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package li.cil.oc.common.block
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Settings
import li.cil.oc.client.Textures
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity
import li.cil.oc.integration.util.Wrench
import li.cil.oc.util.BlockPosition
import net.minecraft.block.Block
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class Adapter extends SimpleBlock with traits.GUI {
override protected def customTextures = Array(
Some("AdapterTop"),
Some("AdapterTop"),
Some("AdapterSide"),
Some("AdapterSide"),
Some("AdapterSide"),
Some("AdapterSide")
)
@SideOnly(Side.CLIENT)
override def registerBlockIcons(iconRegister: IIconRegister): Unit = {
super.registerBlockIcons(iconRegister)
Textures.Adapter.iconOn = iconRegister.registerIcon(Settings.resourceDomain + ":AdapterOn")
}
// ----------------------------------------------------------------------- //
override def guiType = GuiType.Adapter
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new tileentity.Adapter()
// ----------------------------------------------------------------------- //
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, block: Block) =
world.getTileEntity(x, y, z) match {
case adapter: tileentity.Adapter => adapter.neighborChanged()
case _ => // Ignore.
}
override def onNeighborChange(world: IBlockAccess, x: Int, y: Int, z: Int, tileX: Int, tileY: Int, tileZ: Int) =
world.getTileEntity(x, y, z) match {
case adapter: tileentity.Adapter =>
val (dx, dy, dz) = (tileX - x, tileY - y, tileZ - z)
val index = 3 + dx + dy + dy + dz + dz + dz
if (index >= 0 && index < sides.length) {
adapter.neighborChanged(sides(index))
}
case _ => // Ignore.
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
if (Wrench.holdsApplicableWrench(player, BlockPosition(x, y, z))) {
val sideToToggle = if (player.isSneaking) side.getOpposite else side
world.getTileEntity(x, y, z) match {
case adapter: tileentity.Adapter =>
if (!world.isRemote) {
val oldValue = adapter.openSides(sideToToggle.ordinal())
adapter.setSideOpen(sideToToggle, !oldValue)
}
true
case _ => false
}
}
else super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
}
private val sides = Array(
ForgeDirection.NORTH,
ForgeDirection.DOWN,
ForgeDirection.WEST,
ForgeDirection.UNKNOWN,
ForgeDirection.EAST,
ForgeDirection.UP,
ForgeDirection.SOUTH)
}