| package li.cil.oc.common.block |
| |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.Settings |
| import li.cil.oc.client.Textures |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.util.Tooltip |
| import net.minecraft.client.renderer.texture.IIconRegister |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| class Disassembler extends SimpleBlock with traits.PowerAcceptor { |
| override protected def customTextures = Array( |
| None, |
| Some("DisassemblerTop"), |
| Some("DisassemblerSide"), |
| Some("DisassemblerSide"), |
| Some("DisassemblerSide"), |
| Some("DisassemblerSide") |
| ) |
| |
| override def registerBlockIcons(iconRegister: IIconRegister) = { |
| super.registerBlockIcons(iconRegister) |
| Textures.Disassembler.iconSideOn = iconRegister.registerIcon(Settings.resourceDomain + ":DisassemblerSideOn") |
| Textures.Disassembler.iconTopOn = iconRegister.registerIcon(Settings.resourceDomain + ":DisassemblerTopOn") |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override protected def tooltipBody(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) { |
| tooltip.addAll(Tooltip.get(getClass.getSimpleName, (Settings.get.disassemblerBreakChance * 100).toInt.toString)) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def energyThroughput = Settings.get.disassemblerRate |
| |
| override def hasTileEntity(metadata: Int) = true |
| |
| override def createTileEntity(world: World, metadata: Int) = new tileentity.Disassembler() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| if (!player.isSneaking) { |
| if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Disassembler.id, world, x, y, z) |
| } |
| true |
| } |
| else false |
| } |
| } |