| package universalelectricity.api.vector; |
| |
| import java.util.List; |
| |
| import net.minecraft.entity.Entity; |
| import net.minecraft.nbt.NBTTagCompound; |
| import net.minecraft.tileentity.TileEntity; |
| import net.minecraft.util.AxisAlignedBB; |
| import net.minecraft.util.ChunkCoordinates; |
| import net.minecraft.util.MovingObjectPosition; |
| import net.minecraft.util.Vec3; |
| import net.minecraft.world.IBlockAccess; |
| import net.minecraft.world.World; |
| import net.minecraftforge.common.ForgeDirection; |
| |
| /** |
| * Vector3 Class is used for defining objects in a 3D space. |
| * |
| * @author Calclavia |
| */ |
| |
| public class Vector3 implements Cloneable |
| { |
| public double x; |
| public double y; |
| public double z; |
| |
| public Vector3(double x, double y, double z) |
| { |
| this.x = x; |
| this.y = y; |
| this.z = z; |
| } |
| |
| public Vector3() |
| { |
| this(0, 0, 0); |
| } |
| |
| public Vector3(Vector3 vector) |
| { |
| this(vector.x, vector.y, vector.z); |
| } |
| |
| public Vector3(double amount) |
| { |
| this(amount, amount, amount); |
| } |
| |
| public Vector3(Entity par1) |
| { |
| this(par1.posX, par1.posY, par1.posZ); |
| } |
| |
| public Vector3(TileEntity par1) |
| { |
| this(par1.xCoord, par1.yCoord, par1.zCoord); |
| } |
| |
| public Vector3(Vec3 par1) |
| { |
| this(par1.xCoord, par1.yCoord, par1.zCoord); |
| |
| } |
| |
| public Vector3(MovingObjectPosition par1) |
| { |
| this(par1.blockX, par1.blockY, par1.blockZ); |
| } |
| |
| public Vector3(ChunkCoordinates par1) |
| { |
| this(par1.posX, par1.posY, par1.posZ); |
| } |
| |
| public Vector3(ForgeDirection direction) |
| { |
| this(direction.offsetX, direction.offsetY, direction.offsetZ); |
| } |
| |
| /** Loads a Vector3 from an NBT compound. */ |
| public Vector3(NBTTagCompound nbt) |
| { |
| this(nbt.getDouble("x"), nbt.getDouble("y"), nbt.getDouble("z")); |
| } |
| |
| /** |
| * Get a Vector3 based on the rotationYaw and rotationPitch. |
| * |
| * @param rotationYaw - Degree |
| * @param rotationPitch- Degree |
| */ |
| public Vector3(float rotationYaw, float rotationPitch) |
| { |
| this(Math.cos(Math.toRadians(rotationYaw + 90)), Math.sin(Math.toRadians(-rotationPitch)), Math.sin(Math.toRadians(rotationYaw + 90))); |
| } |
| |
| public static Vector3 fromCenter(Entity e) |
| { |
| return new Vector3(e.posX, e.posY - e.yOffset + e.height / 2, e.posZ); |
| } |
| |
| public static Vector3 fromCenter(TileEntity e) |
| { |
| return new Vector3(e.xCoord + 0.5, e.yCoord + 0.5, e.zCoord + 0.5); |
| } |
| |
| /** Returns the coordinates as integers, ideal for block placement. */ |
| public int intX() |
| { |
| return (int) Math.floor(this.x); |
| } |
| |
| public int intY() |
| { |
| return (int) Math.floor(this.y); |
| } |
| |
| public int intZ() |
| { |
| return (int) Math.floor(this.z); |
| } |
| |
| public float floatX() |
| { |
| return (float) this.x; |
| } |
| |
| public float floatY() |
| { |
| return (float) this.y; |
| } |
| |
| public float floatZ() |
| { |
| return (float) this.z; |
| } |
| |
| /** Makes a new copy of this Vector. Prevents variable referencing problems. */ |
| @Override |
| public Vector3 clone() |
| { |
| return new Vector3(this); |
| } |
| |
| /** |
| * Easy block access functions. |
| * |
| * @param world |
| * @return |
| */ |
| public int getBlockID(IBlockAccess world) |
| { |
| return world.getBlockId(this.intX(), this.intY(), this.intZ()); |
| } |
| |
| public int getBlockMetadata(IBlockAccess world) |
| { |
| return world.getBlockMetadata(this.intX(), this.intY(), this.intZ()); |
| } |
| |
| public TileEntity getTileEntity(IBlockAccess world) |
| { |
| return world.getBlockTileEntity(this.intX(), this.intY(), this.intZ()); |
| } |
| |
| public boolean setBlock(World world, int id, int metadata, int notify) |
| { |
| return world.setBlock(this.intX(), this.intY(), this.intZ(), id, metadata, notify); |
| } |
| |
| public boolean setBlock(World world, int id, int metadata) |
| { |
| return this.setBlock(world, id, metadata, 3); |
| } |
| |
| public boolean setBlock(World world, int id) |
| { |
| return this.setBlock(world, id, 0); |
| } |
| |
| /** ---------------------- CONVERSION FUNCTIONS ---------------------------- */ |
| /** Converts this Vector3 into a Vector2 by dropping the Y axis. */ |
| public Vector2 toVector2() |
| { |
| return new Vector2(this.x, this.z); |
| } |
| |
| /** Converts this vector three into a Minecraft Vec3 object */ |
| public Vec3 toVec3() |
| { |
| return Vec3.createVectorHelper(this.x, this.y, this.z); |
| } |
| |
| /** |
| * Saves this Vector3 to disk |
| * |
| * @param prefix - The prefix of this save. Use some unique string. |
| * @param nbt - The NBT compound object to save the data in |
| */ |
| public NBTTagCompound writeToNBT(NBTTagCompound nbt) |
| { |
| nbt.setDouble("x", this.x); |
| nbt.setDouble("y", this.y); |
| nbt.setDouble("z", this.z); |
| return nbt; |
| } |
| |
| /** Converts Vector3 into a ForgeDirection. */ |
| public ForgeDirection toForgeDirection() |
| { |
| for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS) |
| { |
| if (this.x == direction.offsetX && this.y == direction.offsetY && this.z == direction.offsetZ) |
| { |
| return direction; |
| } |
| } |
| |
| return ForgeDirection.UNKNOWN; |
| } |
| |
| /** ---------------------- MAGNITUDE FUNCTIONS ---------------------------- */ |
| public double getMagnitude() |
| { |
| return Math.sqrt(this.getMagnitudeSquared()); |
| } |
| |
| public double getMagnitudeSquared() |
| { |
| return this.x * this.x + this.y * this.y + this.z * this.z; |
| } |
| |
| public Vector3 normalize() |
| { |
| double d = this.getMagnitude(); |
| |
| if (d != 0) |
| { |
| this.scale(1 / d); |
| } |
| |
| return this; |
| } |
| |
| /** Gets the distance between two vectors */ |
| public static double distance(Vector3 vec1, Vector3 vec2) |
| { |
| return vec1.distance(vec2); |
| } |
| |
| public double distance(double x, double y, double z) |
| { |
| Vector3 difference = this.clone().difference(x, y, z); |
| return difference.getMagnitude(); |
| } |
| |
| public double distance(Vector3 compare) |
| { |
| return this.distance(compare.x, compare.y, compare.z); |
| } |
| |
| public double distance(Entity entity) |
| { |
| return this.distance(entity.posX, entity.posY, entity.posZ); |
| } |
| |
| /** Multiplies the vector by negative one. */ |
| public Vector3 invert() |
| { |
| this.scale(-1); |
| return this; |
| } |
| |
| /** |
| * Gets a position relative to a position's side |
| * |
| * @param position - The position |
| * @param side - The side. 0-5 |
| * @return The position relative to the original position's side |
| */ |
| public Vector3 translate(ForgeDirection side, double amount) |
| { |
| return this.translate(new Vector3(side).scale(amount)); |
| } |
| |
| public Vector3 translate(ForgeDirection side) |
| { |
| return this.translate(side, 1); |
| } |
| |
| @Deprecated |
| public Vector3 modifyPositionFromSide(ForgeDirection side, double amount) |
| { |
| return this.translate(side, amount); |
| } |
| |
| @Deprecated |
| public Vector3 modifyPositionFromSide(ForgeDirection side) |
| { |
| return this.translate(side); |
| } |
| |
| public Vector3 translate(Vector3 addition) |
| { |
| this.x += addition.x; |
| this.y += addition.y; |
| this.z += addition.z; |
| return this; |
| } |
| |
| public Vector3 translate(double x, double y, double z) |
| { |
| this.x += x; |
| this.y += y; |
| this.z += z; |
| return this; |
| } |
| |
| public Vector3 translate(double addition) |
| { |
| this.x += addition; |
| this.y += addition; |
| this.z += addition; |
| return this; |
| } |
| |
| public static Vector3 translate(Vector3 first, Vector3 second) |
| { |
| return first.clone().translate(second); |
| } |
| |
| public static Vector3 translate(Vector3 translate, double addition) |
| { |
| return translate.clone().translate(addition); |
| } |
| |
| public Vector3 add(Vector3 amount) |
| { |
| return translate(amount); |
| } |
| |
| public Vector3 add(double amount) |
| { |
| return translate(amount); |
| } |
| |
| public Vector3 subtract(Vector3 amount) |
| { |
| return this.translate(amount.clone().invert()); |
| } |
| |
| public Vector3 subtract(double amount) |
| { |
| return this.translate(-amount); |
| } |
| |
| public Vector3 subtract(double x, double y, double z) |
| { |
| return this.difference(x, y, z); |
| } |
| |
| public Vector3 difference(Vector3 amount) |
| { |
| return this.translate(amount.clone().invert()); |
| } |
| |
| public Vector3 difference(double amount) |
| { |
| return this.translate(-amount); |
| } |
| |
| public Vector3 difference(double x, double y, double z) |
| { |
| this.x -= x; |
| this.y -= y; |
| this.z -= z; |
| return this; |
| } |
| |
| public Vector3 scale(double amount) |
| { |
| this.x *= amount; |
| this.y *= amount; |
| this.z *= amount; |
| return this; |
| } |
| |
| public Vector3 scale(double x, double y, double z) |
| { |
| this.x *= x; |
| this.y *= y; |
| this.z *= z; |
| return this; |
| } |
| |
| public Vector3 scale(Vector3 amount) |
| { |
| this.x *= amount.x; |
| this.y *= amount.y; |
| this.z *= amount.z; |
| return this; |
| } |
| |
| public static Vector3 scale(Vector3 vec, double amount) |
| { |
| return vec.scale(amount); |
| } |
| |
| public static Vector3 scale(Vector3 vec, Vector3 amount) |
| { |
| return vec.scale(amount); |
| } |
| |
| public Vector3 max(Vector3 other) |
| { |
| return new Vector3(Math.max(x, other.x), Math.max(y, other.y), Math.max(z, other.z)); |
| } |
| |
| public Vector3 min(Vector3 other) |
| { |
| return new Vector3(Math.min(x, other.x), Math.min(y, other.y), Math.min(z, other.z)); |
| } |
| |
| public Vector3 round() |
| { |
| return new Vector3(Math.round(this.x), Math.round(this.y), Math.round(this.z)); |
| } |
| |
| public Vector3 ceil() |
| { |
| return new Vector3(Math.ceil(this.x), Math.ceil(this.y), Math.ceil(this.z)); |
| } |
| |
| public Vector3 floor() |
| { |
| return new Vector3(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z)); |
| } |
| |
| public Vector3 toRound() |
| { |
| this.x = Math.round(this.x); |
| this.y = Math.round(this.y); |
| this.z = Math.round(this.z); |
| return this; |
| } |
| |
| public Vector3 toCeil() |
| { |
| this.x = Math.ceil(this.x); |
| this.y = Math.ceil(this.y); |
| this.z = Math.ceil(this.z); |
| return this; |
| } |
| |
| public Vector3 toFloor() |
| { |
| this.x = Math.floor(this.x); |
| this.y = Math.floor(this.y); |
| this.z = Math.floor(this.z); |
| return this; |
| } |
| |
| /** Gets all entities inside of this position in block space. */ |
| public List<Entity> getEntitiesWithin(World worldObj, Class<? extends Entity> par1Class) |
| { |
| return worldObj.getEntitiesWithinAABB(par1Class, AxisAlignedBB.getBoundingBox(this.intX(), this.intY(), this.intZ(), this.intX() + 1, this.intY() + 1, this.intZ() + 1)); |
| } |
| |
| public Vector3 midPoint(Vector3 pos) |
| { |
| return new Vector3((x + pos.x) / 2, (y + pos.y) / 2, (z + pos.z) / 2); |
| } |
| |
| /** |
| * Cross product functions |
| * |
| * @return The cross product between this vector and another. |
| */ |
| public Vector3 toCrossProduct(Vector3 compare) |
| { |
| double newX = this.y * compare.z - this.z * compare.y; |
| double newY = this.z * compare.x - this.x * compare.z; |
| double newZ = this.x * compare.y - this.y * compare.x; |
| this.x = newX; |
| this.y = newY; |
| this.z = newZ; |
| return this; |
| } |
| |
| public Vector3 crossProduct(Vector3 compare) |
| { |
| return this.clone().toCrossProduct(compare); |
| } |
| |
| public Vector3 xCrossProduct() |
| { |
| return new Vector3(0.0D, this.z, -this.y); |
| } |
| |
| public Vector3 zCrossProduct() |
| { |
| return new Vector3(-this.y, this.x, 0.0D); |
| } |
| |
| public double dotProduct(Vector3 vec2) |
| { |
| return this.x * vec2.x + this.y * vec2.y + this.z * vec2.z; |
| } |
| |
| /** @return The perpendicular vector. */ |
| public Vector3 getPerpendicular() |
| { |
| if (this.z == 0.0F) |
| { |
| return this.zCrossProduct(); |
| } |
| |
| return this.xCrossProduct(); |
| } |
| |
| /** @return True if this Vector3 is zero. */ |
| public boolean isZero() |
| { |
| return this.equals(ZERO()); |
| } |
| |
| /** |
| * Rotate by a this vector around an axis. |
| * |
| * @return The new Vector3 rotation. |
| */ |
| public Vector3 rotate(float angle, Vector3 axis) |
| { |
| return translateMatrix(getRotationMatrix(angle, axis), this); |
| } |
| |
| public double[] getRotationMatrix(float angle) |
| { |
| double[] matrix = new double[16]; |
| Vector3 axis = this.clone().normalize(); |
| double x = axis.x; |
| double y = axis.y; |
| double z = axis.z; |
| angle *= 0.0174532925D; |
| float cos = (float) Math.cos(angle); |
| float ocos = 1.0F - cos; |
| float sin = (float) Math.sin(angle); |
| matrix[0] = (x * x * ocos + cos); |
| matrix[1] = (y * x * ocos + z * sin); |
| matrix[2] = (x * z * ocos - y * sin); |
| matrix[4] = (x * y * ocos - z * sin); |
| matrix[5] = (y * y * ocos + cos); |
| matrix[6] = (y * z * ocos + x * sin); |
| matrix[8] = (x * z * ocos + y * sin); |
| matrix[9] = (y * z * ocos - x * sin); |
| matrix[10] = (z * z * ocos + cos); |
| matrix[15] = 1.0F; |
| return matrix; |
| } |
| |
| public static Vector3 translateMatrix(double[] matrix, Vector3 translation) |
| { |
| double x = translation.x * matrix[0] + translation.y * matrix[1] + translation.z * matrix[2] + matrix[3]; |
| double y = translation.x * matrix[4] + translation.y * matrix[5] + translation.z * matrix[6] + matrix[7]; |
| double z = translation.x * matrix[8] + translation.y * matrix[9] + translation.z * matrix[10] + matrix[11]; |
| translation.x = x; |
| translation.y = y; |
| translation.z = z; |
| return translation; |
| } |
| |
| public static double[] getRotationMatrix(float angle, Vector3 axis) |
| { |
| return axis.getRotationMatrix(angle); |
| } |
| |
| /** Rotates this Vector by a yaw, pitch and roll value. */ |
| public void rotate(double yaw, double pitch, double roll) |
| { |
| double yawRadians = Math.toRadians(yaw); |
| double pitchRadians = Math.toRadians(pitch); |
| double rollRadians = Math.toRadians(roll); |
| |
| double x = this.x; |
| double y = this.y; |
| double z = this.z; |
| |
| this.x = x * Math.cos(yawRadians) * Math.cos(pitchRadians) + z * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) - Math.sin(yawRadians) * Math.cos(rollRadians)) + y * (Math.cos(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) + Math.sin(yawRadians) * Math.sin(rollRadians)); |
| this.z = x * Math.sin(yawRadians) * Math.cos(pitchRadians) + z * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.sin(rollRadians) + Math.cos(yawRadians) * Math.cos(rollRadians)) + y * (Math.sin(yawRadians) * Math.sin(pitchRadians) * Math.cos(rollRadians) - Math.cos(yawRadians) * Math.sin(rollRadians)); |
| this.y = -x * Math.sin(pitchRadians) + z * Math.cos(pitchRadians) * Math.sin(rollRadians) + y * Math.cos(pitchRadians) * Math.cos(rollRadians); |
| } |
| |
| /** Rotates a point by a yaw and pitch around the anchor 0,0 by a specific angle. */ |
| public void rotate(double yaw, double pitch) |
| { |
| this.rotate(yaw, pitch, 0); |
| } |
| |
| public void rotate(double yaw) |
| { |
| double yawRadians = Math.toRadians(yaw); |
| |
| double x = this.x; |
| double z = this.z; |
| |
| if (yaw != 0) |
| { |
| this.x = x * Math.cos(yawRadians) - z * Math.sin(yawRadians); |
| this.z = x * Math.sin(yawRadians) + z * Math.cos(yawRadians); |
| } |
| } |
| |
| public Vector3 rotate(Quaternion rotator) |
| { |
| rotator.rotate(this); |
| return this; |
| } |
| |
| /** |
| * Gets the delta look position based on the rotation yaw and pitch. Minecraft coordinates are |
| * messed up. Y and Z are flipped. Yaw is displaced by 90 degrees. Pitch is inversed. |
| * |
| * @param rotationYaw |
| * @param rotationPitch |
| */ |
| public static Vector3 getDeltaPositionFromRotation(float rotationYaw, float rotationPitch) |
| { |
| return new Vector3(rotationYaw, rotationPitch); |
| } |
| |
| /** |
| * Gets the angle between this vector and another vector. |
| * |
| * @return Angle in degrees |
| */ |
| public double getAngle(Vector3 vec2) |
| { |
| return anglePreNorm(this.clone().normalize(), vec2.clone().normalize()); |
| } |
| |
| public static double getAngle(Vector3 vec1, Vector3 vec2) |
| { |
| return vec1.getAngle(vec2); |
| } |
| |
| public double anglePreNorm(Vector3 vec2) |
| { |
| return Math.acos(this.dotProduct(vec2)); |
| } |
| |
| public static double anglePreNorm(Vector3 vec1, Vector3 vec2) |
| { |
| return Math.acos(vec1.clone().dotProduct(vec2)); |
| } |
| |
| public static Vector3 UP() |
| { |
| return new Vector3(0, 1, 0); |
| } |
| |
| public static Vector3 DOWN() |
| { |
| return new Vector3(0, -1, 0); |
| } |
| |
| public static Vector3 NORTH() |
| { |
| return new Vector3(0, 0, -1); |
| } |
| |
| public static Vector3 SOUTH() |
| { |
| return new Vector3(0, 0, 1); |
| } |
| |
| public static Vector3 WEST() |
| { |
| return new Vector3(-1, 0, 0); |
| } |
| |
| public static Vector3 EAST() |
| { |
| return new Vector3(1, 0, 0); |
| } |
| |
| public static Vector3 ZERO() |
| { |
| return new Vector3(0, 0, 0); |
| } |
| |
| public static Vector3 CENTER() |
| { |
| return new Vector3(0.5, 0.5, 0.5); |
| } |
| |
| /** |
| * RayTrace Code, retrieved from MachineMuse. |
| * |
| * @author MachineMuse |
| */ |
| public MovingObjectPosition rayTrace(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) |
| { |
| // Somehow this destroys the playerPosition vector -.- |
| MovingObjectPosition pickedBlock = this.rayTraceBlocks(world, rotationYaw, rotationPitch, collisionFlag, reachDistance); |
| MovingObjectPosition pickedEntity = this.rayTraceEntities(world, rotationYaw, rotationPitch, reachDistance); |
| |
| if (pickedBlock == null) |
| { |
| return pickedEntity; |
| } |
| else if (pickedEntity == null) |
| { |
| return pickedBlock; |
| } |
| else |
| { |
| double dBlock = this.distance(new Vector3(pickedBlock.hitVec)); |
| double dEntity = this.distance(new Vector3(pickedEntity.hitVec)); |
| |
| if (dEntity < dBlock) |
| { |
| return pickedEntity; |
| } |
| else |
| { |
| return pickedBlock; |
| } |
| } |
| } |
| |
| public MovingObjectPosition rayTraceBlocks(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) |
| { |
| Vector3 lookVector = Vector3.getDeltaPositionFromRotation(rotationYaw, rotationPitch); |
| Vector3 reachPoint = this.clone().translate(lookVector.clone().scale(reachDistance)); |
| return world.rayTraceBlocks_do_do(this.toVec3(), reachPoint.toVec3(), collisionFlag, !collisionFlag); |
| } |
| |
| @Deprecated |
| public MovingObjectPosition rayTraceEntities(World world, float rotationYaw, float rotationPitch, boolean collisionFlag, double reachDistance) |
| { |
| return this.rayTraceEntities(world, rotationYaw, rotationPitch, reachDistance); |
| } |
| |
| public MovingObjectPosition rayTraceEntities(World world, float rotationYaw, float rotationPitch, double reachDistance) |
| { |
| return this.rayTraceEntities(world, getDeltaPositionFromRotation(rotationYaw, rotationPitch).scale(reachDistance)); |
| } |
| |
| /** |
| * Does an entity raytrace. |
| * |
| * @param world - The world object. |
| * @param target - The rotation in terms of Vector3. Convert using |
| * getDeltaPositionFromRotation() |
| * @return The target hit. |
| */ |
| public MovingObjectPosition rayTraceEntities(World world, Vector3 target) |
| { |
| MovingObjectPosition pickedEntity = null; |
| Vec3 startingPosition = this.toVec3(); |
| Vec3 look = target.toVec3(); |
| double reachDistance = this.distance(target); |
| Vec3 reachPoint = Vec3.createVectorHelper(startingPosition.xCoord + look.xCoord * reachDistance, startingPosition.yCoord + look.yCoord * reachDistance, startingPosition.zCoord + look.zCoord * reachDistance); |
| |
| double checkBorder = 1.1 * reachDistance; |
| AxisAlignedBB boxToScan = AxisAlignedBB.getAABBPool().getAABB(-checkBorder, -checkBorder, -checkBorder, checkBorder, checkBorder, checkBorder).offset(this.x, this.y, this.z); |
| |
| @SuppressWarnings("unchecked") |
| List<Entity> entitiesHit = world.getEntitiesWithinAABBExcludingEntity(null, boxToScan); |
| double closestEntity = reachDistance; |
| |
| if (entitiesHit == null || entitiesHit.isEmpty()) |
| { |
| return null; |
| } |
| for (Entity entityHit : entitiesHit) |
| { |
| if (entityHit != null && entityHit.canBeCollidedWith() && entityHit.boundingBox != null) |
| { |
| float border = entityHit.getCollisionBorderSize(); |
| AxisAlignedBB aabb = entityHit.boundingBox.expand(border, border, border); |
| MovingObjectPosition hitMOP = aabb.calculateIntercept(startingPosition, reachPoint); |
| |
| if (hitMOP != null) |
| { |
| if (aabb.isVecInside(startingPosition)) |
| { |
| if (0.0D < closestEntity || closestEntity == 0.0D) |
| { |
| pickedEntity = new MovingObjectPosition(entityHit); |
| if (pickedEntity != null) |
| { |
| pickedEntity.hitVec = hitMOP.hitVec; |
| closestEntity = 0.0D; |
| } |
| } |
| } |
| else |
| { |
| double distance = startingPosition.distanceTo(hitMOP.hitVec); |
| |
| if (distance < closestEntity || closestEntity == 0.0D) |
| { |
| pickedEntity = new MovingObjectPosition(entityHit); |
| pickedEntity.hitVec = hitMOP.hitVec; |
| closestEntity = distance; |
| } |
| } |
| } |
| } |
| } |
| return pickedEntity; |
| } |
| |
| @Override |
| public int hashCode() |
| { |
| return ("X:" + this.x + "Y:" + this.y + "Z:" + this.z).hashCode(); |
| } |
| |
| @Override |
| public boolean equals(Object o) |
| { |
| if (o instanceof Vector3) |
| { |
| Vector3 vector3 = (Vector3) o; |
| return this.x == vector3.x && this.y == vector3.y && this.z == vector3.z; |
| } |
| |
| return false; |
| } |
| |
| @Override |
| public String toString() |
| { |
| return "Vector3 [" + this.x + "," + this.y + "," + this.z + "]"; |
| } |
| |
| } |