| package li.cil.oc.client.gui |
| |
| import li.cil.oc.Config |
| import li.cil.oc.common.container |
| import li.cil.oc.common.tileentity |
| import net.minecraft.client.gui.inventory.GuiContainer |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.entity.player.InventoryPlayer |
| import net.minecraft.inventory.Slot |
| import net.minecraft.util.ResourceLocation |
| import net.minecraft.util.StatCollector |
| import org.lwjgl.opengl.GL11 |
| |
| class Computer(inventory: InventoryPlayer, val tileEntity: tileentity.Computer) extends GuiContainer(new container.Computer(inventory, tileEntity)) { |
| private val background = new ResourceLocation(Config.resourceDomain, "textures/gui/computer.png") |
| |
| private val iconPsu = new ResourceLocation(Config.resourceDomain, "textures/gui/icon_psu.png") |
| private val iconPci = new ResourceLocation(Config.resourceDomain, "textures/gui/icon_pci.png") |
| private val iconRam = new ResourceLocation(Config.resourceDomain, "textures/gui/icon_ram.png") |
| private val iconHdd = new ResourceLocation(Config.resourceDomain, "textures/gui/icon_hdd.png") |
| |
| private val icons = Array(iconPsu, iconPci, iconPci, iconPci, iconRam, iconRam, iconHdd, iconHdd) |
| |
| private var (x, y) = (0, 0) |
| |
| override def initGui() = { |
| super.initGui() |
| x = (width - xSize) / 2 |
| y = (height - ySize) / 2 |
| } |
| |
| override def drawSlotInventory(slot: Slot) = { |
| super.drawSlotInventory(slot) |
| if (slot.slotNumber < 8 && !slot.getHasStack) |
| drawSlotIcon(slot, icons(slot.slotNumber)) |
| } |
| |
| override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) = { |
| fontRenderer.drawString( |
| StatCollector.translateToLocal("oc.container.computer"), |
| 8, 6, 0x404040) |
| fontRenderer.drawString( |
| StatCollector.translateToLocal("container.inventory"), |
| 8, ySize - 96 + 2, 0x404040) |
| } |
| |
| override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) = { |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F) |
| setTexture(background) |
| drawTexturedModalRect(x, y, 0, 0, xSize, ySize) |
| } |
| |
| override def doesGuiPauseGame = false |
| |
| private def drawSlotIcon(slot: Slot, icon: ResourceLocation) = { |
| GL11.glPushAttrib(0xFFFFFF) |
| GL11.glDisable(GL11.GL_LIGHTING) |
| GL11.glDisable(GL11.GL_DEPTH_TEST) |
| GL11.glEnable(GL11.GL_BLEND) |
| GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA) |
| GL11.glColor4f(1, 1, 1, 0.25f) |
| setTexture(icon) |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| t.addVertexWithUV(slot.xDisplayPosition, slot.yDisplayPosition + 16, zLevel, 0, 1) |
| t.addVertexWithUV(slot.xDisplayPosition + 16, slot.yDisplayPosition + 16, zLevel, 1, 1) |
| t.addVertexWithUV(slot.xDisplayPosition + 16, slot.yDisplayPosition, zLevel, 1, 0) |
| t.addVertexWithUV(slot.xDisplayPosition, slot.yDisplayPosition, zLevel, 0, 0) |
| t.draw() |
| GL11.glPopAttrib() |
| } |
| |
| private def setTexture(value: ResourceLocation) = |
| mc.renderEngine.bindTexture(value) |
| } |