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package li.cil.oc.common
import cpw.mods.fml.common.event._
import cpw.mods.fml.common.network.Player
import cpw.mods.fml.common.registry.LanguageRegistry
import li.cil.oc._
import li.cil.oc.api.OpenComputersAPI
import li.cil.oc.server.computer.Drivers
import li.cil.oc.server.drivers._
import net.minecraft.world.World
class CommonProxy {
def preInit(e: FMLPreInitializationEvent): Unit = {
val config = new net.minecraftforge.common.Configuration(e.getSuggestedConfigurationFile())
Config.blockComputerId = config.getBlock("computer", Config.blockComputerId,
"The block ID used for computers.").getInt(Config.blockComputerId)
Config.blockScreenId = config.getBlock("screen", Config.blockScreenId,
"The block ID used for screens.").getInt(Config.blockScreenId)
}
def init(e: FMLInitializationEvent): Unit = {
Blocks.init()
Items.init()
// TODO Figure out how resource pack based localization works.
LanguageRegistry.addName(Blocks.computer, "Computer")
OpenComputersAPI.addDriver(GraphicsCardDriver)
OpenComputersAPI.addDriver(ScreenDriver)
}
def postInit(e: FMLPostInitializationEvent): Unit = {
// Lock the driver registry to avoid drivers being added after computers
// may have already started up. This makes sure the driver API won't change
// over the course of a game, since that could lead to weird effects.
Drivers.locked = true
}
// TODO
def getWorldForPlayer(player: Player): World = null
}