| package li.cil.oc.common.container |
| |
| import li.cil.oc.api |
| import li.cil.oc.common.inventory.ServerInventory |
| import net.minecraft.entity.player.{EntityPlayer, InventoryPlayer} |
| |
| class Server(playerInventory: InventoryPlayer, serverInventory: ServerInventory) extends Player(playerInventory, serverInventory) { |
| for (i <- 0 to 1) { |
| addSlotToContainer(76, 7 + i * slotSize, api.driver.Slot.Card, 1) |
| } |
| |
| for (i <- 0 to 3) { |
| addSlotToContainer(100, 7 + i * slotSize, api.driver.Slot.Processor) |
| } |
| |
| for (i <- 0 to 3) { |
| addSlotToContainer(124, 7 + i * slotSize, api.driver.Slot.Memory, 2) |
| } |
| |
| for (i <- 0 to 3) { |
| addSlotToContainer(148, 7 + i * slotSize, api.driver.Slot.HardDiskDrive, 2) |
| } |
| |
| // Show the player's inventory. |
| addPlayerInventorySlots(8, 84) |
| |
| override def canInteractWith(player: EntityPlayer) = player == playerInventory.player |
| } |
| |