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package li.cil.oc.common
import cpw.mods.fml.common.network.IGuiHandler
import li.cil.oc.common.init.Items
import li.cil.oc.common.inventory.ServerInventory
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.World
abstract class GuiHandler extends IGuiHandler {
override def getServerGuiElement(id: Int, player: EntityPlayer, world: World, x: Int, y: Int, z: Int) =
world.getTileEntity(x, y, z) match {
case charger: tileentity.Charger if id == GuiType.Charger.id =>
new container.Charger(player.inventory, charger)
case computer: tileentity.Case if id == GuiType.Case.id =>
new container.Case(player.inventory, computer)
case disassembler: tileentity.Disassembler if id == GuiType.Disassembler.id =>
new container.Disassembler(player.inventory, disassembler)
case drive: tileentity.DiskDrive if id == GuiType.DiskDrive.id =>
new container.DiskDrive(player.inventory, drive)
case proxy: tileentity.RobotProxy if id == GuiType.Robot.id =>
new container.Robot(player.inventory, proxy.robot)
case rack: tileentity.ServerRack if id == GuiType.Rack.id =>
new container.ServerRack(player.inventory, rack)
case assembler: tileentity.RobotAssembler if id == GuiType.RobotAssembler.id =>
new container.RobotAssembler(player.inventory, assembler)
case switch: tileentity.Switch if id == GuiType.Switch.id =>
new container.Switch(player.inventory, switch)
case _ => Items.multi.subItem(player.getCurrentEquippedItem) match {
case Some(server: item.Server) if id == GuiType.Server.id =>
new container.Server(player.inventory, new ServerInventory {
override def tier = server.tier
override def container = player.getCurrentEquippedItem
override def isUseableByPlayer(player: EntityPlayer) = player == player
})
case _ => null
}
}
}