|  | package li.cil.oc.common.block | 
|  |  | 
|  | import java.util | 
|  | import java.util.Random | 
|  |  | 
|  | import cpw.mods.fml.common.Optional | 
|  | import li.cil.oc.common.tileentity | 
|  | import li.cil.oc.util.mods.Mods | 
|  | import li.cil.oc.{CreativeTab, Localization, Settings, api} | 
|  | import mcp.mobius.waila.api.{IWailaConfigHandler, IWailaDataAccessor} | 
|  | import net.minecraft.block.Block | 
|  | import net.minecraft.block.material.Material | 
|  | import net.minecraft.entity.player.EntityPlayer | 
|  | import net.minecraft.item.ItemStack | 
|  | import net.minecraft.world.{IBlockAccess, World} | 
|  | import net.minecraftforge.common.util.ForgeDirection | 
|  | import org.lwjgl.opengl.GL11 | 
|  |  | 
|  | class Keyboard extends SimpleBlock(Material.rock) { | 
|  | setBlockName("Keyboard") | 
|  | setBlockTextureName(Settings.resourceDomain + ":keyboard") | 
|  | setLightOpacity(0) | 
|  | setCreativeTab(CreativeTab) | 
|  |  | 
|  | override def renderAsNormalBlock = false | 
|  |  | 
|  | override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = true | 
|  |  | 
|  | override def isOpaqueCube = false | 
|  |  | 
|  | override def isNormalCube = false | 
|  |  | 
|  | override def hasTileEntity(metadata: Int) = true | 
|  |  | 
|  | override def createTileEntity(world: World, metadata: Int) = new tileentity.Keyboard() | 
|  |  | 
|  | override def updateTick(world: World, x: Int, y: Int, z: Int, rng: Random) = | 
|  | world.getTileEntity(x, y, z) match { | 
|  | case keyboard: tileentity.Keyboard => api.Network.joinOrCreateNetwork(keyboard) | 
|  | case _ => | 
|  | } | 
|  |  | 
|  | override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = { | 
|  | world.isSideSolid(x + side.offsetX, y + side.offsetY, z + side.offsetZ, side.getOpposite) && | 
|  | (world.getTileEntity(x + side.offsetX, y + side.offsetY, z + side.offsetZ) match { | 
|  | case screen: tileentity.Screen => screen.facing != side.getOpposite | 
|  | case _ => true | 
|  | }) | 
|  | } | 
|  |  | 
|  | override def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = | 
|  | world.getTileEntity(x, y, z) match { | 
|  | case keyboard: tileentity.Keyboard => setBlockBounds(keyboard.pitch, keyboard.yaw) | 
|  | case _ => | 
|  | } | 
|  |  | 
|  | override def setBlockBoundsForItemRender(metadata: Int) = setBlockBounds(ForgeDirection.NORTH, ForgeDirection.WEST) | 
|  |  | 
|  | override def preItemRender(metadata: Int) { | 
|  | GL11.glTranslatef(-0.75f, 0, 0) | 
|  | GL11.glScalef(1.5f, 1.5f, 1.5f) | 
|  | } | 
|  |  | 
|  | private def setBlockBounds(pitch: ForgeDirection, yaw: ForgeDirection) { | 
|  | val (forward, up) = pitch match { | 
|  | case side@(ForgeDirection.DOWN | ForgeDirection.UP) => (side, yaw) | 
|  | case _ => (yaw, ForgeDirection.UP) | 
|  | } | 
|  | val side = forward.getRotation(up) | 
|  | val sizes = Array(7f / 16f, 4f / 16f, 7f / 16f) | 
|  | val x0 = -up.offsetX * sizes(1) - side.offsetX * sizes(2) - forward.offsetX * sizes(0) | 
|  | val x1 = up.offsetX * sizes(1) + side.offsetX * sizes(2) - forward.offsetX * 0.5f | 
|  | val y0 = -up.offsetY * sizes(1) - side.offsetY * sizes(2) - forward.offsetY * sizes(0) | 
|  | val y1 = up.offsetY * sizes(1) + side.offsetY * sizes(2) - forward.offsetY * 0.5f | 
|  | val z0 = -up.offsetZ * sizes(1) - side.offsetZ * sizes(2) - forward.offsetZ * sizes(0) | 
|  | val z1 = up.offsetZ * sizes(1) + side.offsetZ * sizes(2) - forward.offsetZ * 0.5f | 
|  | setBlockBounds( | 
|  | math.min(x0, x1) + 0.5f, math.min(y0, y1) + 0.5f, math.min(z0, z1) + 0.5f, | 
|  | math.max(x0, x1) + 0.5f, math.max(y0, y1) + 0.5f, math.max(z0, z1) + 0.5f) | 
|  | } | 
|  |  | 
|  | override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, block: Block) = | 
|  | world.getTileEntity(x, y, z) match { | 
|  | case keyboard: tileentity.Keyboard if canPlaceBlockOnSide(world, x, y, z, keyboard.facing.ordinal) => // Can stay. | 
|  | case _ => | 
|  | dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0) | 
|  | world.setBlockToAir(x, y, z) | 
|  | } | 
|  |  | 
|  | override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = | 
|  | adjacencyInfo(world, x, y, z) match { | 
|  | case Some((keyboard, screen, sx, sy, sz, facing)) => screen.rightClick(world, sx, sy, sz, player, facing, 0, 0, 0, force = true) | 
|  | case _ => false | 
|  | } | 
|  |  | 
|  | def adjacencyInfo(world: World, x: Int, y: Int, z: Int) = | 
|  | world.getTileEntity(x, y, z) match { | 
|  | case keyboard: tileentity.Keyboard => | 
|  | val (sx, sy, sz) = ( | 
|  | x + keyboard.facing.getOpposite.offsetX, | 
|  | y + keyboard.facing.getOpposite.offsetY, | 
|  | z + keyboard.facing.getOpposite.offsetZ) | 
|  | Delegator.subBlock(world, sx, sy, sz) match { | 
|  | case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, keyboard.facing.getOpposite)) | 
|  | case _ => | 
|  | // Special case #1: check for screen in front of the keyboard. | 
|  | val forward = keyboard.facing match { | 
|  | case ForgeDirection.UP | ForgeDirection.DOWN => keyboard.yaw | 
|  | case _ => ForgeDirection.UP | 
|  | } | 
|  | val (sx, sy, sz) = ( | 
|  | x + forward.offsetX, | 
|  | y + forward.offsetY, | 
|  | z + forward.offsetZ) | 
|  | Delegator.subBlock(world, sx, sy, sz) match { | 
|  | case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, forward)) | 
|  | case _ if keyboard.facing != ForgeDirection.UP && keyboard.facing != ForgeDirection.DOWN => | 
|  | // Special case #2: check for screen below keyboards on walls. | 
|  | val (sx, sy, sz) = ( | 
|  | x - forward.offsetX, | 
|  | y - forward.offsetY, | 
|  | z - forward.offsetZ) | 
|  | Delegator.subBlock(world, sx, sy, sz) match { | 
|  | case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, forward.getOpposite)) | 
|  | case _ => None | 
|  | } | 
|  | case _ => None | 
|  | } | 
|  | } | 
|  | case _ => None | 
|  | } | 
|  |  | 
|  | override def getValidRotations(world: World, x: Int, y: Int, z: Int) = null | 
|  |  | 
|  | @Optional.Method(modid = Mods.IDs.Waila) | 
|  | def wailaBody(stack: ItemStack, tooltip: util.List[String], accessor: IWailaDataAccessor, config: IWailaConfigHandler) { | 
|  | val node = accessor.getNBTData.getCompoundTag(Settings.namespace + "keyboard").getCompoundTag("node") | 
|  | if (node.hasKey("address")) { | 
|  | tooltip.add(Localization.Analyzer.Address(node.getString("address")).getUnformattedText) | 
|  | } | 
|  | } | 
|  | } |