| package li.cil.oc.server.drivers |
| |
| import li.cil.oc.Items |
| import li.cil.oc.api.Callback |
| import li.cil.oc.api.ComponentType |
| import li.cil.oc.api.IComputerContext |
| import li.cil.oc.api.IItemDriver |
| import li.cil.oc.common.util.ItemComponentCache |
| import li.cil.oc.server.components.GraphicsCard |
| import li.cil.oc.server.components.IComponent |
| import li.cil.oc.server.components.Screen |
| import net.minecraft.item.ItemStack |
| |
| object GraphicsCardDriver extends IItemDriver { |
| // ----------------------------------------------------------------------- // |
| // API |
| // ----------------------------------------------------------------------- // |
| |
| @Callback |
| def setResolution(computer: IComputerContext, idGpu: Int, w: Int, h: Int) = |
| computer.component[GraphicsCard](idGpu).resolution = (w, h) |
| |
| @Callback |
| def getResolution(computer: IComputerContext, idGpu: Int) = { |
| val res = computer.component[GraphicsCard](idGpu).resolution |
| Array(res._1, res._2) |
| } |
| |
| @Callback |
| def resolutions(computer: IComputerContext, idGpu: Int) = |
| computer.component[GraphicsCard](idGpu).resolutions |
| |
| @Callback |
| def set(computer: IComputerContext, idGpu: Int, x: Int, y: Int, value: String) = |
| computer.component[GraphicsCard](idGpu).set(x - 1, y - 1, value) |
| |
| @Callback |
| def fill(computer: IComputerContext, idGpu: Int, value: String, x: Int, y: Int, w: Int, h: Int) = { |
| if (value == null || value.length < 1) |
| throw new IllegalArgumentException("bad argument #2 (invalid string)") |
| computer.component[GraphicsCard](idGpu).fill(x - 1, y - 1, w, h, value.charAt(0)) |
| } |
| |
| @Callback |
| def copy(computer: IComputerContext, idGpu: Int, x: Int, y: Int, w: Int, h: Int, tx: Int, ty: Int) = |
| computer.component[GraphicsCard](idGpu).copy(x - 1, y - 1, w, h, tx, ty) |
| |
| /** |
| * Binds the GPU to the specified monitor, meaning it'll send its output to |
| * that monitor from now on. |
| * |
| * TODO Add another parameter to define the buffer to bind to the monitor, in |
| * case we add advanced GPUs that support multiple buffers + monitors. |
| */ |
| @Callback |
| def bind(computer: IComputerContext, idGpu: Int, idScreen: Int) = { |
| val gpu = computer.component[GraphicsCard](idGpu) |
| if (idScreen > 0) gpu.bind(computer.component[Screen](idScreen)) |
| else gpu.bind(null) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| // IDriver |
| // ----------------------------------------------------------------------- // |
| |
| def componentName = "gpu" |
| |
| override def apiName = "gpu" |
| |
| def id(component: Any) = component.asInstanceOf[GraphicsCard].id |
| |
| def id(component: Any, id: Int) = component.asInstanceOf[GraphicsCard].id = id |
| |
| // ----------------------------------------------------------------------- // |
| // IItemDriver |
| // ----------------------------------------------------------------------- // |
| |
| def worksWith(item: ItemStack) = item.itemID == Items.gpu.itemID |
| |
| def componentType(item: ItemStack) = ComponentType.PCI |
| |
| def component(item: ItemStack) = ItemComponentCache.get[GraphicsCard](item).getOrElse(null) |
| } |