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package li.cil.oc.common
import cpw.mods.fml.common.event._
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc._
import li.cil.oc.common.tileentity.Keyboard
import li.cil.oc.server.driver
import li.cil.oc.server.fs
import li.cil.oc.server.network
class Proxy {
def preInit(e: FMLPreInitializationEvent): Unit = {
Config.load(e.getSuggestedConfigurationFile)
api.Driver.instance = driver.Registry
api.FileSystem.instance = fs.FileSystem
api.Network.instance = network.Network
}
def init(e: FMLInitializationEvent): Unit = {
Blocks.init()
Items.init()
api.Driver.add(driver.Carriage)
api.Driver.add(driver.CommandBlock)
api.Driver.add(driver.FileSystem)
api.Driver.add(driver.GraphicsCard)
api.Driver.add(driver.Memory)
api.Driver.add(driver.NetworkCard)
// api.Driver.add(driver.Peripheral) // Can cause severe issues (deadlocks).
api.Driver.add(driver.PowerSupply)
api.Driver.add(driver.RedstoneCard)
api.Driver.add(driver.WirelessNetworkCard)
GameRegistry.registerPlayerTracker(Keyboard)
}
def postInit(e: FMLPostInitializationEvent): Unit = {
// Lock the driver registry to avoid drivers being added after computers
// may have already started up. This makes sure the driver API won't change
// over the course of a game, since that could lead to weird effects.
driver.Registry.locked = true
}
}