| package li.cil.oc.gui |
| |
| import li.cil.oc.common.tileentity.TileEntityComputer |
| import net.minecraft.entity.player.InventoryPlayer |
| import net.minecraft.client.gui.inventory.GuiContainer |
| import li.cil.oc.container.ContainerComputer |
| import net.minecraft.util.StatCollector |
| import com.sun.xml.internal.bind.annotation.OverrideAnnotationOf |
| import org.lwjgl.opengl.GL11 |
| import net.minecraft.util.ResourceLocation |
| import net.minecraft.client.gui.GuiButton |
| import net.minecraft.client.gui.GuiTextField |
| |
| class GuiComputer(inventory: InventoryPlayer, tile: TileEntityComputer) extends GuiContainer(new ContainerComputer(inventory, tile)) { |
| val tileEntity = tile |
| var b = new GuiButton(1,5,4,"test") |
| var t:GuiTextField = null |
| |
| |
| override def drawGuiContainerForegroundLayer(param1: Int, par2: Int) = { |
| //draw text and stuff here |
| //the parameters for drawString are: string, x, y, color |
| fontRenderer.drawString("Computer ", 8, 6, 4210752); |
| //draws "Inventory" or your regional equivalent |
| fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752); |
| } |
| |
| override def drawGuiContainerBackgroundLayer(f: Float, i: Int, j: Int) = { |
| //draw your Gui here, only thing you need to change is the path |
| |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); |
| this.mc.renderEngine.func_110577_a(new ResourceLocation("")); |
| var x = (width - xSize*2) / 2; |
| var y = (height - ySize*2) / 2; |
| this.drawTexturedModalRect(x, y, 0, 0, xSize*2, ySize*2); |
| } |
| |
| override def initGui()={ |
| super.initGui() |
| System.out.println(" FONTRENDERER != NULL???"+this.fontRenderer) |
| t = new GuiTextField(this.fontRenderer,20,0,200,200) |
| t.setText("Hallo das ist ein TEst") |
| |
| } |
| override def drawScreen(i:Int,j:Int,f:Float)={ |
| super.drawScreen(i, j, f); |
| b.drawButton(this.mc,i,j) |
| |
| t.drawTextBox() |
| t.setCursorPosition(0) |
| |
| } |
| } |