| package li.cil.oc.common |
| |
| import cpw.mods.fml.common.event._ |
| import cpw.mods.fml.common.network.Player |
| import cpw.mods.fml.common.registry.LanguageRegistry |
| import li.cil.oc._ |
| import li.cil.oc.api.OpenComputersAPI |
| import li.cil.oc.server.computer.Drivers |
| import li.cil.oc.server.drivers._ |
| import net.minecraft.world.World |
| |
| class CommonProxy { |
| def preInit(e: FMLPreInitializationEvent): Unit = { |
| |
| val config = new net.minecraftforge.common.Configuration(e.getSuggestedConfigurationFile()) |
| |
| Config.blockComputerId = config.getBlock("computer", Config.blockComputerId, |
| "The block ID used for computers.").getInt(Config.blockComputerId) |
| Config.blockScreenId = config.getBlock("screen", Config.blockScreenId, |
| "The block ID used for screens.").getInt(Config.blockScreenId) |
| } |
| |
| def init(e: FMLInitializationEvent): Unit = { |
| Blocks.init() |
| Items.init() |
| |
| // TODO Figure out how resource pack based localization works. |
| LanguageRegistry.addName(Blocks.computer, "Computer") |
| |
| OpenComputersAPI.addDriver(GraphicsCardDriver) |
| OpenComputersAPI.addDriver(ScreenDriver) |
| } |
| |
| def postInit(e: FMLPostInitializationEvent): Unit = { |
| // Lock the driver registry to avoid drivers being added after computers |
| // may have already started up. This makes sure the driver API won't change |
| // over the course of a game, since that could lead to weird effects. |
| Drivers.locked = true |
| } |
| |
| // TODO |
| def getWorldForPlayer(player: Player): World = null |
| } |