blob: ed27751be4ce1433407ce00d85e0163993a04e9d [file] [log] [blame] [raw]
package li.cil.oc.client.gui
import java.util
import li.cil.oc.client.renderer.gui.BufferRenderer
import li.cil.oc.client.renderer.MonospaceFontRenderer
import li.cil.oc.client.{PacketSender => ClientPacketSender, Textures}
import li.cil.oc.common.container
import li.cil.oc.common.container.ComponentSlot
import li.cil.oc.common.tileentity
import li.cil.oc.Settings
import li.cil.oc.util.RenderState
import net.minecraft.client.gui.GuiButton
import net.minecraft.client.gui.inventory.GuiContainer
import net.minecraft.client.Minecraft
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.texture.TextureMap
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import net.minecraft.util.StatCollector
import org.lwjgl.input.Keyboard
import org.lwjgl.opengl.GL11
class Robot(playerInventory: InventoryPlayer, val robot: tileentity.Robot) extends GuiContainer(new container.Robot(playerInventory, robot)) with Buffer {
xSize = 256
ySize = 242
protected var powerButton: ImageButton = _
protected val buffer = robot.buffer
private val bufferWidth = 242.0
private val bufferHeight = 128.0
private val bufferMargin = BufferRenderer.innerMargin
private val inventoryX = 176
private val inventoryY = 140
private val powerX = 28
private val powerY = 142
private val powerWidth = 140
private val powerHeight = 12
private val selectionSize = 20
private val selectionsStates = 17
private val selectionStepV = 1 / selectionsStates.toDouble
def add[T](list: util.List[T], value: Any) = list.add(value.asInstanceOf[T])
protected override def actionPerformed(button: GuiButton) {
if (button.id == 0) {
ClientPacketSender.sendComputerPower(robot, !robot.isRunning)
}
}
override def drawScreen(mouseX: Int, mouseY: Int, dt: Float) {
powerButton.toggled = robot.isRunning
super.drawScreen(mouseX, mouseY, dt)
}
override def initGui() {
super.initGui()
powerButton = new ImageButton(0, guiLeft + 7, guiTop + 139, 18, 18, Textures.guiButtonPower, canToggle = true)
add(buttonList, powerButton)
}
override def drawBuffer() {
GL11.glTranslatef(8, 8, 0)
RenderState.disableLighting()
RenderState.makeItBlend()
val (w, h) = buffer.resolution
val scaleX = 48f / w
val scaleY = 14f / h
val scale = math.min(scaleX, scaleY)
if (scaleX > scale) {
GL11.glTranslated(MonospaceFontRenderer.fontWidth * w * (scaleX - scale) / 2, 0, 0)
}
else if (scaleY > scale) {
GL11.glTranslated(0, MonospaceFontRenderer.fontHeight * h * (scaleY - scale) / 2, 0)
}
GL11.glScalef(scale, scale, scale)
BufferRenderer.drawText()
}
protected override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) {
drawBufferLayer()
GL11.glPushAttrib(0xFFFFFFFF) // Me lazy... prevents NEI render glitch.
if (func_146978_c(powerX, powerY, powerWidth, powerHeight, mouseX, mouseY)) {
val tooltip = new java.util.ArrayList[String]
val format = StatCollector.translateToLocal(Settings.namespace + "gui.Robot.Power") + ": %d%% (%d/%d)"
tooltip.add(format.format(
((robot.globalBuffer / robot.globalBufferSize) * 100).toInt,
robot.globalBuffer.toInt,
robot.globalBufferSize.toInt))
drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj)
}
if (powerButton.func_146115_a) {
val tooltip = new java.util.ArrayList[String]
val which = if (robot.isRunning) "gui.Robot.TurnOff" else "gui.Robot.TurnOn"
tooltip.add(StatCollector.translateToLocal(Settings.namespace + which))
drawHoveringText(tooltip, mouseX - guiLeft, mouseY - guiTop, fontRendererObj)
}
GL11.glPopAttrib()
}
override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) {
GL11.glColor3f(1, 1, 1) // Required under Linux.
mc.renderEngine.bindTexture(Textures.guiRobot)
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize)
drawPowerLevel()
drawSelection()
GL11.glPushMatrix()
GL11.glTranslatef(guiLeft, guiTop, 0)
for (i1 <- 0 until inventorySlots.inventorySlots.size()) {
drawSlotInventory(inventorySlots.inventorySlots.get(i1).asInstanceOf[Slot])
}
GL11.glPopMatrix()
RenderState.makeItBlend()
}
def drawSlotInventory(slot: Slot) {
if (!slot.getHasStack) slot match {
case component: ComponentSlot if component.tierIcon != null =>
mc.getTextureManager.bindTexture(TextureMap.locationItemsTexture)
GL11.glDisable(GL11.GL_DEPTH_TEST)
drawTexturedModelRectFromIcon(slot.xDisplayPosition, slot.yDisplayPosition, component.tierIcon, 16, 16)
GL11.glEnable(GL11.GL_DEPTH_TEST)
case _ =>
}
}
protected override def drawGradientRect(par1: Int, par2: Int, par3: Int, par4: Int, par5: Int, par6: Int) {
super.drawGradientRect(par1, par2, par3, par4, par5, par6)
RenderState.makeItBlend()
}
protected override def keyTyped(char: Char, code: Int) {
if (code == Keyboard.KEY_ESCAPE) {
super.keyTyped(char, code)
}
}
override protected def changeSize(w: Double, h: Double) = {
val bw = w * MonospaceFontRenderer.fontWidth
val bh = h * MonospaceFontRenderer.fontHeight
val scaleX = math.min(bufferWidth / (bw + bufferMargin * 2.0), 1)
val scaleY = math.min(bufferHeight / (bh + bufferMargin * 2.0), 1)
math.min(scaleX, scaleY)
}
private def drawSelection() {
RenderState.makeItBlend()
Minecraft.getMinecraft.renderEngine.bindTexture(Textures.guiRobotSelection)
val now = System.currentTimeMillis() / 1000.0
val offsetV = ((now - now.toInt) * selectionsStates).toInt * selectionStepV
val slot = robot.selectedSlot - robot.actualSlot(0)
val x = guiLeft + inventoryX + (slot % 4) * (selectionSize - 2)
val y = guiTop + inventoryY + (slot / 4) * (selectionSize - 2)
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, 0, offsetV)
t.addVertexWithUV(x, y + selectionSize, zLevel, 0, offsetV + selectionStepV)
t.addVertexWithUV(x + selectionSize, y + selectionSize, zLevel, 1, offsetV + selectionStepV)
t.addVertexWithUV(x + selectionSize, y, zLevel, 1, offsetV)
t.draw()
}
private def drawPowerLevel() {
val level = robot.globalBuffer / robot.globalBufferSize
val u0 = 0
val u1 = powerWidth / 256.0 * level
val v0 = 1 - powerHeight / 256.0
val v1 = 1
val x = guiLeft + powerX
val y = guiTop + powerY
val w = powerWidth * level
val t = Tessellator.instance
t.startDrawingQuads()
t.addVertexWithUV(x, y, zLevel, u0, v0)
t.addVertexWithUV(x, y + powerHeight, zLevel, u0, v1)
t.addVertexWithUV(x + w, y + powerHeight, zLevel, u1, v1)
t.addVertexWithUV(x + w, y, zLevel, u1, v0)
t.draw()
}
}