|  | package forestry.api.apiculture; | 
|  |  | 
|  | import forestry.api.core.ITileStructure; | 
|  |  | 
|  | /** | 
|  | * Needs to be implemented by TileEntities that want to be part of an alveary. | 
|  | */ | 
|  | public interface IAlvearyComponent extends ITileStructure { | 
|  |  | 
|  | void registerBeeModifier(IBeeModifier modifier); | 
|  |  | 
|  | void removeBeeModifier(IBeeModifier modifier); | 
|  |  | 
|  | void registerBeeListener(IBeeListener event); | 
|  |  | 
|  | void removeBeeListener(IBeeListener event); | 
|  |  | 
|  | void addTemperatureChange(float change, float boundaryDown, float boundaryUp); | 
|  |  | 
|  | void addHumidityChange(float change, float boundaryDown, float boundaryUp); | 
|  |  | 
|  | /** | 
|  | * @return true if this TE has a function other than a plain alveary block. Returning true prevents the TE from becoming master. | 
|  | */ | 
|  | boolean hasFunction(); | 
|  |  | 
|  | } |