST)), dot(toLocal(ForgeDirection.UP)), dot(toLocal(ForgeDirection.SOUTH)))
}
}