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package li.cil.oc.common.tileentity
import li.cil.oc.api.network.Node
import net.minecraft.inventory.IInventory
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.nbt.NBTTagList
import net.minecraft.world.World
import li.cil.oc.api.driver.Slot
import li.cil.oc.common.component.Computer
import li.cil.oc.server.driver.Registry
trait ItemComponentProxy extends IInventory with Node {
protected val inventory = new Array[ItemStack](8)
protected val computer: Computer
def world: World
override def load(nbt: NBTTagCompound) = {
super.load(nbt)
val list = nbt.getTagList("list")
for (i <- 0 until list.tagCount) {
val slotNbt = list.tagAt(i).asInstanceOf[NBTTagCompound]
val slot = slotNbt.getByte("slot")
if (slot >= 0 && slot < inventory.length) {
inventory(slot) = ItemStack.loadItemStackFromNBT(
slotNbt.getCompoundTag("item"))
}
}
}
override def save(nbt: NBTTagCompound) = {
super.save(nbt)
val list = new NBTTagList
inventory.zipWithIndex filter {
case (stack, slot) => stack != null
} foreach {
case (stack, slot) => {
val slotNbt = new NBTTagCompound
slotNbt.setByte("slot", slot.toByte)
val itemNbt = new NBTTagCompound
stack.writeToNBT(itemNbt)
slotNbt.setCompoundTag("item", itemNbt)
list.appendTag(slotNbt)
}
}
nbt.setTag("list", list)
}
// ----------------------------------------------------------------------- //
// NetworkNode
// ----------------------------------------------------------------------- //
override protected def onConnect() {
super.onConnect()
for (slot <- 0 until inventory.length) {
itemNode(slot) match {
case None => // Ignore.
case Some(node) =>
network.foreach(_.connect(this, node))
}
}
}
override protected def onDisconnect() {
super.onDisconnect()
for (slot <- 0 until inventory.length) {
itemNode(slot) match {
case None => // Ignore.
case Some(node) =>
node.network.foreach(_.remove(node))
}
}
}
private def itemNode(slot: Int) = Registry.driverFor(inventory(slot)) match {
case None => None
case Some(driver) => driver.node(inventory(slot))
}
// ----------------------------------------------------------------------- //
// IInventory
// ----------------------------------------------------------------------- //
def getInventoryStackLimit = 1
def getInvName = "oc.container.computer"
def getSizeInventory = inventory.length
def getStackInSlot(i: Int) = inventory(i)
def decrStackSize(slot: Int, amount: Int) = {
val stack = getStackInSlot(slot)
if (stack == null)
null
else if (stack.stackSize <= amount) {
setInventorySlotContents(slot, null)
stack
}
else {
val subStack = stack.splitStack(amount)
if (stack.stackSize == 0) {
setInventorySlotContents(slot, null)
}
subStack
}
}
def getStackInSlotOnClosing(slot: Int) = null
def setInventorySlotContents(slot: Int, item: ItemStack) = {
// Uninstall component previously in that slot.
if (!world.isRemote) itemNode(slot) match {
case None => // Nothing to do.
case Some(node) =>
node.network.foreach(_.remove(node))
}
inventory(slot) = item
if (item != null && item.stackSize > getInventoryStackLimit)
item.stackSize = getInventoryStackLimit
if (!world.isRemote) itemNode(slot) match {
case None => // Nothing to do.
case Some(node) =>
network.foreach(_.connect(this, node))
}
}
def isItemValidForSlot(slot: Int, item: ItemStack) = (slot, Registry.driverFor(item)) match {
case (_, None) => false // Invalid item.
case (0, Some(driver)) => driver.slot(item) == Slot.PSU
case (1 | 2 | 3, Some(driver)) => driver.slot(item) == Slot.PCI
case (4 | 5, Some(driver)) => driver.slot(item) == Slot.RAM
case (6 | 7, Some(driver)) => driver.slot(item) == Slot.HDD
case (_, Some(_)) => false // Invalid slot.
}
def isInvNameLocalized = false
def openChest() {}
def closeChest() {}
}