| package li.cil.oc.common.asm; |
| |
| import cpw.mods.fml.common.FMLCommonHandler; |
| import cpw.mods.fml.common.eventhandler.SubscribeEvent; |
| import cpw.mods.fml.common.gameevent.TickEvent; |
| import li.cil.oc.api.Network; |
| import net.minecraft.tileentity.TileEntity; |
| |
| import java.util.ArrayList; |
| |
| // This class is used for adding simple components to the component network. |
| // It is triggered from a validate call, and executed in the next update tick. |
| public final class SimpleComponentTickHandler { |
| public static final ArrayList<Runnable> pending = new java.util.ArrayList<Runnable>(); |
| |
| public static final SimpleComponentTickHandler Instance = new SimpleComponentTickHandler(); |
| |
| private SimpleComponentTickHandler() { |
| } |
| |
| public static void schedule(final TileEntity tileEntity) { |
| if (FMLCommonHandler.instance().getEffectiveSide().isServer()) { |
| synchronized (pending) { |
| pending.add(new Runnable() { |
| @Override |
| public void run() { |
| Network.joinOrCreateNetwork(tileEntity); |
| } |
| }); |
| } |
| } |
| } |
| |
| @SubscribeEvent |
| public void onTick(TickEvent.ServerTickEvent e) { |
| if (e.phase == TickEvent.Phase.START) { |
| final Runnable[] adds; |
| synchronized (pending) { |
| adds = pending.toArray(new Runnable[pending.size()]); |
| pending.clear(); |
| } |
| for (Runnable runnable : adds) { |
| runnable.run(); |
| } |
| } |
| } |
| } |