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package li.cil.oc.common.block
import java.util
import li.cil.oc.Settings
import li.cil.oc.common.tileentity
import net.minecraft.block.Block
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.{EnumRarity, ItemBlock, ItemStack}
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class Item(value: Block) extends ItemBlock(value) {
setHasSubtypes(true)
def block = field_150939_a
override def addInformation(stack: ItemStack, player: EntityPlayer, tooltip: util.List[_], advanced: Boolean) {
super.addInformation(stack, player, tooltip, advanced)
block match {
case delegator: Delegator[_] => delegator.addInformation(getMetadata(stack.getItemDamage), stack, player, tooltip.asInstanceOf[util.List[String]], advanced)
case _ => block match {
case simple: SimpleBlock => simple.tooltipLines(getMetadata(stack.getItemDamage), stack, player, tooltip.asInstanceOf[util.List[String]], advanced)
case _ =>
}
}
}
override def getRarity(stack: ItemStack) = Delegator.subBlock(stack) match {
case Some(subBlock) => subBlock.rarity
case _ => block match {
case simple: SimpleBlock => simple.rarity
case _ => EnumRarity.common
}
}
override def getMetadata(itemDamage: Int) = itemDamage
override def getUnlocalizedName = Settings.namespace + "tile"
override def getUnlocalizedName(stack: ItemStack) =
block match {
case delegator: Delegator[_] => Settings.namespace + "tile." + delegator.getUnlocalizedName(stack.getItemDamage)
case _ => block.getUnlocalizedName
}
override def isBookEnchantable(a: ItemStack, b: ItemStack) = false
override def placeBlockAt(stack: ItemStack, player: EntityPlayer, world: World, x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float, metadata: Int) = {
if (super.placeBlockAt(stack, player, world, x, y, z, side, hitX, hitY, hitZ, metadata)) {
// If it's a rotatable block try to make it face the player.
world.getTileEntity(x, y, z) match {
case keyboard: tileentity.Keyboard =>
keyboard.setFromEntityPitchAndYaw(player)
keyboard.setFromFacing(ForgeDirection.getOrientation(side))
case rotatable: tileentity.traits.Rotatable =>
rotatable.setFromEntityPitchAndYaw(player)
if (!rotatable.validFacings.contains(rotatable.pitch)) {
rotatable.pitch = rotatable.validFacings.headOption.getOrElse(ForgeDirection.NORTH)
}
if (!rotatable.isInstanceOf[tileentity.RobotProxy]) {
rotatable.invertRotation()
}
case _ => // Ignore.
}
true
}
else false
}
}