| package li.cil.oc.common.block |
| |
| import cpw.mods.fml.relauncher.Side |
| import cpw.mods.fml.relauncher.SideOnly |
| import li.cil.oc.CreativeTab |
| import li.cil.oc.Settings |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.common.tileentity.traits.Colored |
| import li.cil.oc.common.tileentity.traits.Inventory |
| import li.cil.oc.common.tileentity.traits.Rotatable |
| import li.cil.oc.util.Color |
| import li.cil.oc.util.Tooltip |
| import net.minecraft.block.Block |
| import net.minecraft.block.material.Material |
| import net.minecraft.client.renderer.texture.IIconRegister |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.EnumCreatureType |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.EnumRarity |
| import net.minecraft.item.ItemStack |
| import net.minecraft.util.AxisAlignedBB |
| import net.minecraft.util.IIcon |
| import net.minecraft.util.Vec3 |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| class SimpleBlock(material: Material = Material.iron) extends Block(material) { |
| setHardness(2f) |
| setCreativeTab(CreativeTab) |
| |
| var showInItemList = true |
| |
| protected val validRotations_ = Array(ForgeDirection.UP, ForgeDirection.DOWN) |
| |
| // ----------------------------------------------------------------------- // |
| // Rendering |
| // ----------------------------------------------------------------------- // |
| |
| val icons = new Array[IIcon](6) |
| |
| protected def customTextures = Array.fill[Option[String]](6)(None) |
| |
| override def getRenderType = Settings.blockRenderId |
| |
| @SideOnly(Side.CLIENT) |
| override def colorMultiplier(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case colored: Colored => colored.color |
| case _ => getRenderColor(world.getBlockMetadata(x, y, z)) |
| } |
| |
| @SideOnly(Side.CLIENT) |
| final override def getIcon(side: Int, metadata: Int) = getIcon(ForgeDirection.getOrientation(side), metadata) |
| |
| @SideOnly(Side.CLIENT) |
| def getIcon(side: ForgeDirection, metadata: Int) = icons(side.ordinal()) |
| |
| @SideOnly(Side.CLIENT) |
| final override def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = getIcon(world, x, y, z, ForgeDirection.getOrientation(side), toLocal(world, x, y, z, ForgeDirection.getOrientation(side))) |
| |
| @SideOnly(Side.CLIENT) |
| def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, globalSide: ForgeDirection, localSide: ForgeDirection) = icons(localSide.ordinal()) |
| |
| @SideOnly(Side.CLIENT) |
| override def registerBlockIcons(iconRegister: IIconRegister) { |
| icons(ForgeDirection.DOWN.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":GenericTop") |
| icons(ForgeDirection.UP.ordinal) = icons(ForgeDirection.DOWN.ordinal) |
| icons(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":GenericSide") |
| icons(ForgeDirection.SOUTH.ordinal) = icons(ForgeDirection.NORTH.ordinal) |
| icons(ForgeDirection.WEST.ordinal) = icons(ForgeDirection.NORTH.ordinal) |
| icons(ForgeDirection.EAST.ordinal) = icons(ForgeDirection.NORTH.ordinal) |
| |
| val custom = customTextures |
| for (side <- ForgeDirection.VALID_DIRECTIONS) { |
| custom(side.ordinal) match { |
| case Some(name) => icons(side.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":" + name) |
| case _ => |
| } |
| } |
| } |
| |
| @SideOnly(Side.CLIENT) |
| def preItemRender(metadata: Int) {} |
| |
| final override def setBlockBoundsForItemRender() = setBlockBoundsForItemRender(0) |
| |
| def setBlockBoundsForItemRender(metadata: Int) = super.setBlockBoundsForItemRender() |
| |
| final override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = shouldSideBeRendered(world, x, y, z, ForgeDirection.getOrientation(side)) |
| |
| def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = super.shouldSideBeRendered(world, x, y, z, side.ordinal()) |
| |
| // ----------------------------------------------------------------------- // |
| // ItemBlock |
| // ----------------------------------------------------------------------- // |
| |
| def rarity = EnumRarity.common |
| |
| @SideOnly(Side.CLIENT) |
| def addInformation(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) { |
| tooltipHead(metadata, stack, player, tooltip, advanced) |
| tooltipBody(metadata, stack, player, tooltip, advanced) |
| tooltipTail(metadata, stack, player, tooltip, advanced) |
| } |
| |
| protected def tooltipHead(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) { |
| } |
| |
| protected def tooltipBody(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) { |
| tooltip.addAll(Tooltip.get(getClass.getSimpleName)) |
| } |
| |
| protected def tooltipTail(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) { |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // Rotation |
| // ----------------------------------------------------------------------- // |
| |
| def getFacing(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case tileEntity: Rotatable => tileEntity.facing |
| case _ => ForgeDirection.UNKNOWN |
| } |
| |
| def setFacing(world: World, x: Int, y: Int, z: Int, value: ForgeDirection) = |
| world.getTileEntity(x, y, z) match { |
| case rotatable: Rotatable => rotatable.setFromFacing(value); true |
| case _ => false |
| } |
| |
| def setRotationFromEntityPitchAndYaw(world: World, x: Int, y: Int, z: Int, value: Entity) = |
| world.getTileEntity(x, y, z) match { |
| case rotatable: Rotatable => rotatable.setFromEntityPitchAndYaw(value); true |
| case _ => false |
| } |
| |
| def toLocal(world: IBlockAccess, x: Int, y: Int, z: Int, value: ForgeDirection) = |
| world.getTileEntity(x, y, z) match { |
| case rotatable: Rotatable => rotatable.toLocal(value) |
| case _ => value |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // Block |
| // ----------------------------------------------------------------------- // |
| |
| override def isNormalCube(world: IBlockAccess, x: Int, y: Int, z: Int) = true |
| |
| override def canHarvestBlock(player: EntityPlayer, meta: Int) = true |
| |
| override def canBeReplacedByLeaves(world: IBlockAccess, x: Int, y: Int, z: Int) = false |
| |
| override def canCreatureSpawn(creature: EnumCreatureType, world: IBlockAccess, x: Int, y: Int, z: Int) = false |
| |
| override def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations_ |
| |
| override def onBlockPreDestroy(world: World, x: Int, y: Int, z: Int, metadata: Int) = |
| if (!world.isRemote) world.getTileEntity(x, y, z) match { |
| case inventory: Inventory => inventory.dropAllSlots() |
| case _ => // Ignore. |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def rotateBlock(world: World, x: Int, y: Int, z: Int, axis: ForgeDirection) = |
| world.getTileEntity(x, y, z) match { |
| case rotatable: tileentity.traits.Rotatable if rotatable.rotate(axis) => |
| world.markBlockForUpdate(x, y, z) |
| true |
| case _ => false |
| } |
| |
| override def recolourBlock(world: World, x: Int, y: Int, z: Int, side: ForgeDirection, colour: Int) = |
| world.getTileEntity(x, y, z) match { |
| case colored: Colored if colored.color != colour => |
| colored.color = colour |
| world.markBlockForUpdate(x, y, z) |
| false // Don't consume items. |
| case _ => super.recolourBlock(world, x, y, z, side, colour) |
| } |
| |
| // This function can mess things up badly in single player if not |
| // synchronized because it sets fields in an instance stored in the |
| // static block list... which is used by both server and client thread. |
| // The other place where this is locked is in collisionRayTrace below, |
| // which seems to be the only built-in function that *logically* depends |
| // on the state bounds (rest is rendering which is unimportant). |
| final override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| this.synchronized(doSetBlockBoundsBasedOnState(world, x, y, z)) |
| |
| protected def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int): Unit = |
| super.setBlockBoundsBasedOnState(world, x, y, z) |
| |
| def setBlockBounds(bounds: AxisAlignedBB) { |
| setBlockBounds( |
| bounds.minX.toFloat, |
| bounds.minY.toFloat, |
| bounds.minZ.toFloat, |
| bounds.maxX.toFloat, |
| bounds.maxY.toFloat, |
| bounds.maxZ.toFloat) |
| } |
| |
| final override def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = |
| this.synchronized(intersect(world, x, y, z, origin, direction)) |
| |
| protected def intersect(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) = |
| super.collisionRayTrace(world, x, y, z, origin, direction) |
| |
| final override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: Int) = |
| canPlaceBlockOnSide(world, x, y, z, toLocal(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)) |
| |
| def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| super.canPlaceBlockOnSide(world, x, y, z, side.getOpposite.ordinal) |
| |
| // ----------------------------------------------------------------------- // |
| |
| final override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = |
| canConnectRedstone(world, x, y, z, side match { |
| case -1 => ForgeDirection.UP |
| case 0 => ForgeDirection.NORTH |
| case 1 => ForgeDirection.EAST |
| case 2 => ForgeDirection.SOUTH |
| case 3 => ForgeDirection.WEST |
| }) |
| |
| def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false |
| |
| final override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = |
| isProvidingStrongPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite) |
| |
| def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| isProvidingWeakPower(world, x, y, z, side) |
| |
| final override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) = |
| isProvidingWeakPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite) |
| |
| def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| final override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Boolean = |
| world.getTileEntity(x, y, z) match { |
| case colored: Colored if Color.isDye(player.getHeldItem) => |
| colored.color = Color.dyeColor(player.getHeldItem) |
| world.markBlockForUpdate(x, y, z) |
| true |
| case _ => onBlockActivated(world, x, y, z, player, ForgeDirection.getOrientation(side), hitX, hitY, hitZ) |
| } |
| |
| def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false |
| } |