| /** |
| * This file is part of the public ComputerCraft API - http://www.computercraft.info |
| * Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only. |
| * For help using the API, and posting your mods, visit the forums at computercraft.info. |
| */ |
| |
| package dan200.turtle.api; |
| import dan200.computer.api.*; |
| |
| /** |
| * The interface passed to upgrades by turtles, providing methods that they can call. |
| * This should not be implemented by your classes. Do not interact with turtles except via this interface and ITurtleUpgrade. |
| */ |
| public interface ITurtleAccess |
| { |
| /** |
| * Returns the world in which the turtle resides. |
| * @return the world in which the turtle resides. |
| */ |
| public net.minecraft.world.World getWorld(); |
| |
| /** |
| * Returns a vector containing the integer block co-ordinates at which the turtle resides. |
| * @return a vector containing the integer block co-ordinates at which the turtle resides. |
| */ |
| public net.minecraft.util.Vec3 getPosition(); |
| |
| /** |
| * Returns a vector containing the co-ordinates at which the turtle is rendered. |
| * This will shift when the turtle is moving. |
| * @param f The subframe fraction |
| * @return a vector containing the integer block co-ordinates at which the turtle resides. |
| */ |
| public net.minecraft.util.Vec3 getVisualPosition( float f ); |
| |
| /** |
| * Returns the world direction the turtle is currently facing. |
| * @return the world direction the turtle is currently facing. |
| */ |
| public int getFacingDir(); |
| |
| /** |
| * Returns the size of the turtles inventory, in number of slots. This will currently always be 16. |
| * @return the size of the turtles inventory, in number of slots. This will currently always be 16. |
| */ |
| public int getInventorySize(); |
| |
| /** |
| * Returns which slot the turtle currently has selected in its inventory using turtle.select(). |
| * Unlike the 1-based lua representation, this will be between 0 and getInventorySize() - 1. |
| * @return which slot the turtle currently has selected in its inventory |
| */ |
| public int getSelectedSlot(); |
| |
| /** |
| * Returns the item stack that the turtle has in one of its inventory slots. |
| * @param index which inventory slot to retreive, should be between 0 and getInventorySize() - 1 |
| * @return the item stack that the turtle has in one of its inventory slots. May be null. |
| */ |
| public net.minecraft.item.ItemStack getSlotContents( int index ); |
| |
| /** |
| * Changes the item stack that the turtle has in one of its inventory slots. |
| * @param index which inventory slot to change, should be between 0 and getInventorySize() - 1 |
| * @param stack an item stack to put in the slot. May be null. |
| */ |
| public void setSlotContents( int index, net.minecraft.item.ItemStack stack ); |
| |
| /** |
| * Tries to store an item stack into the turtles current inventory, starting from the turtles |
| * currently selected inventory slot. |
| * @param stack The item stack to try and store. |
| * @return true if the stack was completely stored in the inventory, false if |
| * it was only partially stored, or could not fit at all. If false is returned |
| * and the stack was partially stored, the ItemStack passed into "stack" will now |
| * represent the stack of items that is left over. |
| */ |
| public boolean storeItemStack( net.minecraft.item.ItemStack stack ); |
| |
| /** |
| * Drops an item stack from the turtle onto the floor, or into an inventory is there is one |
| * adjacent to the turtle in the direction specified. |
| * @param stack The item stack to drop. |
| * @param dir The world direction to drop the item |
| * @return true if the stack was dropped, or completely stored in the adjacent inventory, false if |
| * it was only partially stored in the adjacent inventory, or could not fit at all. If false is returned |
| * and the stack was partially stored, the ItemStack passed into "stack" will now |
| * represent the stack of items that is left over. |
| */ |
| public boolean dropItemStack( net.minecraft.item.ItemStack stack, int dir ); |
| |
| /** |
| * "Deploys" an item stack in the direction specified. This simulates a player right clicking, and calls onItemUse() on the Item class. |
| * Will return true if some kind of deployment happened, and may modify the item stack. For block item types, this can be |
| * used to place blocks. Some kinds of items (such as shears when facing a sheep) may modify the turtles inventory during this call. |
| * @param stack The item stack to deploy |
| * @param dir The world direction to deploy the item |
| * @return true if the stack was deployed, false if it was not. |
| */ |
| public boolean deployWithItemStack( net.minecraft.item.ItemStack stack, int dir ); |
| |
| /** |
| * Tries to "attack" entities with an item stack in the direction specified. This simulates a player left clicking, but will |
| * not affect blocks. If an entity is attacked and killed during this call, its dropped items will end up in the turtles |
| * inventory. |
| * @param stack The item stack to attack with |
| * @param dir The world direction to attack with the item |
| * @return true if something was attacked, false if it was not |
| */ |
| public boolean attackWithItemStack( net.minecraft.item.ItemStack stack, int dir, float damageMultiplier ); |
| |
| /** |
| * Returns the current fuel level of the turtle, this is the same integer returned by turtle.getFuelLevel(), |
| * that decreases by 1 every time the turtle moves. Can be used to have your tool or peripheral require or supply |
| * fuel to the turtle. |
| * @return the fuel level |
| */ |
| public int getFuelLevel(); |
| |
| /** |
| * Tries to increase the fuel level of a turtle by burning an item stack. If the item passed in is a fuel source, fuel |
| * will increase and true will be returned. Otherwise, nothing will happen and false will be returned. |
| * @param stack The stack to try to refuel with |
| * @return Whether the turtle was refueled |
| */ |
| public boolean refuelWithItemStack( net.minecraft.item.ItemStack stack ); |
| |
| /** |
| * Removes some fuel from the turtles fuel supply. Negative numbers can be passed in to INCREASE the fuel level of the turtle. |
| * @return Whether the turtle was able to consume the ammount of fuel specified. Will return false if you supply a number |
| * greater than the current fuel level of the turtle. |
| */ |
| public boolean consumeFuel( int fuel ); |
| |
| /** |
| * Adds a custom command to the turtles command queue. Unlike peripheral methods, these custom commands will be executed |
| * on the main thread, so are guaranteed to be able to access Minecraft objects safely, and will be queued up |
| * with the turtles standard movement and tool commands. An issued command will return an unique integer, which will |
| * be supplied as a parameter to a "turtle_response" event issued to the turtle after the command has completed. Look at the |
| * lua source code for "rom/apis/turtle" for how to build a lua wrapper around this functionality. |
| * @param handler an object which will execute the custom command when its point in the queue is reached |
| * @return the unique command identifier described above |
| * @see ITurtleCommandHandler |
| */ |
| public int issueCommand( ITurtleCommandHandler handler ); |
| |
| /** |
| * Returns the upgrade on the specified side of the turtle, if there is one. |
| * @return the upgrade on the specified side of the turtle, if there is one. |
| */ |
| public ITurtleUpgrade getUpgrade( TurtleSide side ); |
| |
| /** |
| * Returns the peripheral created by the upgrade on the specified side of the turtle, if there is one. |
| * @return the peripheral created by the upgrade on the specified side of the turtle, if there is one. |
| */ |
| public IHostedPeripheral getPeripheral( TurtleSide side ); |
| } |