| package li.cil.oc.api |
| |
| import dan200.computer.api.{IWritableMount, IMount} |
| import li.cil.oc.api.detail.FileSystemAPI |
| import li.cil.oc.api.fs.{Mode, Handle} |
| import li.cil.oc.api.network.Node |
| |
| /** |
| * Interface for file system driver compatible file systems. |
| * <p/> |
| * To create a file system from a JAR file or folder (in read-only mode; for |
| * example the one containing your mod) use `Filesystem.fromClass`, providing |
| * a class from your mod as the first parameter. |
| * <p/> |
| * To get a network node wrapping a file system and using the default file |
| * system driver, use `Filesystem.asNode`. |
| * <p/> |
| * Alternatively to using the factory methods for file systems in `Filesystem` |
| * you are free to implement this interface yourself. |
| * <p/> |
| * Note that all paths passed here are assumed to be absolute in the underlying |
| * file system implementation, meaning they do not contain any "." or "..", and |
| * are relative to the root of the file system. When wrapping a file system in |
| * a node with the provided factory function this is automatically ensured. If |
| * you call any of the functions of a file system directly it is your |
| * responsibility to ensure the path has been cleaned up. |
| */ |
| trait FileSystem extends Persistable { |
| /** |
| * The total storage capacity of the file system, in bytes. |
| * <p/> |
| * For read-only systems this should return zero, for writable file systems |
| * that do not enforce a storage limit this should be a negative value. |
| * |
| * @return the total storage space of this file system. |
| */ |
| def spaceTotal: Long |
| |
| /** |
| * The used storage capacity of the file system, in bytes. |
| * <p/> |
| * For read-only systems this should return zero. |
| * |
| * @return the used storage space of this file system. |
| */ |
| def spaceUsed: Long |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Tests if a file or directory exists at the specified path. |
| * <p/> |
| * This function should never throw. |
| * |
| * @param path the path to check at. |
| * @return true if the path points to a file or directory; false otherwise. |
| */ |
| def exists(path: String): Boolean |
| |
| /** |
| * Gets the size of a file. |
| * <p/> |
| * For files this should return the actual length of the file, in bytes. For |
| * folders this should return zero. |
| * <p/> |
| * If the path is invalid this should return zero. It should never throw. |
| * |
| * @param path the path to get the size for. |
| * @return the size of the object at the specified path. |
| */ |
| def size(path: String): Long |
| |
| /** |
| * Tests whether the object at the specified path is a directory. |
| * <p/> |
| * If the path is invalid (i.e. there is neither a file nor a directory at |
| * the specified location) this should also return false. It should never |
| * throw. |
| * |
| * @param path the path to the object to check. |
| * @return true if the object is a directory; false otherwise. |
| */ |
| def isDirectory(path: String): Boolean |
| |
| /** |
| * Gets the timestamp of the last time the file at the specified path was |
| * written to. |
| * <p/> |
| * For folders this should be the time they were created. |
| * <p/> |
| * If the path is invalid (i.e. there is neither a file nor a directory at |
| * the specified location) this should return zero. It should never throw. |
| * <p/> |
| * For read-only systems this may be zero for all queries. |
| * |
| * @param path the path to the object to get the last modified time of. |
| * @return the time the object was last modified. |
| */ |
| def lastModified(path: String): Long |
| |
| /** |
| * Gets a list of all items in the specified folder. |
| * <p/> |
| * This must return the actual object names in the specified parent folder, |
| * not their full path. For example, for a file at `/home/test`, when doing |
| * `list("/home/")` this should return `["test"]`, *not* `["/home/test"]`. |
| * <p/> |
| * Sub-folders should be returned with a trailing slash, to indicate that |
| * they are folders. This is primarily intended to avoid Lua programs having |
| * to check which of the entries are folders via calling `isDirectory`, which |
| * would be excruciatingly slow (since each call takes one game tick). |
| * <p/> |
| * If the folder is empty this should return an empty array. |
| * |
| * @param path the path to the folder to get the contents of. |
| * @return an array with the names of all objects in that folder; None if |
| * the specified object does not exist or is not a folder. |
| */ |
| def list(path: String): Option[Array[String]] |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Deletes a file or folder. |
| * <p/> |
| * This only has to support deleting single files and empty folders. If a |
| * directory is non-empty this may return false. If the target object does |
| * not exists it should return false. |
| * <p/> |
| * This is only available for writable file systems. For read-only systems |
| * it should just always return false. |
| * |
| * @param path the path to the object to delete. |
| * @return true if the object was successfully deleted; false otherwise. |
| */ |
| def delete(path: String): Boolean |
| |
| /** |
| * Create the specified directory. |
| * <p/> |
| * This should always only create a single directory. If the parent directory |
| * does not exists it should return false. If the target object already |
| * exists it should also return false. |
| * <p/> |
| * This is only available for writable file systems. For read-only systems |
| * it should just always return false. |
| * |
| * @param path the path to the directory to create. |
| * @return true if the directory was created; false otherwise. |
| */ |
| def makeDirectory(path: String): Boolean |
| |
| /** |
| * Moves / renames a file or folder. |
| * <p/> |
| * This is only available for writable file systems. For read-only systems |
| * it should just always return false. |
| * |
| * @param from the name of the file or folder to move. |
| * @param to the location to move the file or folder to. |
| * @return true if the object was renamed; false otherwise. |
| * @throws FileNotFoundException if the source is not a file or folder. |
| */ |
| def rename(from: String, to: String): Boolean |
| |
| /** |
| * Sets the time a file or folder was supposedly last modified. |
| * <p/> |
| * This is not available to the Lua side via the file system driver. It is |
| * intended to be used when initializing a file system to a set of known |
| * modification times (for example, this is used when creating a virtual |
| * file system from a set of real files). |
| * |
| * @param path the path of the object for which to set the modification time. |
| * @param time the time the object was supposedly last modified. |
| * @return whether the modification time was adjusted. |
| */ |
| def setLastModified(path: String, time: Long): Boolean |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Opens a file for reading or writing. |
| * <p/> |
| * This should create some internal handle to the file, based on the mode |
| * specified. A unique ID corresponding to that handle should be returned. |
| * This ID can be used in `file` to get an abstract wrapper for the handle, |
| * and to allow interaction with the file. |
| * <p/> |
| * It is the responsibility of the file system to restore all handles to |
| * their previous state when it is reloaded (game loaded for example). |
| * |
| * @param path the path to the file to open. |
| * @param mode the mode in which to open the file. |
| * @return the handle to the opened file. |
| * @throws FileNotFoundException if the object is not a file, or the file |
| * cannot be opened in the specified mode. |
| */ |
| def open(path: String, mode: Mode.Value): Int |
| |
| /** |
| * Gets a wrapper for a file previously opened using `open`. |
| * <p/> |
| * The wrapper allows interaction with the underlying file (stream) based |
| * on the mode it was opened in. See the `File` interface for more details. |
| * <p/> |
| * If there is no such handle, this should return `None`, but never throw. |
| * |
| * @param handle the ID of the handle to get the wrapper for. |
| * @return the wrapper for that handle ID; None if the ID is invalid. |
| */ |
| def file(handle: Int): Option[Handle] |
| |
| /** |
| * Called when the file system is close. |
| * <p/> |
| * This should close any open real file handles (e.g. all open I/O streams), |
| * but keep any internal state that may have to be persisted, for example |
| * for floppy disks (which are removed before they are saved so they don't |
| * save any open handles). |
| * <p/> |
| * When the filesystem is made available as a network node created via |
| * `FileSystem.asNode` this will be called whenever the node is disconnected |
| * from its network. If the node was used to represent an item (which will |
| * be the usual use-case, I imagine) this means the item was removed from |
| * its container (e.g. hard drive from a computer) or the container was |
| * unloaded. |
| */ |
| def close() |
| } |
| |
| object FileSystem extends FileSystemAPI { |
| /** |
| * Creates a new file system based on the location of a class. |
| * <p/> |
| * This can be used to wrap a folder in the assets folder of your mod's JAR. |
| * The actual path is built like this: `"/assets/" + domain + "/" + root`. |
| * <p/> |
| * If the class is located in a JAR file, this will create a read-only file |
| * system based on that JAR file. If the class file is located in the native |
| * file system, this will create a read-only file system first trying from |
| * the actual location of the class file, and failing that by searching the |
| * class path (i.e. it'll look for a path constructed as described above). |
| * <p/> |
| * If the specified path cannot be located, the creation fails and this |
| * returns `None`. |
| * |
| * @param clazz the class whose containing JAR to wrap. |
| * @param domain the mod domain, usually its name. |
| * @param root an optional subdirectory. |
| * @return a file system wrapping the specified folder. |
| */ |
| def fromClass(clazz: Class[_], domain: String, root: String = "") = |
| instance.fold(None: Option[FileSystem])(_.fromClass(clazz, domain, root)) |
| |
| /** |
| * Creates a new *writable* file system in the save folder. |
| * <p/> |
| * This will create a folder, if necessary, and create a writable virtual |
| * file system based in that folder. The actual path is based in a sub- |
| * folder of the save folder. The actual path is e.g. built like this: |
| * `"saves/" + WORLD_NAME + "/opencomputers/" + root`. Where the first |
| * part may differ, in particular for servers. But you get the idea. |
| * <p/> |
| * Usually the name will be the name of the node used to represent the |
| * file system. |
| * <p/> |
| * Note that by default file systems are "buffered", meaning that any |
| * changes made to them are only saved to disk when the world is saved. This |
| * ensured that the file system contents do not go "out of sync" when the |
| * game crashes, but introduces additional memory overhead, since all files |
| * in the file system have to be kept in memory. |
| * |
| * @param root the name of the file system. |
| * @param capacity the amount of space in bytes to allow being used. |
| * @param buffered whether data should only be written to disk when saving. |
| * @return a file system wrapping the specified folder. |
| */ |
| def fromSaveDirectory(root: String, capacity: Long, buffered: Boolean = true) = |
| instance.fold(None: Option[FileSystem])(_.fromSaveDirectory(root, capacity, buffered)) |
| |
| /** |
| * Creates a new *writable* file system that resides in memory. |
| * <p/> |
| * Any contents created and written on this file system will be lost when |
| * the node is removed from the network. |
| * <p/> |
| * This is used for computers' `/tmp` mount, for example. |
| * |
| * @param capacity the capacity of the file system. |
| * @return a file system residing in memory. |
| */ |
| def fromMemory(capacity: Long): Option[FileSystem] = |
| instance.fold(None: Option[FileSystem])(_.fromMemory(capacity)) |
| |
| /** |
| * Creates a new file system based on a read-only ComputerCraft mount. |
| * |
| * @param mount the mount to wrap with a file system. |
| * @return a file system wrapping the specified mount. |
| */ |
| def fromComputerCraft(mount: IMount): Option[FileSystem] = |
| instance.fold(None: Option[FileSystem])(_.fromComputerCraft(mount)) |
| |
| /** |
| * Creates a new file system based on a read-write ComputerCraft mount. |
| * |
| * @param mount the mount to wrap with a file system. |
| * @return a file system wrapping the specified mount. |
| */ |
| def fromComputerCraft(mount: IWritableMount): Option[FileSystem] = |
| instance.fold(None: Option[FileSystem])(_.fromComputerCraft(mount)) |
| |
| /** |
| * Creates a network node that makes the specified file system available via |
| * the common file system driver. |
| * <p/> |
| * This can be useful for providing some data if you don't wish to implement |
| * your own driver. Which will probably be most of the time. If you need |
| * more control over the node, implement your own, and connect this one to |
| * it. In that case you will have to forward any disk driver messages to the |
| * node, though, since it's visibility is neighbors only. |
| * |
| * @param fileSystem the file system to wrap. |
| * @return the network node wrapping the file system. |
| */ |
| def asNode(fileSystem: FileSystem) = |
| instance.fold(None: Option[Node])(_.asNode(fileSystem)) |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** Initialized in pre-init. */ |
| private[oc] var instance: Option[FileSystemAPI] = None |
| } |