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package li.cil.oc.common
import codechicken.multipart.TMultiPart
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import cpw.mods.fml.common.gameevent.PlayerEvent._
import cpw.mods.fml.common.gameevent.TickEvent
import cpw.mods.fml.common.gameevent.TickEvent.ServerTickEvent
import cpw.mods.fml.common.network.FMLNetworkEvent.ClientConnectedToServerEvent
import cpw.mods.fml.common.{FMLCommonHandler, Optional}
import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent}
import li.cil.oc._
import li.cil.oc.api.Network
import li.cil.oc.client.renderer.PetRenderer
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.tileentity.traits.power
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import li.cil.oc.util.{LuaStateFactory, mods}
import li.cil.oc.util.mods.Mods
import net.minecraft.client.Minecraft
import net.minecraft.entity.player.EntityPlayerMP
import net.minecraft.item.ItemStack
import net.minecraft.server.MinecraftServer
import net.minecraft.tileentity.TileEntity
import net.minecraftforge.common.MinecraftForge
import org.apache.logging.log4j.Level
import scala.collection.mutable
object EventHandler {
val pending = mutable.Buffer.empty[() => Unit]
def schedule(tileEntity: TileEntity) =
if (FMLCommonHandler.instance.getEffectiveSide.isServer) pending.synchronized {
pending += (() => Network.joinOrCreateNetwork(tileEntity))
}
@Optional.Method(modid = "ForgeMultipart")
def schedule(part: TMultiPart) =
if (FMLCommonHandler.instance.getEffectiveSide.isServer) pending.synchronized {
pending += (() => Network.joinOrCreateNetwork(part.tile))
}
@Optional.Method(modid = "IC2")
def scheduleIC2Add(tileEntity: power.IndustrialCraft2) = if (FMLCommonHandler.instance.getEffectiveSide.isServer) pending.synchronized {
pending += (() => if (!tileEntity.addedToPowerGrid && !tileEntity.isInvalid) {
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(tileEntity))
tileEntity.addedToPowerGrid = true
})
}
@Optional.Method(modid = "IC2")
def scheduleIC2Remove(tileEntity: power.IndustrialCraft2) = if (FMLCommonHandler.instance.getEffectiveSide.isServer) pending.synchronized {
pending += (() => if (tileEntity.addedToPowerGrid) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(tileEntity))
tileEntity.addedToPowerGrid = false
})
}
def scheduleWirelessRedstone(rs: server.component.RedstoneWireless) = if (FMLCommonHandler.instance.getEffectiveSide.isServer) pending.synchronized {
pending += (() => if (!rs.owner.isInvalid) {
mods.WirelessRedstone.addReceiver(rs)
mods.WirelessRedstone.updateOutput(rs)
})
}
@SubscribeEvent
def onTick(e: ServerTickEvent) = if (e.phase == TickEvent.Phase.START) {
pending.synchronized {
val adds = pending.toArray
pending.clear()
adds
} foreach (callback => {
try callback() catch {
case t: Throwable => OpenComputers.log.log(Level.WARN, "Error in scheduled tick action.", t)
}
})
}
@SubscribeEvent
def playerLoggedIn(e: PlayerLoggedInEvent) {
if (FMLCommonHandler.instance.getEffectiveSide.isServer) e.player match {
case player: EntityPlayerMP =>
if (!LuaStateFactory.isAvailable) {
player.addChatMessage(Localization.Chat.WarningLuaFallback)
}
if (Mods.ProjectRed.isAvailable && !mods.ProjectRed.isAPIAvailable) {
player.addChatMessage(Localization.Chat.WarningProjectRed)
}
if (!Settings.get.pureIgnorePower && Settings.get.ignorePower) {
player.addChatMessage(Localization.Chat.WarningPower)
}
OpenComputers.tampered match {
case Some(event) => player.addChatMessage(Localization.Chat.WarningFingerprint(event))
case _ =>
}
ServerPacketSender.sendPetVisibility(None, Some(player))
// Do update check in local games and for OPs.
if (!MinecraftServer.getServer.isDedicatedServer || MinecraftServer.getServer.getConfigurationManager.isPlayerOpped(player.getCommandSenderName)) {
UpdateCheck.checkForPlayer(player)
}
case _ =>
}
}
@SubscribeEvent
def clientLoggedIn(e: ClientConnectedToServerEvent) {
PetRenderer.hidden.clear()
if (Settings.get.hideOwnPet) {
PetRenderer.hidden += Minecraft.getMinecraft.thePlayer.getCommandSenderName
}
ClientPacketSender.sendPetVisibility()
}
lazy val navigationUpgrade = api.Items.get("navigationUpgrade")
@SubscribeEvent
def onCrafting(e: ItemCraftedEvent) = {
if (api.Items.get(e.crafting) == navigationUpgrade) {
Option(api.Driver.driverFor(e.crafting)).foreach(driver =>
for (i <- 0 until e.craftMatrix.getSizeInventory) {
val stack = e.craftMatrix.getStackInSlot(i)
if (stack != null && api.Items.get(stack) == navigationUpgrade) {
// Restore the map currently used in the upgrade.
val nbt = driver.dataTag(stack)
val map = ItemStack.loadItemStackFromNBT(nbt.getCompoundTag(Settings.namespace + "map"))
if (!e.player.inventory.addItemStackToInventory(map)) {
e.player.dropPlayerItemWithRandomChoice(map, false)
}
}
})
}
}
}