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package li.cil.oc.common.block
import cpw.mods.fml.relauncher.{Side, SideOnly}
import java.util
import li.cil.oc.client.renderer.block.BlockRenderer
import li.cil.oc.common.tileentity
import li.cil.oc.Settings
import li.cil.oc.util.ItemCosts
import net.minecraft.block.Block
import net.minecraft.block.material.Material
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.{Entity, EnumCreatureType}
import net.minecraft.item.{EnumRarity, ItemStack}
import net.minecraft.util.Vec3
import net.minecraft.world.{World, IBlockAccess}
import net.minecraftforge.common.util.ForgeDirection
import org.lwjgl.input
class SimpleBlock(material: Material) extends Block(material) {
override def getUnlocalizedName = Settings.namespace + super.getUnlocalizedName
def rarity = EnumRarity.common
def setFacing(world: World, x: Int, y: Int, z: Int, value: ForgeDirection) =
world.getTileEntity(x, y, z) match {
case rotatable: tileentity.traits.Rotatable => rotatable.setFromFacing(value); true
case _ => false
}
def setRotationFromEntityPitchAndYaw(world: World, x: Int, y: Int, z: Int, value: Entity) =
world.getTileEntity(x, y, z) match {
case rotatable: tileentity.traits.Rotatable => rotatable.setFromEntityPitchAndYaw(value); true
case _ => false
}
override def rotateBlock(world: World, x: Int, y: Int, z: Int, axis: ForgeDirection) =
world.getTileEntity(x, y, z) match {
case rotatable: tileentity.traits.Rotatable if rotatable.rotate(axis) => world.markBlockForUpdate(x, y, z); true
case _ => false
}
@SideOnly(Side.CLIENT)
def tooltipLines(metadata: Int, stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {
if (input.Keyboard.isKeyDown(input.Keyboard.KEY_LMENU)) {
ItemCosts.addTooltip(stack, tooltip.asInstanceOf[util.List[String]])
}
}
@SideOnly(Side.CLIENT)
def preItemRender(metadata: Int) {}
final override def setBlockBoundsForItemRender() = setBlockBoundsForItemRender(0)
def setBlockBoundsForItemRender(metadata: Int) = super.setBlockBoundsForItemRender()
override def getRenderType = BlockRenderer.getRenderId
override def canBeReplacedByLeaves(world: IBlockAccess, x: Int, y: Int, z: Int) = false
override def canCreatureSpawn(creature: EnumCreatureType, world: IBlockAccess, x: Int, y: Int, z: Int) = false
final override def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: Int) =
canPlaceBlockOnSide(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) =
super.canPlaceBlockOnSide(world, x, y, z, side.getOpposite.ordinal)
final override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
canConnectRedstone(world, x, y, z, side match {
case -1 => ForgeDirection.UP
case 0 => ForgeDirection.NORTH
case 1 => ForgeDirection.EAST
case 2 => ForgeDirection.SOUTH
case 3 => ForgeDirection.WEST
})
def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
final override def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
isProvidingStrongPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
isProvidingWeakPower(world, x, y, z, side)
final override def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: Int) =
isProvidingWeakPower(world, x, y, z, ForgeDirection.getOrientation(side).getOpposite)
def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
// This function can mess things up badly in single player if not
// synchronized because it sets fields in an instance stored in the
// static block list... which is used by both server and client thread.
// The other place where this is locked is in collisionRayTrace below,
// which seems to be the only built-in function that *logically* depends
// on the state bounds (rest is rendering which is unimportant).
final override def setBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) =
this.synchronized(doSetBlockBoundsBasedOnState(world, x, y, z))
protected def doSetBlockBoundsBasedOnState(world: IBlockAccess, x: Int, y: Int, z: Int) =
super.setBlockBoundsBasedOnState(world, x, y, z)
final override def collisionRayTrace(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
this.synchronized(intersect(world, x, y, z, origin, direction))
protected def intersect(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
super.collisionRayTrace(world, x, y, z, origin, direction)
final override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Boolean =
onBlockActivated(world, x, y, z, player, ForgeDirection.getOrientation(side), hitX, hitY, hitZ)
def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false
}